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This has the capability of being the coolest idle game ever. I love idle stuff. It's fun to have a game running while I'm working or gaming! The shop will be awesome! Boss battles, base upgrades, elite characters, random legendary loot drops!! Give us more please!! I LOVE IT!
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Nice game, if you continue to improve and add to it it will be epic. But, you should look into optimization sometimes. For some reason, having the game on screen has a huge impact on CPU usage.
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Some skill books are too op, a simple lvl 96 archer full of multishoots skill book beated two of the final raid bosses in 3 seconds, this ability needs balance, too much good vs multiple enemies, too bad vs single ones
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After two days of leaving my team of trusted warriors to farm and finally being powerful enough to be able to defeat all three raids, I realize that I can actually kill monsters by clicking them..
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Fun little game, still lacks alot of actual features, not just content. Also am I wrong to assume that the current highscore "longest hitstreak" is only based on the random factor of which your characters gets hitstreaks with skills? If so, not much of a highscore. Congratulations, through exploits of the random number generator and nothing on your part, you are now on a highscore.. Eeh, gee thanks.
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Do multiple skills of the same book stack? If I have 2 healstreak books does this increase the amount of times I get the healstreak?
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Also just a bit more clarity on the skill books. Does the 20% normal attack work on just the warriors or all 3? I have 5 on an archer and I'm not sure if it's doing anything.
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Is there the option of building things in the Base at all? That could be something to look into. If only for decoration; it looks like the heroes live in a cave :) Love the game though, very cute and beautifully nostalgic. Might be nice to change the colours of each hero? But top marks from me overall!
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The last raider's name is reseted in the skills and equipment menu after a refresh of the game. I named it Cya and it appears (only in the menu) as Fridolin.
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OK, lots and lots of potential in this game. But the shop guy disappearing halfway through me scrolling through a list of 40 items that I could buy is too annoying. Why is shopping only periodical? Bad idea.
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Some 'active' skills would be nice e.g. "50% more damage when hp < 10%" for non-priests, "heal self for 50% when hp < 10%" for priests (only usable once per life). You could also introduce a character that can upgrade a skill book in different, more specialized versions e.g. "heal the raider with lowest hp in range" can be upgraded in "emergency heal: heal a critically wounded raider for 50% more" / "ambulant: double healing range when healing critically wounded" / "refreshed: give damage boost to raider if the heal filled its hp to the max" / "the bare necessity: only heal a raider up to 10%/critically wounded so it can profit from a damage boost (see earlier)". Some of these upgrades could only be obtainable when you get certain 'achievements' e.g. heal upgrades when you reach a high healstreak,... Note: these are just some ideas from me in case you wanted some, the game already looks decent for a start, so i hope you will add more and keep working on it. :D (2/2)
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How about some tactical skillbooks? e.g. "heal the raider with lowest hp in range" for priests, "move back when 'meleed' " for all ranged units, "defend (=take the damage) a weaker/ranged unit" for knight, 'colored books' that group raiders together so that raiders with the same color always stick together/give eachother priority (in combination with other tactical book: knight will prefer to protect a raider with same color/priest will prefer to heal raider with same color when there are two 'critically wounded') (assigning two colors to a raider makes it follow/prioritize these 2 group equally). Personally i would prefer the tactical skillbooks to have seperate slots, but this would only be interesting if you have a lot of different tactical skillbooks so that the players would have to choose and they can't take everything at once/there is no obvious best (i.e. when you have 5 slots it would be best to have about 10 skills). (1/2)
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need to add colors so you can tell whos who. more menu options would be nice, like giving each character options on what to do. attack closes target or lowest hp target. focus on healing , focust on tanking so on and so fourth. also having classes branching into different kinds of that type of raider
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It would be nice to be able to sell items and maybe earn or buy the ability to stack items in the item slots as well to buff the characters up as they level.
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i think it will be good if the dragon on go raid is the final raid and thre are helmet armor boots and leggings
and normal skills
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@Marxol Hit the barely visible X in the upper right corner of the book you want to remove, it'll be added to your inventory.
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seem like stacking skill books after enough testing is not exactly what it appears, when you put 6 hitstreaks on one raider, "EACH" book has a chance to proc, so you don't have 120% chance to extra hit, but instead each hitstreak has a chance to proc but they do combo off each other. multishot is pretty absurd if you hitstreak + several multi shot skill books.
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can u give raiders a bit more tactical brain???? :P i just got a fight with the dragon and they all just stand there inside hes fire breath!!!!! i mean ok seriusly 1st time u dont know what a boss abilitys do but then u get some idea and how NOT to get hurt!!!
PS: i like the post for lvl and change classes.... :D
PS 2: cant monsters drop items of dif quality also and raiders have more slots for items as they lvl up???
keep up good work i like it this game
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Can you not move the skills boks around? I miss clicked it and put a multiple projectile on one of my knights and can remove it and put it on the archers.
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everytime the same. a furios start, tons of promises and then stopping work without a message. so i have to end playing.
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Goblin Gardens is too easy. The small area minimizes range so archers and priests never have to move, the knights can whip around and engage everything. The yield in there dwarfs any other the farm areas.
Over all tho, a neat concept. Kudos.
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Please add something that lets me choose for a healer to only heal or attack. And maybe add something to let your archer get somewhere away from enemies when they attack. Thank you so much :}
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There needs to be a better way to see which heroes are "recovering" at the base. Perhaps with a light red background?