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A x2 - x5 speed for early gameplay would be nice. I know it's an idle game but when each raider is level 2, it takes so long to get the kills for exp.
I also got upset when I found out progress doesn't carry on when you log out. Lame.
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Do book effects stack?
For example: warrior has two same haste books, so calculates chance of first skill, then second? Or second book doesn't get calculated?
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Also maybe a Monsterpedia would be cool; HP / Exp / Gold / ???? drops (revealed once obtained) and no ????'s if they don't have loot drops obviously.
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@Pitforest When you equip the bronze armor, then fully heal and remove it, the hp does not drop when the armor is removed so you end up keeping the increased hp. Not a bad thing currently since you have to beat the last raid to get it, but it could be easily abused with future updates (use the armor on all heroes and go into fights with 150% hp)
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Does the skill effect stack? ex:equips a worrior with two hitstreak book , and he gains (20+20)% or 120%*120% chance to attack twice.
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@pendulu: its all like you want it ;). the skills are stacking and you can unequip it everytime by clicking the tiny cross upper right on the book.
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Just a matter of free-source. PitForest, please, open up players/monsters stats/skills. Hiding this doesn't make game more interesting since it is too complex. Showing -- lets design your party and shows that game is interesting in itself, not because of some hide-and-seek reverse engineering.
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Great Idle game, would love to see it evolve into more. One question: Do the books stack? If I give my healer 2x 20% extral heal books, will it be 40%? Also, Pabalum Pit is currently (May 10th) the last farm map, is it? Or amy missing some unlocking condition? Hope you can balance the maps a little bit better since some of the later maps seem easier than the ones before. I just skipped through some because I do better in later some later maps. Also, the progression could be a bit better reflected on the map, I hardly get any more XP and Gold on the last map than on the earlier ones.
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Also, maybe add some sort of character customization (small hue changes on the respected characters armor and maybe skin color if you want to get that indepth, not sure if sex is a big deal though)
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Might come up as a skill later, but I'm still farily early on, and I feel like fighters need some sort of taunt skill badly. Right now my group always ends up in the middle of spawns, and the fighters run around with the monsters always attacking my back line.
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Hey! This is game is refreshing, addicting and unique! I have a question to the skills mechanic: If i equip the two-additional-arrows skill two times on a ranger, will the effect stack? Hence double the chance to trigger the effect? If not then unequipping a skill should be possible, or it should not be possible to equip two same skill books on one char. Keep it up!
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Raiders should not walk to their waypoint after an order has been placed for them to move. Raiders should have a "rally at mouseclick" kind of function.
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Thought for an update. Since you seem to be basing this game off of a MMO format (with the raiding and farming), it would be interesting to see a crafting side to the game added. Weather it be a time based craft or having to collect items to craft, it would be create to make consumable items or gear (also adding more equipment slots, helm, armor, pants, boots, main hand, off hand, and some accessories).
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I'm still early into the game and Im enjoying it very much. Except that the healers are randomly healing. I wish they were healing the most wounded raider. Instead of healing the raider on the verge of death with 20 hp left. They waist their cooldown for a raider missing only 30 hp. It's extremely frustrating
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@Pax stacking > scrolling. Then we would only need a handful of spaces for the consumable items, then you would know exactly how many items you have.
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Can you make it fit a typical broswer, or at least come close? it's wayyyyyyyyyyyyyyyyyyyy too big. Good start on the game though, looking forward to updates
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sorry for multipost. im so forgetful sometimes...
the knights in the throne room are dropping dragon remains. should that be so?
Yeah, it's intentional (lore reasons), but in the current version there is a bug that made them drop it extremely often. That should be fixed in the next update, until then enjoy your immortality I guess :D
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ahhh... and a request: if the inventory is full, additional items are listed behind the grid. they are not lost and jump to an empty place in the grid as soon as there is one. Thats ok for the moment, but can you build please a selfrasing, scrollable grid for that?
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can we please get a notification when the shop keep arrives? Would help instead of checking back at random hoping he's there.
Yeah, but this will have to wait until the next content udpate (sometime next week). There will be more events in the game, and I will add some kind of display once an event triggers.
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i can say this is really good idle game, one of the best i have played. there is many great suggestions and even if few of them are added in the game this will become even greater game. for me the bigest + is the raid, lost of fun.
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Game bugs for me...
I start from beggining But, "Go farming" don't work, (it worked once with multiple refresh, but then since I died, no way to return farming)
Just to inform.
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i spanked the dragon and tickled the 3 iron guys in the throne room from the armor. i need more content :)
Keep up the good work!
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I hate not seeing the HP on boss... I tried it first at all lvl 15, i wiped. Tried again at lvl 20 with items, still nothing. Really hard to know what i need to have to beat it since i cant see its HP
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@thechubbs23 - Yeah noticed that too. Think it's the latter: don't do damage after a certain range (or don't do damage at all, period???). I noticed this especially during the raids, where the enemies take several hits to kill. I saw four arrow wail on a secondary enemy while the first was still being attacked: no damage. Good to see the dev is planning fixes. Oh and 5/5 from me btw :)
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Immediate first impression: The priest's healing AI suuuucks. Kept not healing one of the guys. Maybe prioritize healing lowest health party members, those below 70%.
Yeah, I can! email a bug report using the link to the right of the game screen, this will send an email to us, and I can send you a new savegame via email.
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I don't like the item drop for the dragon. It seems kind of useless overall. I'd much rather have something like a dragon scale that grants a chance of preventing damage.
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I look forward to new content after "Dawn Fortress Throne Room". Made me a little sad when i beat it and didn't see another raid show up.
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the dragon.. why does my whole party feel its wise to stand infround of his fire?Xd really guys move out of the way! ~that ai :/ cant beat him @ lvl 70 with fire ammulets and using healing items :3
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One of my rangers (at the very bottom) is about to die whereas all the other guys are staying at 99,99% hp all the time, but still the healers decide to heal someone else for 10hp time after time and let this one ranger die. BibleThump