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First of all +1 on this game, it's simple yet entertaining.
Now to the suggestions- Possibly a customizable crew, that of itself could open doors to loads of other suggestions, also a possible exp and gold per kill slope per level. I'm not sure if it happens later on in the game but all my enemies are giving me the same amount.
Mouse upgrades, I like to sit there and click the enemies while i'm waiting for my crew to regen health so maybe upgrades to make your mouse do more damage. All in all this game is great as is and I do look forward to new updates and content.
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For people wondering, I was finally able to beat the first raid around the time that my guys started hitting level 20. Might be possible lower level using items, but level 20 is the soonest you'll be able to do it reliably without blowing a ton of stuff. First raid gives a sword that increases damage by 50%. Pretty powerful. That raid has a 1 hour cool down after you beat it.
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Do skills stack? For example, If I have 5 of the same "20% chance to" skills does it happen 100% of the time? And what if I have more than 5?
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How do you fix the black screen on loading? It goes to 94% with the little red dragon then everything turns black and nothing happens. I'm on the latest chrome.
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I'd love to have slightly better targeting AI.. currently the party targets whichever enemy is closest to them at the time they enter the map or end combat, but they don't re-route if a new enemy spawns between their location and the location of the enemy they decided to go and attack.. also I'd love it if they stuck together as a group, rather than splitting up every now and then.. loving the game so far tho, keep up the good work!
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Creative spin on idle. If all chars are in castle, maybe a heal all button could become avail. Beat the first raid by stocking up on freeze/dmg+ items.
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I comment games very rarely, but now I just have to. The potential that game have is one of the best of all idle games on this site. Please do not abandon project.
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All raiders do the same damage and have the same HP. Archers have range and healers also have healing. Fighters have no advantage.
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This has promise but is badly unbalanced and equips are way too rare. 3/5 but will revisit to see what improvements are made.
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Healing really needs to scale with your guys hp, after some levels, the game stalls very much. The healers should get a buff to healing, having it scale off they're own level or healing attribute.
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Needs some balancing. At Pabulum Pit, which appears to be the highest level zone you still only get 1 or 2 exp and gold per kill, despite the monsters being more difficult than early maps. I recommend increasing the rate at which maps become more difficult, and have gold and exp increase based on the difficulty of the map. Great game, and I can't wait to see what updates you're going to be adding!
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Not sure how to pick up items that were dropped? They glow but nothing works. Tried clicking, clicking and dragging, double clicking, and right clicking the previously mentioned attempts.
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This game looks very interesting, held back by very limited content, but it has loads of potential. Looking for more stuff in the future. :)
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I been playing like for 4 hours now and i things i can say for you dev.
We need something to heal faster when in base
Need balance the farm levels, so hard and so easy at the same time, its weird
More type of units
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There is a glitch where my exp keeps getting reset to "11 Exp" no matter how much I have and how much I spent. Anyone else having this problem?
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Not sure I see the point to farming beyond the second or third screen at the moment, as the harder enemies still only give 2xp and 1gold when you kill them (up to the goblin gardens, at least).
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Lovely game!
Suggestions:
- Higher farm lvl's give you more xp and/or gold. now only means stronger enemies (and in most cases a more complex 'maze')
- Opertunity to switch skillbooks between raiders.
- Totally agree with kingslime80's other suggestions: 'Suggestion: sort "raiders" by Class/Level/Name and have a rename option. Perhaps also advanced classes that unlock as you go up levels so you can have a more personalized game., like being able to change the base Fighter into a Knight with more hp (or defense) or a Ninja with more Damage for example. That would mean more specialized skill books which could hopefully drop randomly.'
First click them in the inventory, then click an empty slot in the "Skills" section of the ability overview for your raiders (the button below the inventory button on the right)
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Just to let you know that the bug with picking things up has not been patched on firefox yet, it is all right with me just letting you know.
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I love the game, but there are quite some issues. After some time, when HP is quite high on your characters, it takes longer for them to be ready to go farming again. This is because their HP regen remains the same whether they are level 1 or level 100, but also because healers doesn't heal more when they are higher level.
As for items, it's a bit poor system. Just a select few items. No randomizing stats, or tiers, or different items drop from bosses. Then again, it's just early version of the game, so I can understand.
Yes, the healing mechanic was designed this way with items in mind that don't exist in the game yet (but will soon, probably tomorrow). Won't spoil too much but you'll see when it's updated :D Regarding item variety: This will be solved once I simply get more time to put content into the game. I will add new items every now and then, but there will also be big content updates (the first one will likely be sometime during the latter half of the next week) where a large amount of stuff will be added. Glad you like this game so far!
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Might I suggest highlighting character portraits in red when they are recovering from battle? If I'm looking at the list of people, it's kind of confusing who's badly hurt in the fight, and who just got back to the base after being defeated.