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Can you make i so my healers don't all focus healing one guy? It gets annoying when fighting the giant goblin, because everyone is taking damage, but they only heal one person constantly.
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@gastyz m8 its literally only you with this issue, what browser are you using and have you cleared your cache recently? if you cleared your cache recently that would clear your save....
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First raid is the only relevant raid, getting as much dps in as possible increases your tankiness 100 fold more than fire damage reduction and extra hp. Hard damage = fast fights and that's so much better than being mildly tankier.
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or add in one super powerful troop that you get to decide what class it is and it could replace the one extra warrior so there is 3 of each plus a leader
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could use some more content, such as new raids, im on my first day of playing and ive already been farming at the final farming spot and beaten all 3 raids 5 times
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Do the books that the merchant sells stack? For example, if I have two healing books on a healer, will the effect double?
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add in more troop slots so i can have up to at least 20 or so or you could add in a way to buy an extra troop for a ton of money
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Not sure if it has been suggested, but since there's only a few "types" of items, I believe they should be stackable, perhaps up to 99 or 999. But all of them just scattered in inventory doesn't seem necessary :)
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Love the game. But equipping items seems difficult, or I am just dumb :p. Also, when a item is equipped, I am unable to see what item it is.
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the picture for the Dawn Fortress raid is missing for me now and there is just a white square in its place. Not an issue to me but thought it was worth mentioning. This is on Safari by the way
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this game is feeling similar to how reactor incremental started a small game you can progress but it doesn't add any new things if you can update it just like reactor incremental has this could easily become a very popular game 4/5 and favorited after a few updates i am sure this will be 5/5 on my list but for now keep updating and add new things you only unlock after playing for a few hours
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Another idea: graphs of (money,exp)/sec. Add an option to switch raiders classes to have an option to switch them to all fighters or all medics...
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I feel like the back line of your raiders shouldn't go seeking out monsters to fight. Since you can't micro manage them it's very frustrating to watch your lone healer run into a bunch of monsters and just die. :T
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Is it just me or does the inventory look like your trying to defrag something. just kidding, but it's fun game, just wish that,
1. my healers would not cure the 10hp booboo my fighter has while ignoring my archer perforated with arrows, swords, and other pointy bits, and
2. my archers draw to fire animation takes a good chunk of time, and they have to do this every-time they swaps targets, and given how often my fighters swoop in and kill something before my archers get to, it's a lot of wasted dps.
3.Other then tabbing back in after a merchant starts wondering away I can't think of much else detracting from the game given that it's still in alpha and has room to grow, good concept, and good execution, keep up the good work =)
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Great Game, please don't leave this die!!
I had such a great idea here.
Some Questions:
the map with the spiders and rats is the last one?
It is useful to use the same skill twice or more in each rider?
sorry for my bad english.
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Wolfman should bring back items scaling in accordance to how much gold you have or something. Maybe even just a * counter for ability to purchase multiple. So if I have 6000gold there is a chance for him to bring 6000gold worth of items.
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The text on some of the buttons isn't placed right, could you fix that? http://imgur.com/n7hyQ4P (like the "view base" button)
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So I went to the base and found the trade guy... only he didn't have any items in his inventory? He had an exclamation mark on his head so it wasn't that I already visited him before. Is this a glitch or intended?
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Can we please get a Inventory sorting system or navigation system? I have about 2x the items the are clickable so i have to use items in order to get the 2nd half of my inventory wasting a lot of time and items.
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To fix gold excess: raiders fees, gold as fuel for complex itemization system (people wasting a lot of money to get lucky on a rare item with the best/most desireable stats/bonuses), investment on provisions (food/water/transport/equipment repair), npcs services, wandering/mysterious rare/unique vendors, if you add a territory/kingdom/base building/housing allow people to improve it by investing on it (fortifications, working tools, living quarters, food storage, equipment storage, hall of heroes, round tabble, etc, all with bonuses/improvements or satisfying necessities), and the main thing would be WARFARE, hiring disposable mercenaries, supplying soldiers/civilians... so the main band of raiders would work as sort of an elite squad whose looting/pillaging can finance war...
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currently Goblin Gardens is the best XP in the game... for some reason xp per kill goes down after the goblins *scorpions give 3 and rats give 2* and since goblin gardens is such a small map there is next to no moving around so you kill quickly
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issue with armor. when you switch from armor +50% max hp to any other item your hp stays that high. example: 3276/2540
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design raids/quests/things to do based on idle, allow player to schedule what to do next and also design raids/quests/things to do based on non idle gameplay, so players can play the game directly if they want to, when they can too. Make it so some things can be done once per day, while others can be done indefinitelly (where it makes sense) and balance difficulty/reward/boredomtediousness accordingly. So people dont get to kill dragons over and over and things like that, but some aggressive insect hivemind races, or over eating alien goothingy, or invading seacreatures, or cursed dead lands and stuff always have spawning things to kill or areas to go through
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Suggestions: Make the base heal in percentage of hp / s. Shop should always be there or have a timer/progress bar. At one point the enemies of pabulum pit are too weak. I went back to farm at the goblin gardens until I could finish the dragon because with the smaller space, I earn more there. XP is earned by the fighters --> They should auto-level and get the xp by kill. Add some easter eggs into the maps. I clicked everywhere because I was expecting some, but didn't find anything.
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This game can grow in any direction. It could even become an IDLE MMO. You can add many stories. Like seek vengeance, save princess, save world, defeat evil liche/demigod/monsters (many), survive invasion, rebuild, wage long term war, or random win conditions/goals that are decided upon creation of the game (each time the player wins, world is reset, some bonus is acquired or character remains, or its heir, or same version of the world in the future after some cataclismic event/whatever new major world quest), thus changing the game and justifying a replay... could add different difficulty levels, or maybe its own hardcore version/survival mode besides it...
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I think this is a great game and shows a lot of potential. Please don't give up on it, and make it something even bigger, I can already see the future of this game and it looks great. :D
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The non idle gameplay portion could be expressed in the controlling of the main character. If its a mage, it casts spells. If its an archer the player aims the arrows. If its a fighter the player (all common gameplay for main character would be, wasd+mouse hit/block/parry/lunge forwards/roll sideways/strafe backwards with simple combinations such as a+space, or w+space, d+space, s+space, plus clicks, or holding a key to parry/block, holding mouse button to strenght blow/shot or attack fast, etc) IN SHORT: Add non iddle gameplay, keep the same camera angle/view. Allow control of other raider units with 1,2,3,4, f1, f2, etc other keys (allow key mapping), or mouse clicks on buttons on head up display next to icons/portraits of raiders...
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I understand not wanting to allow inventory stacking as a way to limit how much we can carry, but can we at least get an organize button that puts all my green brown and tiger scrolls next to each other? It's pretty inconsequential but it's still a thing I'd like to see eventually.
Oh no, there will be inventory stacking don't worry! In fact it will probably be added tomorrow. I'm still concerned about people going afk farming for a week and then beating every raid with mass spamming of items, but cooldown balancing will probably fix that.
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I've noticed it sometimes is possible for one of your guys to get healed right after he dies. So he's sitting back in your base with a bunch of HP. Kind of screws you over cause then your healers can't heal someone who is still in the fight.
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Allow players to have one main character, to whom they can identify themselves as the leader/hero/protagonist of the story. Have other players characters to be portrayed as ai npcs in the world (multiplayer), as allies/enemies/neutral. Allow the player to control the main character directly while non iddle, and have a minor degree of control (through orders, like set target, formations, defensive stance, patrol, some minor behavior AI like attack closest, heal lowest life, fallback upon 25% life or lower, etc, obvious things that AI raiders should do)
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I would like to see an overworld map, with many kingdoms/tribes/civilizations/towns/caves/dungeons, with many groups of raiders/mercenaries/armies/legions/hordes/tribes. Ability for the player to conquer territories, wage war against others, set diplomacy stances, trade, alliances/allegiance. Some major goal. Like, you start with a group of raiders that becomes a band/group of warriors, that eventually participate/help in a war, or cleaning the world of evil, or becoming their own independent fief/kingdom. Something that expand over time through many weeks of playing this iddle game. With that said, you tweak the character/raider progression so that they dont progress to fast in terms of levels (so as to not become Gods themselves just from iddling alone, but progress more in terms of loot/items/traits/abilities/territory expansion...
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I think/feel and this is personal/subjective opinion, that I would like to see death of raiders, with subsequent graveyard/looting/inheritance/vengeance/ressurrection/monsters getting strong as consequence of death, all with proper logs/history of events (to be read as news/journal between idle periods). I want permanency from the raiders, and the attachment to them (choosing names, equipment, set ai behavior/stance (aggressive, defensive, protective, etc) them having different start/progression stats, portraits/appearance, two dozen or so classes, personality traits/abilities/quirks)