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It doesn't really matter that it's an idle-game, it can STILL be too slow - because the sole attraction of idle-games is "do next to nothing, see things advance anyway". When the progression comes to a grinding halt, the game loses it's sole purpose. The difficulty-step between the raides takes so long now to overcome (thanks to the higher exp for level up) that you'll go very well several days up to a week probably without so much as even a little progression.
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In arena boss didn't appear once after wave1-5, arena stuck. Had to reenter arena (somehow after starting arena it's possible to restart it from 1-1 without cd).
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can i stack skillbooks of the same type on one character? if so is there any reason to stack more than 5 killstreak on one knight since it is 100% bonus already?
can i use killstreak on archers? or even multiple shots on knights?
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A little suggestion to all the exp you're getting, and instead of clicking all the heroes over and over, get's tiresome and all in my opinion.
So if you could make a button to level up everyone of them evenly, or max one out, or 1/5/10/100 etc
Thank you for this awesome game so far, looking really forward to what you're adding!
Idle Raiders addiction incoming
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most of the times im getting no drops from bosses :/ specially the first 3 in the new raid, i only got 1 scroll from them after 4 clears :/.
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To the people complaining about it being too slow: You know this is an idle game, right? It's meant to.. Idle. It's not something you're supposed to stare at and watch the progress ( I mean if you do, that's cool too, but don't expect it to be fast).
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The time it takes to level our raiders up to the point that we can try harder raids now is way too high, its either leave it open all day/night or you wont get anywhere, we want faster levels/loot...slowing a games progress and nerfing everything dulls the fun.
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hey, great game, I have to admit
But giving an amulet that gives 50% against flame damage, while you can go for the +50% health isn't much worth, because the only enemy so far with fire damage is the dragon, so please just change something in that like +45% health idk
Further I think you did some great things last update, keep it up
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i really like how it works for archers now: the skillbook that gives 30% instead of 10% feel a lot less grindy to get a good % of proc and identify archers' s role as aoe-guys
i d just suggest to put a bonus to stats depending on class:
some hp boost for warriors (like 20% more is enough)
an heal that scales with healer hp (lvl 1 healer has 100 hp and heal replanish 20% -20- to anyone healed. lvl 20 has 500hp and replanish 25%hp -125hp-
a bonus dmg to archers (+1 every 4 lvls, which is a 20% bonus)
also, i would get +10%hp wars and -5% mages and archers to stress their tank role.
swiftness skillbook helps make wars the frontline, so, well done with that, it s a new and intelligent way of defining "aggro"
at high levels archers can solo any pack of mobs with enought skillbooks: i would suggest that they stack multiplicatively (first: 30%, secondo 48%, third 63.3% ecc). plus i would lower the off-targets dmg to 50% of initial dmg.
pm me, i d like to help balancing :)
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Idea: How about if we were able o choose which characters we wanted ourselves ? and is it not quite wierd they all have the same hp/dmg ?
Also it would be more intresting if there was any other loot than a heal spell and one spell that upgrades all damage made.
Ofcourse I don´t know what your plan with the big update is so I´ll hang on!
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The 3rd raid's difficulty has been changed. I could clear it before the most recent update, but now I can't clear that dungeon and I have lvl 250's... Something is broken or simply too hard. Also, the exp required to level up has been hugely modified. Tying this in to the increased difficulty of dungeons (and I can't get past wave 4 in the arena!) makes this game a huge turnoff for me. Perhaps you've made things too hard or intentionally, you require many days of grinding for a small gain of exp. If it's the latter, you've lost me. Sorry :(
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exp required to lvl is too damn high now, it takes forever to even start the first raid and progressing through maps.
an affitionated player.
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"Added two new farm maps"... can't go further than "Abandoned Village" which is the FIRST new farm map, so i don't even know what's the second one, i beated all mobs a hundred times and still have no access.
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Sewers seems like a great farm area in the moment. Not as deadly as Goblin gardens, more money, keep formation thanks to fast spawn, and not lead your priests into melee fight.
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"Note: If you want the best experience, start a new game. It's your decision though!"
Why? You have to restart the game for this patch to be in effect or something?
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Hi! Just want to report a bug: Sometimes the notification says: someone just walks into your home" or something like that, but noone is at the base. Maybe thats because the guy who came earlier and can be hired to pick up the loot automaticaly is trying to come again?
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wow nice i paid that monster guy 50k to be able to get in the arena and 20 minutes later hes gone... there goes my money
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The scaling is really weird now. The 4th raid is far too difficult considering the massive nerf to experience costs of levelling up and the cooldown on healing items. Also I can't seem to speak to the travellers and haven't found any of these activated skill books that you mentioned in the update log. Currently most of my guys are at 170 with my archers at 200, how much more farming should it take just to beat the second golem on the raid?
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all heroes lvl 100+ warriors with 3*swiftness + 1*hitstreak .... healers with 5*healstreak + 1*swiftness ... and hunters with 5*multiple-shot + 1* swiftness + 4*hitstreak... can get every raid without healing.... items hold in hand need to be a sword from first raid in every partymember and switch to fire amulett when fight against dragon... at last raid you get best item best for warriors ;).... so hopefully new content coming soon... cool concept for a browser game
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scaling on leveling now is a bit absurd compared to game difficulty (compared to previous version). Not sure if it's being balanced out by items as I haven't seen anything new yet aside from the reflection armor.
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multiple shot stack. if you have 2 multiple shot book you dont have 60% to fire 2 additional arrow but you have 2 prok of same skill.
With 4 book you DONT HAVE 120% chance to fire 2 additional arrow.
With 4 book you have 4 times 30% chance to fire 2 additonal arrow so your archer raider can fire:
1 arrow (no prok)
3 arrow (1 prok)
5 arrow (2 prok)
7 arrow (3 prok)
9 arrow (4 prok)
you can do this with 4 multiple shot skill book... you have a total of 10 slot, so with 10 book your archer can fire a max of 21 arrow.
Hit streak skill book works too.
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I know you don't want to spoil stuff, developer, but if you want people to actually test out your new stuff, in a game that's in alpha version, you need to stop making updates that are like "Something exists, but you have to find it and I worked really hard to keep it obscure!"
This isn't really a fun mechanic for players, the dev saying there is something new and cool, but you have to find it, in a game that already has so little content obviously available. I mean, honestly, this is a fantastic game and I love it, but you, my good sir, need to stop being so damn mysterious and tell us where the new content is.
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SUGGESTION: maybe add more slots for items? For i don't get it, why wearing amulet or armor makes raider unable to carry sword...
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Priests should consider to focus on allies with the lowest health, imo. It's a shame when you lost 2-3 soldiers while 3 priests heals an archer with nearly full hp.
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Also the 'bell' for when an NPC shows up, should be toggled along with music or have a separate mute button. Perhaps instead make the exclamation mark even more prominent.
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Enjoyable game. Thanks for the .2 update. The arena may need tuning. Monster strength just seems to amp up, not correlating to the creature's actual strength. Also I hadn't played too much prior to the upgrade, but still have moderate level and cash (and little else to spend it on currently), but no items dropped and certainly didn't recoup cash for the arena. I'd think one or the other as otherwise, why not farm? :)
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I think it would be a good thing to add something for the heros like every 25 levels you get to put a some extra points on them or have a tree where you can choice where your heros head down like three different trees since theirs 3 different guys of each like one way makes like a warrior to more critical one that does magical damage and one with more defense and stuff like that it would make the game even funnier
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Personally, I'd really like some functionality to control units, though I suppose this would make raids easier, seeing as you can just move somebody out of harms way.
It's just that I find it rather irritating when a healer's getting their teeth kicked in and they make no effort to move aside so a warrior can take over.
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In the new update, if you upgrade a player, all avaible levels will be upgrades, so all your exp will be gone. Please change this back to manually upgrade all levels!