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Few observations. 1. Stage is pretty large for an idle. No real need to have a scrolling arena. Would love to see the character sprites change every few levels to reflect their strength. Names of the characters are largely irrelevant... could be removed. Some kind of character description (fighter, healer, ranger) would help. (Maybe they're grouped by type on the list.) Equipment drops are really infrequent... I'd like to see more drops even if it meant more worthless stuff.
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~ Request ~ i like to organize things the " Raider Overview " I would like to couple the melee with melee range with range dps with dps so if u could add a swap options so i can drag and place them where i please i would appreciate it my upgrading is based on dps first for faster farming then healers so it makes it easier if they are organized. Thank you.
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I realise that its a lot more complex than it sounds but the AI really needs work. My raiders die while framing areas that should be a cake walk because my healers get distracted by a butterfly and wander off to the other side of the map while my melee split up and chase after enemies on opposite sides of the map.
Just having the raiders AI tell them to all stick together would be a massive help on this.
It saves automatically, but you can also export a savegame in the options menu to the bottom right. There you can also import those save files. You can even take those save files with you to wherever and continue playing there! They should also work between different browsers, with internet explorer as an exception because we're saving the game differently on there. I suggest exporting the save regularly (before you close the game for example), because some users have problems with their cache for the site being cleared randomly, which may delete the savegame (I can't really do anything about that on my end).
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Great game. Finally beat the third boss. It is kind of unnatural that you can equip EITHER a sword or armor, but not both. Also, are you going to add more raids soon? Thanks for the good work!
Yes, more raids and other stuff will come sometime during the next week. Regarding equipment... well I don't want to spoil anything, but there will be additions to the game you're probably going to like :D
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i feel like it would be nice to have a stack or at least a sort function for the inventory. While letting the game run overnight i came back to a lot of items on the ground. While picking them up, many items eventually started showing up outside the intended inventory area.
Yes, inventory sorting and doing stuff with all the items you don't need is one of the many fixes that will probably come as part of the first content update next week.
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the first raid is doable after a few hours of farming, but i can't kill the dragon in the 2nd raid even with all lv50s carrying 5ish skill books each and a fire protection amulets for everyone. Has anyone else killed him?
I know of three players who already beat raid three! In my own savegame that I started when I released the game on Friday, I recently killed him as well :D
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Has anyone actually killed the dragon? Did you use the amulets of fire resist? (Seems like those are only really good on the healers because on the other characters you lose 50% damage for them) One would think they would be say 75% fire damage reduction if they were meant as a one use item for against the dragon.
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@RamiroM5: You can never have 100% double heal chance. Consider this: one book grants you a 20% chance to double heal, 80% single heal. If you have two books then (according to the dev) you don't have 40% but rather you "get to roll the dice twice". So you still have 20% double heal chance for the first "roll", then 20% for the second roll.
Mathematically it looks like this: if you have 2 books the chance to double heal is 20% * 80%*20% = 36%. For 5 books it's ~67%, for 10 books it's ~89%. If there were more slots, you would have ~98% at 20 books.
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Too much things to wrote.
Too little time for that.
So many suggestions for a game who can be great.
More class, more advanced one, rares one with reincarnations, boss monsters, and others stuff. :)
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Finally beat the second raid boss. Bugs I found while playing that might not have been fixed so far:
1. Sometimes I am unable to pick up items until I reload.
2. Sometimes the RNG for the potion/heal scroll breaks(?) and I keep on getting healing scrolls. Last 30 items or so were all healing scrolls, 0 potions.
Beside those bugs I love the game so far. 5/5 from me, definitely looking forward to more updates! Keep it up!
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this is awesome. please continue to patch and make this evolve it is already doing amazing. 5* being generous because i want to see updates.
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I've been playing this game for a while now, and I think the concept is amazing (and what you have so far rivals most idle games). However, I'd love to see an upgrade to the AI, in the way that you could select whether you want each unit (or the class of units) to keep away from the main target or go after it, if that makes sense. As of now, many of my more squishy units die because they're in front and become the enemies target when they should keep back.
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I was wondering if you could add a highlight to the go raiding or call raiders to base so that we know which one is in use,
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it would be cool to see attachment for the base, a forge maybe? diff halls where you can buy class based items. like a church, archery hall ,ect.
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Dev says, if you really want good items go raiding! Raiding failed literally every try with up to full lvl 15's... Guess a day wasted farming for levels wasn't enough to get me started.
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Small suggestion: Dividing raiders in units that we can order separately. I hate when sometimes all my warriors attack one group and do great damage but they die easily coz nobody's healing them and mages and archers go other way, so they die quickly, coz there's nobody to make a tank. I want to decide for ex. : 2 warriors, 2 mages and archer go in one way while 2 warriors, 2 archers and mage go other way. Also, in every unit I should decide who goes in front, middle and back line, coz sometimes even if my raiders are smart enough so warriors, mages and archers go together, the mages are dumb enough to rush in front line and die quickly.
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My only problem with the game so far is that when the Merchant shows up he only ever has 1 item for sale. This is really bad considering that I have 4.5k gold and I can't do anything with it.
Yeah there need to be more gold sinks in the game. Initially the alpha was balanced around the fact that books costed 1k gold, which was a perfect amount (in my play tests I never had "too much", always just enough to buy a skill book), but now that I made them 500 gold (they really took too long to get in the beginning), lots of players are gathering up gold. I will introduce some new expensive but good items to the merchant pretty soon.
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Impressive concept, completely original from my viewpoint. Upgradeable units beyond their level is a must. Mages spec to be healers or damage, that kinda thing. A Shop is very necessary for healing items for raids and bosses and whatnot.
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Not sure if it's been mentioned elsewhere, but a bug I seem to have noticed is if a creature dies while an Archer's "multishot" is in the air, it won't deal damage to any other creature.
I.e. Archer shoots at C1 and multishots to C2 and C3. If C1 dies before all arrows land, C2 and C3 will take 0 damage.
Yeah the multishot passive has a multiple weird bugs going on. Will be fixed in the next update (later today or sometime tomorrow. Have lots of little things on my todo list, don't know how long it's gonna take to implement them).
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Perhaps some options to increase the idle'ness. Auto buy from vender if you have the gold to do so. Auto collect/use scrolls at % of health.
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Similar to others, played for a day or so, game crashed and unable to import. Cannot import another test file from a new game.
Yes, unfortunately there was a game breaking bug in the last version (this has since been fixed), which deleted savegames of some unfortunate users. See the developer log for more details, there you also find an email address so we can work together on getting you a proper savegame.
The more difficult farm maps now do give more xp! But higher farm map != more difficulty, it's balanced a little differently.
If you want the really good stuff, go raiding :D
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Party formations? As it is, When you send out raiders they all go at their own pace, often resulting in a frenzied priest trying to kick the s**t out of mobs by himself while the rest of the party comes along. It'd be interesting to be able to set a formation in a grid-like screen, or something in the lines of that.
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fyi books effects stack on each other my level 60 warriors double hit all the time~ this games kinda cool!
bums me out that the merchent ran away right when i was buying stuff lol
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@Seibert You have to defeat a raid boss and they drop equipment, The first raid boss drops a sword that increases Damage by 50%.
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I have all 3 of my healers with 5 healing tomes, supposedly giving them 100% chance to heal without cooldown, but they sometimes do not do this. I'd like to know how does the stacking of these items work. All 4 of them if you can.
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When an item drops i have to pick it up manually, isnt there a way to make it so that raiders pick up the items automatic?