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is it me or I get the same xp on every map?. Would be nice to have monster drop more gold/xp/loot as the monster get harder. could add stats to the raider so we can level they as we want, this could mean specialization and more class, a way to prioritize target, special ability for us to use in aid of the raider like a healing spell or buff, more upgrade in general. Great game would love to see more :)
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Hey Developers is the Pabulum Pit the last farming area? If So thats very very short, if not maybe i need to beat the second raid boss or something i havnt done yet.
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here's another suggestion, perhaps allow us to set priority for our units, specifically healers. I would appreciate it if I had one set primarily to heal my warriors, one for my archers, and one damage dealing one.
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Are a lot of these icons from KeeperRl? I hope you got permission first if you did then good on you but if you didn't that's not cool at all
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The rewards for moving forward into harder areas does not increase enough to warrant actually going to those levels. At map level 5, I am still only getting 1 gold per kill... and 1-2 experience per kill... its just not worth it.
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The game wont start. It stops at 94% and then the screen goes in deep dark void... Nothing to see here... Too dark... No light... Not a single dot....
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keep working on this. You've got a great rating for a pre-alpha build. You'll have a successfull game on your hands soon enough as long as you keep updating it.
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Also can't figure out how to move items from the inventory to the raider's equipment/skills. Clicking/dragging/doubleclicking everywhere doesn't do anything.
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This game has the potential to be one of the best idle games. Bugs: 1- Remove clicking. Auto-clicker can clean rooms and destroy the balance. 2- Auto-clicking quickly(200 clicks/sec) on the "next room" button actually clicks faster than the button can disappear. This allows me to access the last room, even though I have 2-3 rooms unlocked. This can be exacerbated by slowing down my cpu, making your arrow disappear slower.
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the healers need range like the archers, the archers need more atk and less hp and the knights need more hp and less atk. also would be nice to be able to choose your units instead of having them picked for you. also healers should focus more on heal and not atk so much
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very cool game, but there are a few bugs
1. multishot sometimes doesn't damage the other enemies
2. when you have 5 hit-streak books, you don't seem to get the 100% attack with no cool down every time
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pretty cool start. The biggest thing I would like to see is improved AI. the "classes" don't seem different enough based on the say they are acting. Healers should just heal all the time; if that means less hp per heal for balance, that's better then getting unlucky, and watching your fully healed guy in front take 4 hits and die without getting any healing. having some kind of default battle setup that they fall into would be cool, to keep your ranged guys from sitting in some monster's face. looking forward to see how this turns out.
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Oh, also, it would be nice to see what each of the classes do. Such as a class name and what their benefits and downfalls are. I see that you have an animation for the gold going to the gold stash, but you should also show the xp going up there as well. I love this game so far! Great work!
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It seems like guys recover HP at the same speed no matter how high their max HP is. Shouldn't HP recovery speed up as you get more HP? Otherwise we end up sitting around a long time in the base, which isn't much fun.
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Really boring and simple. Could use some more complexity. Like, give each class the chance to evolve/promote at some point. Start simpler, and then just branch out into an awesome array for the entire team. Each class having it's own unique abilities to fight enemies and support the team.
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i've been waiting for a game like this for so long and this delivers on everything i want so far! Loving it and can't wait for future updates. Keep up the great work!
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Have you considered adding an option to change the attack target based on the players click? Also, how about a surprise for the players? Have some environment clickable/destructable such as the bushes or pots for a small reward (or random one)
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Once you make the different farming levels give more experience and more gold this game will get a lot better. Will be awaiting the updates.
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Creating customized groups that each group you can chose attack types like single/group/or each group not attacking monsters that are already fighting another group.
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I seem to have made it to the last farming section, and I can confirm that everything gives 1 gold and 2 xp. The loots are probably different, but they are quite rare so I can't comment much on that.
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Is it always 4 warriors 3 archers and 3 priests? I was thinking about resetting to see if it's different, because I'd probably go for more priests if I could.
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I have been avoiding the swiftness books thusfar, but I just thought of something that make me go ungh. Do the books that make characters go 20% faster make them attack faster as well?
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I noticed that after several items stopped glowing because I was away, i could no longer pick up items, including freshly dropped ones. ive reset the game to see if that resets as well.
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I think that raiders should be grouped by class/level. Also the interface is a bit all over the place, could you tidy it up please? Apart from that, it is a very fun game ad I could see myself playing it for ages.
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Hey ! It is very nice idea. Just a suggestion:
- smarter raiders, or possibility to choose taktiks, simplest is not go far away from each other and atack one clothest mob
- some (not one) pieces of equipment, and a shop of common gear
- choose skill like each 10 lvls
maybe:
- heal units by klicking on him
- further unit specialisations on high level to defender/dmg dealer, ranger(long range)/ assasin(more dmg), aoe mage/aoe healer.