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Suggestion: Customizable raiders. Either different jobs, or items to permanently increase stats, or some sort of skill/stat tree. Being able to improve attack speed, damage reduction, and or spell cooldown would be nice.
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A small bug. Each time you enter and exit the game, the equip + skills screen always renames the last party member, but no where else is someone renamed.
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Please make the warriors able to go through your units. As I equipped movement speed on them so they can get faster and first to the targets, I'd like, at least, that because they always get stuck in the other units..
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Pit, question for ya. Have you thought about implementing a "difficulty" system? I dont know how fast you plan to push out content changes and updates, but if you implemented a system where we could increase the difficulty (for slightly better rewards) after beating the final raid, it would give us a reason to continue grinding after the game has been finished.
I just dont want to see people start leaving because they have nothing else to try to beat. Harder versions of the same raids would give us something to work on while you make your updates.
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This game has a lot of potential for me...if you still work on it for months and maybe years, it can really be one of the best idle games ever.
Well, it's still Alpha version, so not too much to do. Other that randomly levelling the units for no profit(faster raids, maybe) is not so good. I would suggest to add Special Active Skills whenever a unit reaches a certain level(i.e. Fighter unlocks at lv 30 "Power Attack": 2x Damage. Cooldown: 15s) for all characters. Also, a Priest cannot have the same HP a Fighter has, and Damage should be higher for Fighters, and lower for Priests(Not Healpower, though).
EXP cost for levels should be much more scaling, and not a flat +4 per level. That would make the game repetitive and stupid. Also, a lot more uses for Coin. 25k sitting around, and spending when the guy of skillbooks appear(Which needs an alarm for know when he appears on base).
Other than that, great idle game. Still 4/5, but woulda increase to 5/5 if it becomes much more complete.
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When will the update be applied on Kongregate? According to the devlo, 0.2 is out today, but nothing has changed so far.
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I start to play another game hoping that ALL of my raiders would keep farming.I come back,I only have ONE!Fix please!!!!!!
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@melonsquatch: Open the inventory- AND the skills/equipment-screen. Click on the thing you want to equip (let's say the sword) and click the place under "equipment" at the guy you want to give the sword to (tipp: the sword also increases bowmen and mage damage because of course it does). You equip skills the same way (just click on one of the spaces for skills, of course). To remove equipment, there's a veeeery tiny button in the right upper corner of the item/skill once it's equipped - click it and the item/skill will go right back to your inventory. Hope that helps
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Amazing game really addicted to it
(last time slept:never did) but i would really prefer if there were two equipment slots.
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well i just accidentally clicked off a raid map and lost an ancient sword equip... is there any possibility of you updating the game so we dont have to click gear that drops and it goes directly to our inventory? and when we get something new in our inventory our inventory button flashes yellow maybe? + this so developer can see
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Could you make it so the healers always heal the lowest health raider? I keep having my healers healstreak during the dragon breath and it will just heal one raider over and over again for like 40hp. Makes the game unintentionally incredibly difficult.
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i really like the idea for this game, it seems like it would be very cool, one thing, as you get more raiders, the words stop being on the buttons, thats all
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Although I love playing this game and I'm looking foward to what i'll become and how my characters are going to be developed, the farming areas are a lil bit unbalanced the last area is harder but doesn't reward as much as lower areas. It is just frustrating but other than that I love everything and the dungeons are awesome. =) Hope you keep improving the game. luvs ~
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and is it just me or do sometimes the raid bosses dont drop loot? cause ive missed like 2 necklaces and like 5 swords and its sorta a pain
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ive found the goblin gardens to be the best farming area because you get like 4xp a kill in a small map with extremely quick spawns ... the pabulum pit just didnt spawn fast enough for my guys but the garden does
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Fun game! A few suggestions to make it better - Agreed with kingslime80 on more ways to power up and personalize your troops (otherwise you hit a wall pretty quickly with the current system). Also, the AI could definitely be much better - for instance, it doesn't make sense for all the troop to target an enemy across the map while the mid-rank is getting hit by enemy soldiers and archers. Better to have an aggro system that updates to attack nearest enemy or lowest health. Finally, the UI is currently pretty unintuitive. Allow for highlighting your unit on the status pane when you mouse over them in the map. Also, instead of clicking anywhere for rename, add a rename button. Finally, a pop-up menu with images that show which farming maps are available, and which one is next (including what requirements are to get there) would be really nice.
Great work so far! Looking forward to how it progresses.
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it would be a great idea if you can make sure that if you maked a mistake on equipment that you can take it off and give it to a different raider