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When the raiders are resting, I like to go to the Lord's Grave and pick on the skeleton mages for some quick money and exp.
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There should be an option to toggle hp bars on your characters, identifying them by how much they get hit is an issue when they stand together.
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being able to tell your guys to all stay in one spot and not move away from it would be good, so you dont have one archer run off and take on a monster on his own while the group is going after another
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Since healers target the raider nearest them without full hp, they tend to only heal one target until he's full hp. That leaves other raiders that may have lower hp to die. A suggestion could be to have the healer AI target raiders with the lowest hp in a certain radius around the healer so that they don't run across the map either.
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suggestion:new place like a farm but with a swarm of enemies that is like a super amplified farm that there are like 100+ enemies with large elite monsters
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Suggestion:Bank, store gold that you cant withdraw or store from
Suggestion:Raid storage, store items that you can withdraw later
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Suggestion:Item name color matches tier , white = common, yellow = uncommon , sliver = rare , green = super rare , orange = legendary , red = godly
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It doesn't seem like healers heal more at higher levels. I find leveling healers the least worth it because it does the least for them. Maybe allow them to heal more hp every 5 levels?
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bug: getting fire damage from the dragon will drop the HP to the negative counting-system. so raiders need to recover even longer. So i pretend, the fire damage is not stopping at 0/XXX HP
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I got a question about one of the skill books, hit-streak; What does it mean by normal attack -- like is just where you're attacking (E.g where healers blast creatures, warriors attacking, and archers shooting arrows), or does it mean as in only warrior's attack? The others seem self explanatory, but if it's class-specific only, then I would suggest you lock them, so that only that class can use it -- such as if you give the skil book on healing to a warrior, s/he wouldn't be able to use it, thus you wasted 500g and a skill slot.
The hitstreak passives work on all classes, but I should make that clearer. By the way, you can remove skillbooks from the inventories by clicking on the small x that is on the top right of the books in the equipment & skills overview.
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First 2 minutes, I fell in love, I love idle games and this has gripped me like a pair of nuts in a vice. Love it. As for it being Alpha v0.1, I can only imagine the list of ideas you have to make this game a true beast. Thank you :)
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Bug: Gattling gun rangers, how to preform? Just load up the skill selection with multiple shots and watch the arrows fly EVERYWHERE! Even at targets not possible to shoot at.
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I was wondering if anyone could tell me how to move skills from one raider to another? And if you can't it should definitely be a thing. Or you can move them for a price? Just a suggestion.
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Do the skillbooks stack? Does the Sword from The Crypt also improve the damage of the Archers? Is there any use of putting the double arrow skillbook to a warrior?
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I think the aggro system needs a little tweaking, perhaps make it to where tanks can taunt monsters off of the healers and rangers, and make it so the healers and rangers dont go off on their own just because something spawned before they were in aggro range of what ever the tanks were going for, just a thought
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Pitforest, no, I don't have anything like that. Also I've never had problems losing saves on other games (and I play A LOT). I'll try on a different browser and see if that solves it for me.
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the game requires way too much grinding.it may be and idle but it becomes boring after a while.another thing that i dont get is, why every farm map gives the same rewards (1gold , 2 exp /per kill).
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this game is interesting but there needs to be more variety of content! eg more skills, weapons, etc..
also the exp and gold gained per monster killed definitely needs to be increased across the maps.. otherwise.. what's the point of having different maps?
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I've noticed that after a ranged monster starts the animation to hit you(ex.the archer pulling back the string) it will STILL shoot the projectile even if you kill it and it dissapears from the screen.
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maybe a way to do a formation would be good , sometimes my healers just stand at the frontline and tank all the dmg at raids , which makes annoying sometimes
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On higher levels te healing takes ages. I suggest healing a percentage of your raiders hp each second instead of just 1 hp per tick. I know you have healers, but it still takes a long time once your raiders get wiped out.
Alternatively you could implement a death timer system, for example when your raider dies it stays dead for 10 seconds and then respawns with full hp.