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Inventory needs to be sorted somehow. I have spellbooks in the middle of my scrolls, equipment in the middle of my spellbooks, and some other random usables mixed up in all those. Sorting would make it easier to find what I'm looking for.
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I like MOST of the stuff you did, but the item cooldowns are far too long now to me, you just get destroyed by some bosses without the item for 30 seconds lol, but other than that it is still pretty fun, I actually kinda like the xp increase but I think you should lower it a bit perhaps find a middle ground between before and after the sunday update of 5/17/15
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Events trigger a "ding" noise that i have no control to cut off. Please rectify this soon as I'm having to mute my whole computer while playing this game.
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There is something wrong when I lost to the 4th raid with 7 (lv 200) 1 (lv 250) 1 (lv 300) 1 (lv 425). I used some scrolls and I may have been able to beat it, but with how over leveled and how much harder it is to level it should be easier.
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plus and minus buttons for moving the map glitch all the time. For me personally the units move maybe once every 10 seconds, sometimes when i click on go farming then farm map they dont even deploy and vice versa for calling them back to the base.
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first - for new players, it's going to be next to impossible to get past the 3rd boss.
second- the new cooldown system is awful, compared to how much items you should have stocked up versus how long youve been farming (if youre actively farming). i would say the item system needs an overhaul in general, or something similar to the 0.1h version, but obviously not as easy. it's just not fun playing against AOE bosses when the AI is so awful. you HAVE to use the items, but you can't. you just get raped.
third- leveling.. farming.. just awful now. at later levels you have to basically AFK overnight to get 5-10 levels now. on one guy. lmao.
fourth- consider changing the shop system. it's not done well. maybe get 2 items after you clear the 3rd raid/2nd raid, or something along that line.
reward your players for leveling up and beating content, not hold them back by nerfing every single way to progress through the game.
adding content is nice. halting progression isnt.
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My poor raiders lack coordination. Could there be a way to tell them to do things a certain way? Like, for example, telling them not to split the party?
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"...major ones like the last bosses of each raid will now always drop something" killed dragon in raid 2, got nothing.
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can you add more ways to spend money because i have 4.99K and the trades comes like every hour so can you please add ways to upgrade your base
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i think their may be a bug with the new area. After abandoned village was released, sometimes the monsters would give me 5 xp and sometimes give me 50. Also the levelling xp is massively increased. I levelled a guy from 40-60 and his next level xp is 240 then i levelled a guy from 40-41 and her requires 854 for some reason.
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can you add more ways to spend money i have 4.99K and the trader comes like 1 once every hour so can you add ways to buy shops thanks
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You know what would be nice, if there was some way to craft items as well! sorry if you have a lot of suggestions this game really has potential!
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Splatter, Gore, Arrow in the Eye!...Oh, look the ground is paved with healing scrolls...:) How convenient... ( nice game, keep it up ;))
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there is no actual curve in how XP-cost is currently calculated.
Lvl*CostGain is NOT conductive for xp-curving. (in the same way that Frq*Time destroys all chance of gliding between notes)
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After I beat Raid 4 the game bugged out. All my guys were in the base but they weren't healing and I couldn't do anything. Enemies stopped moving too.
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Maybe you can hide some items in random background squares. For example a broken barrel could contain a weapon. This would get a player to investigate when not idling for smaller bonuses or items to sell for profit. Could refresh each time you return, in a different hiding place, but not eveytime. Sometimes there is just nothing hidden.
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For those complaining about the experience ratio now, try playing the game and realize there are zones as well as items that drop that make getting exp stupid easy. If you enjoy games with no challenge whatsoever. http://www.kongregate.com/games/BillysGames/simple-idle
There go to that!
Now if youre still sticking around realize that this game is an "Idle" game you know what youre getting yourselves into
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I like it. Been playing this now almost since first release. Restarted to see the new content. Love the event notifications, and already found one new event (can't afford it yet, but once I get that 50k? You betcha!). One request, though. Can we sort raiders by type? It drives me nuts to have 3 tanks at the top of the list, followed by 1 healer, then the 4th tank, then the mishmash of healer / ranged DPS at the end. D: Keep up the good work!
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I don't know if its just me or not but it feels like the in-game timer for the raids isn't in real seconds. For example I had 10 minutes left on the 1st raid, I watched a 15 minute video, and I still had 1 minute left on the raid. I could be wrong though. Also so far I am enjoying this game a lot.
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I agree experience cost was too low compared to last update, but QUADRUPLE the experience needed? I don't like this chance, you only get like 2-6 xp per enemy :(
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I reset as recommended by the developer.....DON'T DO IT! IT'S A TRAP! The game is 10x harder to level the 2nd time around.
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This game has a GREAT concept, especially considering it is being played off as an "IDLER". With more content (maps, raid, items, skills etc), this could be a VERY successful game.
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should probably make it so you cannot teach warriors healstreak, and i imagine the other classes can learn the wrong books also.
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the amout of exp you need is way too high now ... you get 4 xp per mob and i need 4000 exp for 1 level? which increases the hp by 20 or each 5 levels it gives 1 dmg ...