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bigger levels can give bigger rewards... i am in pabulum pit (looks like bigest lvl here for now) and i geting just 2 xp and 1gold... thats not enought if one my raider needs 200+ xp for lvl. and some new items in vendor will be cool too :)
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For those that rest or are new, I've found that once you get a few levels in and a full team (+1 damage every 5th level) that Pabulum Pit is a nice place to farm, seeing as the area is small, the rats and spiders fairly harmless and the spawn is not excessive. Overall, a decent spot before one can handle the Goblin Garden.
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Need the option to turn off the alert bell, it wakes me up when I'm sleeping (using my PC as an alarm clock so I can't just mute it) Thanks in advance!
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i thing multi map farming will be a good idea and people will be able to spread their army, rather than packing up in one map
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I would suggest limiting the name changing thing to clicking the name of the raider. It's annoying to try levelling up a raider, accidentally clicking outside the level up button and having the name change thing popping up.
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Something I also think you should add is a aoe heal skill for the priests, because the heals are great and all but when first faced against the dragon it was hard. And mountain refuge destroys me with the first aoe, so could you at least weaken that or add a aoe heal? And I still think the cooldown needs a little bit of a tweak with the 30 sec with the scroll of healing.
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At this point I am really sorry I let my heros sit at 170-200 level these past several days. I could have had them to say 500 under the old exp system and maybe had a chance at raid 4 if I had let them just grind.
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wow ^^ Raid no 3 is short and damned hard.... maybe you should add some some trashmobs to the instances like in raid no2... so it feels more like an raid, good concept btw i appreciate this game
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For some reason the developer forget to mention that there is a benefit to soft reset. You get about double the exp. Not sure what else.
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The black crows in the abandoned village give 65 experience. I don't know if this is a glitch since nothing even comes close on the next map after it. But it is definitely the best place to be farming experience.
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Since the developer blog button doesn't do anything for me, can you just post the link in the game description or something?
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i beat the first three raids and im am stuck on pabulum. for some reason it wont let me move on. can anyone help me? btw amazing game. i cant wait till the next update.
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New increased cooldowns and exp requirement rates are terrible. I hope it will get fixed soon. As it was taking a hell of grinding and rapid item usage already to beat bosses before this update.
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What's with the cost / cooldown increase? I had fun playing it, but this isn't worth it, I don't care enough to burn the time to make progress. You had a good balance beforehand..
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The update post says there are two new farming maps, but I only have one (the abandoned village). How do I unlock the other? Was is a mistake
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So I gave the arena guy my 50k (most of what I had) and he stood around for 30min before leaving. The "go to arena" button didn't work. I tried calling my raiders back to base and clicked it again but nothing happened. I feel cheated :(
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arena is annoying in the sense that I do not have time to heal. I mean they move to the middle kill the monster move back and move again.. no time for heal wtf... also the monsters just attack some random dude in the back.. I though I had boots to be there first with my swordsman
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Are the black crows at abandoned village supposed to give 65 xp? Seems alot considering the trend in xp according to stage.
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I've noticed that the healers don't heal the raiders that need healing. I've seen the same two being healed to full health when they have minimal damage and the rest get killed. Can the healers target the most injured?
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Please balance xp/gold gain better, progression should be just that, progression, it really backwards how black crows give a lot of xp, but the area past that is useless, cause it gives a LOT less... I think you should fix this fast since you greatly increase the XP needed to level up.
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the xp gain is completely out of whack. the enemies from Abandoned village give 65 xp per kill, and the enemies from the abandoned mountains,the area AFTER the village, only give 7....
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the sabre of sacrifice is terrible. losing 5% health per hit with that weapon gets anyone equipped with it killed very fast.
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There's something wrong with the targeting AI. They chase something across half the map while there is an enemy right next to them. Perhaps making the raiders reconsider their target whenever a new enemy spawns might help. Priority on low hp enemies already targeted by allies
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When I click to level my raiders, sometimes it levels them up a lot and uses up all my XP, when I just mean to give them one or two levels and spread the XP among different raiders.
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I lost a lot of progress on this. i used to be a little past the desert but now im at lords grave. Also this game needs something like a Veteran mode like thing
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I can officially do the final raid with 0 items and 0 deaths. I hope the next patch is interesting and not a waste of my time. definitely could be, but i'm not optimistic about anything.
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If this was updated regularly it would be worth playing. Right now, as it is, theres really no reason to play the game.
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Also, we really need a "sell" option. I have 7 ancient swords now and have no use for them, but it wouldn't help me to drop them. (Not counting the 10 other ancient swords I have equipped.)