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JuntaEnna

May. 10, 2015

Under rating threshold (show) will you possibly make it to where the healers will heal themselves? i have a level 100 healer and hes basically useless for himself

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(1)

matiasow

May. 10, 2015

Under rating threshold (show) Does the skill books stack? Or is it a waste to buy more than one of the same book?

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(3)

jacksonas

May. 10, 2015

Under rating threshold (show) I would like to point out that I use firefox and I can't hear music. I tried with Chrome and music works fine.

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(2)

matiasow

May. 10, 2015

Under rating threshold (show) I am at Pabulum Pits wating for creeps to spawn, please add more farmmaps - Great game.. However, it would be cool if I could spread my raiders on the different farm maps to farm even faster! :-)

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AskariA1

May. 10, 2015

Under rating threshold (show)

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jacksonas

May. 10, 2015

Under rating threshold (show) How do I equip gear please?

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(0)

AshleyTheNeko

May. 10, 2015

Under rating threshold (show) As an early alpha, the game is already extremely impressive. I absolutely adore the concept, and I am eagerly looking forward to seeing what this game becomes. Excellent work. Please keep it up.

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(2)

Form1ca

May. 10, 2015

Under rating threshold (show) add tabs at inventory window - 1tab- equipment, 2 tab - potion and scrolls, 3 tab - skillbooks

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(2)

Form1ca

May. 10, 2015

Under rating threshold (show) after you get 10 items from raid its no reason to go raiding. please, add some new function to use raid drop - like +5sword and +5sword=+6sword. OR set many EXP from raids. go at raid 10 times and forgget about it - its not cool

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(2)

wilo2ty

May. 10, 2015

Under rating threshold (show) I CAN'T GET ONTO THE GAME,ITS JUST SHOWING A BLANK SCREEN

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emps

May. 10, 2015

Under rating threshold (show) also PLEASE make it so that a doublw click activated the item not throwing it away, i didnt realize i wasnt using them till i found several stun spells

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shasd

May. 10, 2015

Under rating threshold (show) Highest I've gotten is a 16 hit and 34 heal. Both raiders had 8 skills for it.

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AwateaDawn

May. 10, 2015

Under rating threshold (show) Suggestion: Idle xp/gold/items for offline play

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(3)

Reibear

May. 10, 2015

Under rating threshold (show) I don't see why the shop guy can't just always be there, his constant absence doesn't add to the game at all and might lead many new players into thinking there is no shop, which may lead them to think this is a terrible game and stop playing. I don't think that having to manually pick up items adds to the game either, though that doesn't bother me as much. I am curious to see where you will go with this game, however, and I will keep checking back for updates.

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(5)

emps

May. 10, 2015

Under rating threshold (show) perhaps make the merchant stick around a little longer or have a count down to when he will show up. also make item drops glow or sparkle while on the ground.

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(2)

Bazurith

May. 10, 2015

Under rating threshold (show) the unit AI needs a massive revamp Archers will run into melee and try and take on whole groups of mobs by themselves there needs to be someway to maintain a group or a formation so that combat doesn't end up being so sloppy.

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KurnDerak

May. 10, 2015

Under rating threshold (show) It seems after a certain point the amount of money you gain greatly out paces the ability to buy anything. So I went from not getting the money to seemingly buy much to having a good amount of money to buy things to being able to buy everything from the merchant and having to just sit on my growing horde of gold.

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yesir360

May. 10, 2015

Under rating threshold (show) I've gotten 10k gold already... hopefully the next upgrade can use up some of my gold

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yesir360

May. 10, 2015

Under rating threshold (show) The trader hates me... does not want to show up to sell me skills

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(4)

The_Idea_Men

May. 10, 2015

Under rating threshold (show) god there are elements of a freaking amazing game here... if it were a game that you could actually play instead of just being an idle... when did people get too cool to PLAY games? bums me out...

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(1)

VerboseandMorose

May. 10, 2015

Under rating threshold (show) Home Base upgrade system. Blacksmith to build/upgrade gear. Mystic/Enchanter to buff your gear. Perhaps class trainers that can upgrade skill books. More gear options: Something as simple as Weapon, Armor, Accessory, Boots would be fine, though 5 seems like a magic number in something like this, to me, so maybe Weapon, Armor, Amulet, Trinket/Relic and Boots could be cool. You could have boots come with implicit move speed mods and get rid of the move speed skill book. At any rate, I think you have a very solid basis for something truly awesome here and I can't wait to see where you take it. If you need someone to bounce ideas off of I love doing this kind of stuff so you can inbox me if you liked my take on anything. Great job so far! :)

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VerboseandMorose

May. 10, 2015

Under rating threshold (show) Some reiterations of features that NEED to be implemented: Stacking is an absolute must. My dudes are all around level 110 and I have so many heal scrolls and other consumables now that I can't even get to new skill books I purchase without just wasting a bunch. A class system will definitely go a long way towards adding depth as well as replayability and I really like the idea of a tiered class system where branching advancement paths open up at certain level plateaus. Sprite changes with each upgrade because I'm vain as well as new skill books that unlock with your advancement. Probably should also implement different gear for each class but that isn't as important within the system you've created

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(1)

VerboseandMorose

May. 10, 2015

Under rating threshold (show) For the Raids: I think there need to be larger drop tables from the bosses, and even maybe some specific raid trash drops could be implemented. This would be more important if you made more gear slots (Which I think you should.) If more loot is implemented I think it'd only make sense to have the boss maybe drop a little extra loot. 2-3 pieces(with additional chances at trash loot) sounds nice for an 8man raid team.

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VerboseandMorose

May. 10, 2015

Under rating threshold (show) Farm Maps: I think an interesting idea with the farm maps would be to have each of them specialized in an area. Say you have ones that are specifically amazing for experience gain, or gold gain. One that drops potions more frequently(any of the consumables really). One that even drops pre-raid gear or has a chance to drop a special/secret item or skillbook that's better or different than raid gear but is maybe super rare. Perhaps an eventual crafting or enchanting system has materials come from various maps. You could tie whatever the drops happen to be into the map thematically. For example, have an alchemy lab map and that place has a 20% higher chance at the aforementioned potion drops. Whatever the case, you could allow the maps to let the player focus on what area they want to work on. The possibilities here are endless.

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VerboseandMorose

May. 10, 2015

Under rating threshold (show) Some fresh suggestion, as most of what I see here has been repeated ad nauseam: Floating Combat Text: In the way you have "1 hit, 1 heal" etc that shows your chain of ability usage, either have it show the damage/healing done, so that you can gauge how much of an upgrade a level up or an item are or(and) show the experience/gold gained per kill so you don't have to eyeball the gain up in the top right corner each time you kill a mob on a new map which would let you know which are more efficient for what you're trying to accomplish. You could probably have this as an option so people could opt into as little or as much information as they prefer. Shop Keep: Just have him be there permanently and unlock after like level 5 or 10 or something. His randomness is annoying, always, and confusing at first.

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popoloko22

May. 10, 2015

Under rating threshold (show) Just one quick question. Pabalum Pit is last farm map for now ? Thank you

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kaiX96

May. 10, 2015

Under rating threshold (show) this is what i call Final Fantasy 1 idle haha now just need new class and bigger monster

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(1)

psytravis

May. 10, 2015

Under rating threshold (show) The game wont load for me, when the page is done loading the place where the game should be is blank. I have all my programs up to date (like unity and flash player) I am using Internet explorer. and I am not running any add-ons

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agarmevil

May. 10, 2015

Under rating threshold (show) music is really soft!

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CoffeeGuru87

May. 10, 2015

Under rating threshold (show) Suggestion: Add a datestamp to the savefile name when exporting (so as not to have tons of duplicates go into your download directory). For example, "150511-idlesave" would work well, not to mention make your savefiles in chronological order upon sorting. :-P Thanks for the great game!

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betterintegra

May. 10, 2015

Under rating threshold (show) I've no music. Music button does nothing

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MasteralucardHS

May. 10, 2015

Under rating threshold (show) Any chance we can form groups for our raiders to adhere to when farming? Would be nice to prevent the healers from clumping up, drawing units and dying before they heal eachother.

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merari

May. 10, 2015

Under rating threshold (show) 36 heal chain. Because why the f*ck not.

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(0)

zie814

May. 10, 2015

Under rating threshold (show) found a bug with the 50% hp armor if you have it on and heal the target to full then switch it out you keep the extra hp. really enjoying this game!! looking forward to updates

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gkup

May. 10, 2015

Under rating threshold (show) i think loot should be picked up automatically. i just did a raid and forgot to pick up the item the boss dropped.. very annoying, especially since i cant raid again until the cooldown finishes.

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saron321

May. 10, 2015

Under rating threshold (show) GREAT game! i cant wait to see where this goes. i am a fan of idle games and i see this as being one of the great up and coming games! couple things i have seen. 1. you can get more then the full inventory 2. shop is really irregular and kinda hard to figure out. 3. items are too plane and equal. (different tiers and types dropped randomly and higher chances with higher level mobs.) 4. Classes are too similar in builds. 5. skill books are a nice touch but having 5 skills and 5 equipment slots i think would fit better (Once more items are in the game) 6. choice of what class you get would be nice.(4,3,3 is nice but it would be fun to play with different builds) 7. Awesome build so far. i have played every idle game on kon that has come out in the last 3 or 4 months and many others. if you have any questions or need help with anything inbox me. I would love to help in any way possible.

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soulschizm

May. 10, 2015

Under rating threshold (show) This is a great game so far every hero lvl 80+ warrior with almost 3k health. Keep up the work and add stuff!

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dakbat

May. 10, 2015

Under rating threshold (show) Now THIS is what I always wanted to enjoy lol. Various classes that has melee, ranged, and heal shows lot of potential of this game. I see both potential and efforts. Like many players told about, resolution of the map can be a problem. And consider about the mute system. In addition, consider about the game screen fixed, not bouncing around when upgrading or purchasing the heroes. Class variation or promotions like warrior->knight/defender can be my suggestion to you. Ah, I almost forgot, clicking system without improving the ability of itself would be not good. I suggest make it upgradable or make it disable. I just started playing game about 10 minutes ago, and maybe I was wrong about many things on this game lol. Anyway, thanks for your nice game. :)

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rawrzor

May. 10, 2015

Under rating threshold (show) I would like it if my healers figured out that they shouldn't be running ahead of everyone else.

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morbiusj55

May. 10, 2015

Under rating threshold (show) I like the game, but after defeating the first boss on the second raid, the game freezes in the same spot every time. Other than the game crashing on every attempt, I L O V E the idea you came up with and sincerely hope you keep improving upon this.

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KurnDerak

May. 10, 2015

Under rating threshold (show) A level all button would be absolutely helpful in something like this.

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Rinjoshua

May. 10, 2015

Under rating threshold (show) Sewers seems to drop a lot of party healing scrolls for me. Useful if you're going after the Tier2 Raid boss.

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juggalopk6

May. 10, 2015

Under rating threshold (show) Here's a good Idea, make the fighters able to focus their attacks on one or multiple targets.

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keyreper

May. 10, 2015

Under rating threshold (show) I've noticed if once you get the shop after 1000 gold if you go under 1000 gold you loose it, is that intentional?

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Pumpzentrale

May. 10, 2015

Under rating threshold (show) Hm killed the dragon a second time and didn't receive any reward :(

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mosborne3993

May. 10, 2015

Under rating threshold (show) wish the classes got stats at different rates. having rangers with tons of HP kinda defeats the purpose

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help1020010

May. 10, 2015

Under rating threshold (show) Wow. This game is amazing. Even in early alpha I'm addicted to it. To agree with Kenric, I believe this could be a great RPG-tacticy game. But this is your game and ultimately it's your decision. Despite this, I can't wait to see more features added to this game in its frequent updates. Looking foward to it. +1 To the developer.

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CheezezbergrPls

May. 10, 2015

Under rating threshold (show) A couple of bugs I've noticed: Buttons will randomly stop working, however, items can still be clicked on and picked up. It's very difficult to farm with that bug, especially. 2 - There's little to no class differentiation. I would give the fighter/melee class some sort of a HP/defensive buff, since the healer has heals, and the range has...range? 3)Make the classes act like they /should/ act - rangers in the back, melee in the front to soak damage, and healers wherever they can be safe at 4)It would be cool if you could add classes for reaching certain levels, which would possibly add say, unique skills, or other bonuses.

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pineapp

May. 10, 2015

Under rating threshold (show) @psytravis, the game is in html5 as far as I know. I guess it would help the dev to know which browser you are using. If you use add ons like noscript make sure to allow konggames and kongcdn. @kenric258 it has some rpg tacticle elements but the whole farming part seems to that is best solved in an idle version. Ofc I don't speak for the dev so this is just a player kind of view.

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Kenric258

May. 10, 2015

Under rating threshold (show) To be honest, I'm curios as so why you are making this out to be an idle game. In its current state its not much of an idle game, but has a lot of promise as an rpg tactics game

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(0)

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