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the last update is extreme... too hard and too slow progress. pack of 150+ lvl heroes are now unable to beat raid 3...
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Hey everyone! Kongregate still seems to take a while to update their cache! Investigating how to speed up the process. Until then, you should be able to see the new enemies, but new items may lack any icons in the inventory or when they drop on the map. Fixing ASAP.
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My priests in raids tend to run away instead of healing. I found 2 of the 3 back at the start of the raid pacing back and forth. Bug?? Or are they trying to avoid damage?
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Looks like Kongregate used some cached versions of files which changed in the update again, which caused some users to not see the new enemies on the two new farm maps. If you refresh now, it should work!
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@Cresswga I got a SKillbook with no Textures in my Inventory... Try to click the Empty Space in your inventory^^ There are missing some Textures i think :)
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it looks like the new raid is not showing any of the monsters. also the cleave skill does not have an icon in the inventory.
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I thought I would try the new raid before resetting and wiped with a party of lvl 200s. That is a tough fight. And raid 3 is a lot harder now. (But I can't see the new monsters either. And the first boss of raid 4 didn't drop anything)
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I have found a bug, When you double click on + where you can change farm map you can skip to another, not yet unlocked
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people the update will not be live until this evening... give or take 3 hours more then likely....calm your tits I am just as excited as all of you
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very nicely done so far but the second raid is sooo much harder than the others for the simple reason it has AoE and the others dont.... could make fights really challenging by doing more AoE but also the 3 knights is a cool idea but once every1 hit lvl60+ they sorta just stomped everything xD but great game so far really cant wait for the next update
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Constantly looking back and forth for fallen items, and events defeats the purpose of calling this an idle game atleast to some extent...
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Could you please make unclaimed items fade after a while?
After running it for a day in the background they start to really slow things down.
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Could you please make the export ask for the save location? It's annoying to always open the download directory and move it where I want it. :)
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it just me or does scroll/etc drop easily the first few kills starting up and suddenly it seems to take ages for more to show? I trying to farm up healing pots too so dragon is less of a pain but seem like the RNG is not favoring me and seems stuck.
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Just wondering, could you possibly set the name changing on the heroes so that it can only be done in the base? It can be slightly annoying if you mean to click level up and click slightly above when you are farming/raiding.
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What GatoValient mentioned is mandatory. Adding a medic that stays in base and levels up with the rest of the raiders sounds fine, especially if skillbooks can be added to them. Adding in-base healing in that manner would require less code.
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For the next updates, you should add a way to improve the healing rate of the base. When the raiders have a large amount of HP, it becomes eternal...