Under rating threshold (hideshow)
Multi-arrow seems bugged, sometimes arrows do no damage? Seeing 1-hit streaks on my healer, sometimes up to a 3-hit streak but he has no skills. Healer AI set to not heal a target who is only barely wounded?
Under rating threshold (hideshow)
Do monsters not drop anything? It seems like they're supposed to, and I see people commenting on drops, but I have all the maps unlocked (Pabulum Pit seems to be the last one) and none of the monsters have dropped anything.
Under rating threshold (hideshow)
yes i beat the dragon after leaving my game on for 2 days in a row and constantly farming XP. Needed a ton of healing scrolls, potions, and damage increasing scrolls. All of my champs were at level 65 with 1 warrior and 1 archer being level 85
Under rating threshold (hideshow)
suggestion: make it possible to sell found scrolls at the trader instead of throw them away and more important: the possibility to move/remove equipment
Under rating threshold (hideshow)
OMG! I think I'll never be able to defeat those three knights at the 3rd raid.... My raiders are lvl 56 now and I shouls lvl them up around lvl 200 to beat them :S
Under rating threshold (hideshow)
you said you balanced farming but the outpost gives 3/4 exp then the 2 levels after it go back to 2 exp, maybe need more balencing
Under rating threshold (hideshow)
some kind of survival mode would be cool where you try to last as long as possible and the enemies grow stronger as each wave progresses increasing the likelihood of getting something great also please please add a loot all things that dropped button or option
Under rating threshold (hideshow)
Forgot to mention - an update to the pathfinding would be great - something that redirects them to the nearest enemy when the enemy spawns. It sucks seeing the warriors go across the map to find the nearest enemy, then a new enemy pop in next to them and they ignore it because their target is already set.
Under rating threshold (hideshow)
Hey! Great job so far, good twist on idle games that have been all over lately. I know this is still an early alpha, and I'm not seeing any bugs really so great job there! I see you try not to spoil features of the game for newcomers, but a tutorial (at least some kind of text overlay when you start) would be a good way to keep people in who just don't get it at first. Also, I know you say it isn't optimized for chrome, but if in 'cinematic mode' it got bigger so you didn't have to scroll the map that would be great. Keep up the good work, looking forward to the updates!
Thanks a lot for the kind words! Actually the games engine already supports perfect scaling (I test the game on a 1080p screen, here it is in 720p), it's just that Kongregate for some reason won't make the size of the window bigger when you click cinematic mode. But I'll look into it some more, there has to be a solution!
Under rating threshold (hideshow)
For everyone asking: Skills (at least some) seem to stack, the movement ones stack for sure, not 100% sure about the double attack ones, but it seems like they do.
Under rating threshold (hideshow)
1st suggestion: Need meaningfull death consequences. Body taken to graveyard or being ressurrected. Monster eating the fighter and becoming stronger.
Under rating threshold (hideshow)
Would it be possible to have the healers prioritize healer rather than attacking? Many times there would be a raider in need of healing, and they just sit there continuing to attack.
Under rating threshold (hideshow)
I certainly like it, though there are things I think could use some work. Do skills stack or not, so does it work to have two multi-shot skills on one archer, for example? Not being able to see specific character stats adds some guesswork, but it is pretty straight forward overall. The things I'd like to see are things like attack delay, or healing power on the healers. Is the appearance of the merchant random or is it something like he appears for X minutes every Y minutes? As a side note trying to not spoil surprises on an Alpha isn't a good plan. It helps us a lot to know what all is going on to be able to test it well. Also, on the merchant subject, it is a bit annoying to have what looks like the only source of skills in game be random, forcing us to keep checking instead of letting an idle game be more idle. With the rate of money I'm getting having the merchant always be there wouldn't affect the game that much, it would be a great convenience to players though.
Under rating threshold (hideshow)
Great Game! I suggest adding fastforward options such as normal 2x, ect. That way players dont have to be sitting for to long.
Under rating threshold (hideshow)
Was the store always in my base? I never go back to my base map, perhaps you should put a pop up or something and let us know when we unlock something as incredibly vitally important as a store.
Under rating threshold (hideshow)
I find the game to be far too widescreen. I have to max out my internet width to get it all, not keen on that. If you wanted, could put the raiders in their own menu. And since we can already move the map around, wouldn't hurt to make that smaller too.
Under rating threshold (hideshow)
Hey it's great game and I am looking for updates. But it seems there is a bug with dropping items. I no longer get potion drops, so I have no way to heal my raiders (except that scrool with 5 sec countdown)
Should, yes! And they will, in a future update (I'll probably put it into the content update next week. Until then I have a lot of other bug fixes and stuff to implement)
Under rating threshold (hideshow)
Bug? My archers have 4xmultishot and 1-2x hitstreak. Now when both go off multiple times then the multishot arrows sometimes deal no dmg or just one of them does.
Yes there are some bugs related to the multishot passive going on. I will fix it pretty soon, hopefully I will be able to push out an update later today addressing some smaller issues, and it will be included there.
Under rating threshold (hideshow)
I'm not sure if this would interfere with balance for your plans of future gameplay, but getting these cool items is making me wish each raider had separate equipment slots for armor/weapon/accessory.
I'll look into getting it playable at lower resolutions soon. I can't make the screen smaller for everybody since the UI is designed with the current size in mind (making it smaller blurs everything and makes stuff unreadable), but I will find a solution eventually. It's just going to take some time.
Under rating threshold (hideshow)
does swiftness also increase attack speed or just movement, and if it's just movement what's it's use here? getting faster to enemies isn't bad but there are better things to occupy a skill slot
Under rating threshold (hideshow)
Its been only 2 minutes and this is already an awesome idle-game. Do i get a Dwarf character later? Given the sprites, i think do.
Under rating threshold (hideshow)
any chance dev can resize game screen so it would fit on standard 1366x768 laptop, because now it's way oversized and is very uncomfortable
Under rating threshold (hideshow)
Some sort of targeting system would be wonderful. Either everyone attack the guy I clicked, or something like Attack: Boss, closest, strongest, weakest, ranged, magic, healer, etc...
Under rating threshold (hideshow)
Was the health potions removed in last patch, or has the drop chance just been lowered significantly? Haven't seen a single one drop today (patch 0.1d)
Under rating threshold (hideshow)
Here's an idea for the jars at base: once every hour, have them be clickable to gain a random item, ranging from simple consumable to rare equipment.
Under rating threshold (hideshow)
Also, seems that the Elf Archers shoot a second before they're visibly spawned (not sure if that is how all the AI does it). I under it is in Alpha, wish maybe there was a forum I could post the bug on, great game overall can't wait to see what you have in store!