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Just curious if anyone has found out how multiple skill books work? Do they stack where 2 20s =40 or does it apply consecutive where 2 20s = 36 (20 +80*.2) or does it not stack at all (2 20's = 20)? If this has not been decided yet i would recommend the second option to keep the game balanced.
It's all multiplicative, so if you give a raider two Swiftness Skillbooks his movement speed will be originalMovementSpeed + (originalMovementSpeed + (originalMovementSpeed * 0.2))*0.2. As you can guess this gives an exponential curve, but hopefully the (current) limit of 10 skills per raider prevents ridiculous value explosions.
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Great progress so far. For an alpha mode, I can already see the game going far. It invokes the old 8-bit RPGs popular here on Kong. I hope the developer will keep working on it and I will keep coming back to it.
Thanks for the kind words! I'm already in full steam ahead mode for the next update. Tomorrow I will push a smaller patch with smaller features that have been requested from here (like better balancing and WASD movement), and sometime next week I will hopefully be able to push a larger content update.
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Clicking on the "Go raiding" button is constantly crashing firefox. I completed a raid last night, tried a second one, and kept crashing. Today I once again completed a raid, and now will keep crashing.
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Sir, I applaud how you captured the true spirit of raiding, with tanks that can't hold aggro, archers who think they can tank, and healers who think they're dps. I find myself doing voices, like "HEALS JESUS WTF!!!1!", "I got dis!" and generally a lot of cursing. Regarding the map scrolling when trying to click, maybe make the map move with WASD and reserve the mouse for clicking? Although if you don't have plans to make bigger maps, making them immobile would work just fine as well. Like it a lot so far, looking forward to what comes next.
Finally someone who gets it :D The WASD thing sounds good, shouldn't be hard to implement, I'll add it to the next patch. The way the mouse sometimes makes you move the screen when you're just trying to click on a mob can be remedied by making the mob hitboxes bigger, I think (the screen already doesn't move when you're clicking on a monster, but it's easy to click a little bit outside their hitbox when they're moving around).
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It's too hard at the beginning, it takes too long to earn enough money and xp, there should be a difference between the different maps, if not increased xp/gold then perhaps increased drop rates. Anyway it's a great game, 4/5! Keep up the good work and thx for a enjoyable game :D
I'm really happy you like it! Yes balancing is a primary point of focus for the next patch (which should hopefully arrive sometime tomorrow), which eases the difficulty curve a little bit on the lower end [I'm noticing myself that playing from scratch it takes a while to get going because there isn't too much to do yet].
I'm as excited as you am! There's quite a lot of feedback, positive but also negative. But even the negative feedback makes me quite happy, because it gives the impression that people are genuinely interested in the game and want it to get better. But I guess I should go back to coding now, I'm doing too much commenting on here :D
You almost had the old skeleton lord in the end. It was sad to see you click on the merchant in desperate need for some skillbooks. Don't worry, they're cheaper next patch :D
Don't worry, it's very much welcome! I'm writing down all the ideas on an internal trello board so I can keep track of them. Especially a tutorial will be in the game eventually, but remember it's an early alpha and I would put that kind of thing in the game once it's in a more final state :)
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Good game so far, maybe if some kind of multiplayer Acspect, or even a ingame leaderboard, so nobody can cheat in the leaderboards in the kongregate website
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somewhere in the middle of the screen your mouse change form from a pointer to a hand. If you right-click you can open the game on an other page to play on full screen.
Wow that's actually hilarious. That's completely unintended but it seems theres' a way to play the game in full res after all :D Enjoy it while it lasts, the button will go away next patch
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It would be nice if you could place skill books back in the inventory once equipped, because I thought it's drag & drop and in the end a warrior got the healing spell book...
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game was working fine... after each kill the game little by little becomes slower... only clue i have is ¿are you recycling all those mobs killed?
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Had to know that click on monsters help your heroes to kill them.
Or you could kill monster even with your heroes in your camp.
In the future it's planned that you can by upgrades or something similar to skillbooks for the behavior of the raiders. So you can give some item to a raider and instead of following a single mob on the other end of the map instead of attacking one that spawned right next to him, the raider could now attack the nearest enemy. Until then consider it a funny quirk of the priest AI how it works right now! :D
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I'm looking forward to what this game will look like in the future, but for now there's too much things i don't like about it, so i'm rating it 1/5.
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It's funny how auto attacking works. For a while there I had one enemy soldier in raid drawn in first, and then the rest followed. Now somehow my whole band attacks, and so all 4 enemies engage at once. With previous auto attack I was nearly ready to take on boss. But with new auto attack I'm having to level every soldier a few times just to survive. Thanks for the game.
There is a way in the game to make sure the raider you want in first usually (or always) arrives first! There are no actual tanking or aggro mechanics like in MMOs, but you can still have the same effect if you get a bit creative with the items you receive. But I won't spoil it :)
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very tedious and boring, takes too long to get a merchant to spawn, takes too long to earn enough gold to buy anything, and takes too long to be able to have a successful raid
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nevermind I think I just got some random luck. I have no clue what makes the merchant spawn nor what book he sells lol. I am stumped.
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Suggestion: sort "raiders" by Class/Level/Name and have a rename option. Perhaps also advanced classes that unlock as you go up levels so you can have a more personalized game., like being able to change the base Fighter into a Knight with more hp (or defense) or a Ninja with more Damage for example. That would mean more specialized skill books which could hopefully drop randomly.
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farm GY entrance and merchant will sell hitstreak, lord's grave = swiftness, and goblin forest = multiple shots. That's all I have so far
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Its the right size for all the other games im not zooming and messing them up just to fix this one. Plus going back and fourth is just nuts. The thing is to big please down size it.
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I might be missing something but it seems like there's no difference in XP and gold rewards from one area to the next, even though the mobs get a lot tougher.
I'm getting 1 gold and 2 XP per mob whether in Dead Forest or Graveyard Entrance.
Indeed! Farm maps are only supposed to prepare you for the raiding dungeons (which are the real way you progress in the game). So farm maps are more or less designed with monsters of the same strength (with the exception of the first two, which are easier in order to introduce the player to the concept). There's a big BUT however: There are various quirks and secrets to each of the farm maps, so there's an actual reason to go back and forth between them regularly.
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a very good concept. I like it. Definitely could use some tweaking and polishing such as resolution and screen size. Definitely need to make the maps immobile, trying to click mobs while they move and having the whole map move is a bit bothersome. Aside from that.. having just started the game a little bit ago, I like it. Thank you.
Glad you like it! I probably haven't made this very clear, but this game is officially versioned "Alpha 0.1". It's a sneak peek at what the gameplay is like, with limited amount of content and stuff you can do. There's a lot more on the way! The developer log button in the bottom right links you to a site that describes in concrete terms what I'm currently working on, what will be in the next patch and what is planned for the near future.
What device are you playing on? And what screen resolution do you have? Note that it should be possible to zoom out (on PC and most browsers, for example, holding ctrl + scrolling the mousewill downwards)
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How do I make the bookseller show up? He showed up once but I couldn't afford anything but now I have enough but he is gone
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wow, that was fast. The screen now fits perfectly for me. And yeah, ive seen other game developers have problems with kong resolutions
The priest does heal, but the heal has a cooldown (10 seconds):) There may or may not be things in the game to enable priests to heal more often, or more effectively... but I don't want to spoil anything!
It should open a window where you can select a file (the one exported by "export savegame") to load. Could you tell me what browser and operating system you are using?
edit: You are probably using firefox. It is indeed broken on there! Working on a fix right now!
Yes, there should be a small x on the top right of the skill icon in the raider equipment screen. If it's not there, that's definitely a bug! Please tell me if it isn't.
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Belay my last I see damage goes up every 5th level ??? I've been playing for about 20 minutes and still a big empty inventory -_-
That's a balancing issue! In the beginning leveling up happens very fast because it's cheap, but by level 20 or so it will become very expensive and your primary method of improvement will be to figure out efficient ability builds for your raiders. I felt like only raising the damage every other level gives it a bit more meaning. For example, by level 20 the base damage of your raiders will still be only 6 (as opposed to 2 in the beginning), so every other point of damage you can get from somewhere else will mean a lot! Also, HP is updated every time you level up so your raiders can take more of a beating.
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Hello again everyone! I pushed a new update that hopefully fixes some of the scaling issues you were having! I'm not sure if Kongregate makes the update visible to all users immediately, but it should be visible to all of you within the hour! Unfortunately I don't actually have a device with low resolutions (smaller than 1280x720) here to test it, so please leave feedback if there are still issues!
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@ Pitforest I'm on a computer, with a screen resolution of 1360x768, and all I can see of the screen at 100% from the top left corner to just past 'view farm map' button and vertically it goes down to 10 1/2 floor tile squares
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1600x900 res (17" laptop) and i still get the bottom part chopped. The game width barely fits (cant see the chat on the left if i make it fit) and height i can see from top to "developer log" button. Most people on PCs have bigger screens with nice resolution, but laptops arent that big.
Working on a fix right now!
edit: I've uploaded a lower res version of the game that should also have the "bottom part chopped off" issue fixed. Can you tell me how it looks now?
Also, I'm investigating whether it's possible for people with higher screen resolutions to play the game in higher resolutions. I spent quite some time in the game code to make it possible to scale it to all sizes, but unfortunately it seems Kongregate at the moment picks one-size-for-all with no real scaling possibilities.
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Way too oversized, can only see the top left quarter of it on my screen (without scrolling), zooming the browser out to about 65% makes it manageable view wise but causes the game to freeze. Attempting to click on anything when it's full size though (such as options/music) that isn't in the top left corner, also causes the game to jump back to the top left corner of the screen.
Are you playing on mobile? If so, unfortunately the game doesn't support that (yet). Sometime in the future there will be dedicated mobile apps for it.
Although if you are not playing on mobile, that's a serious issue. I'll look into it.
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would like to see a store and maybe a way to build up a small town like cut trees and mine stone to place small buildings which will help make your warriors stronger. all in all a good game.
There's a store in the game, however I don't want to spoil too much, so just play and you'll notice it sooner or later :)
Regarding building your base, there's a LOT of stuff coming in the future.The mechanics you talk about are exactly what I'm targeting (i.e. buying workers to get resources for you, which you can use to upgrade your base).
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Have fun! And leave any questions or suggestions you might have here! I'm going to implement a lot more stuff into the game and new ideas are very welcome.