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will you possibly make it to where the healers will heal themselves? i have a level 100 healer and hes basically useless for himself
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I am at Pabulum Pits wating for creeps to spawn, please add more farmmaps - Great game.. However, it would be cool if I could spread my raiders on the different farm maps to farm even faster! :-)
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Since this is an alpha, one suggestion: SOUND. Background music and sound effects are the minimum amount I expect from any polished game. Even idle games need music.
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As an early alpha, the game is already extremely impressive. I absolutely adore the concept, and I am eagerly looking forward to seeing what this game becomes. Excellent work. Please keep it up.
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after you get 10 items from raid its no reason to go raiding. please, add some new function to use raid drop - like +5sword and +5sword=+6sword. OR set many EXP from raids. go at raid 10 times and forgget about it - its not cool
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also PLEASE make it so that a doublw click activated the item not throwing it away, i didnt realize i wasnt using them till i found several stun spells
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I don't see why the shop guy can't just always be there, his constant absence doesn't add to the game at all and might lead many new players into thinking there is no shop, which may lead them to think this is a terrible game and stop playing. I don't think that having to manually pick up items adds to the game either, though that doesn't bother me as much. I am curious to see where you will go with this game, however, and I will keep checking back for updates.
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perhaps make the merchant stick around a little longer or have a count down to when he will show up. also make item drops glow or sparkle while on the ground.
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the unit AI needs a massive revamp Archers will run into melee and try and take on whole groups of mobs by themselves there needs to be someway to maintain a group or a formation so that combat doesn't end up being so sloppy.
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It seems after a certain point the amount of money you gain greatly out paces the ability to buy anything. So I went from not getting the money to seemingly buy much to having a good amount of money to buy things to being able to buy everything from the merchant and having to just sit on my growing horde of gold.
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god there are elements of a freaking amazing game here... if it were a game that you could actually play instead of just being an idle... when did people get too cool to PLAY games? bums me out...
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Home Base upgrade system. Blacksmith to build/upgrade gear. Mystic/Enchanter to buff your gear. Perhaps class trainers that can upgrade skill books.
More gear options: Something as simple as Weapon, Armor, Accessory, Boots would be fine, though 5 seems like a magic number in something like this, to me, so maybe Weapon, Armor, Amulet, Trinket/Relic and Boots could be cool. You could have boots come with implicit move speed mods and get rid of the move speed skill book.
At any rate, I think you have a very solid basis for something truly awesome here and I can't wait to see where you take it. If you need someone to bounce ideas off of I love doing this kind of stuff so you can inbox me if you liked my take on anything. Great job so far! :)
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Some reiterations of features that NEED to be implemented:
Stacking is an absolute must. My dudes are all around level 110 and I have so many heal scrolls and other consumables now that I can't even get to new skill books I purchase without just wasting a bunch.
A class system will definitely go a long way towards adding depth as well as replayability and I really like the idea of a tiered class system where branching advancement paths open up at certain level plateaus. Sprite changes with each upgrade because I'm vain as well as new skill books that unlock with your advancement. Probably should also implement different gear for each class but that isn't as important within the system you've created
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For the Raids: I think there need to be larger drop tables from the bosses, and even maybe some specific raid trash drops could be implemented. This would be more important if you made more gear slots (Which I think you should.) If more loot is implemented I think it'd only make sense to have the boss maybe drop a little extra loot. 2-3 pieces(with additional chances at trash loot) sounds nice for an 8man raid team.
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Farm Maps: I think an interesting idea with the farm maps would be to have each of them specialized in an area. Say you have ones that are specifically amazing for experience gain, or gold gain. One that drops potions more frequently(any of the consumables really). One that even drops pre-raid gear or has a chance to drop a special/secret item or skillbook that's better or different than raid gear but is maybe super rare. Perhaps an eventual crafting or enchanting system has materials come from various maps. You could tie whatever the drops happen to be into the map thematically. For example, have an alchemy lab map and that place has a 20% higher chance at the aforementioned potion drops. Whatever the case, you could allow the maps to let the player focus on what area they want to work on. The possibilities here are endless.
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Some fresh suggestion, as most of what I see here has been repeated ad nauseam:
Floating Combat Text: In the way you have "1 hit, 1 heal" etc that shows your chain of ability usage, either have it show the damage/healing done, so that you can gauge how much of an upgrade a level up or an item are or(and) show the experience/gold gained per kill so you don't have to eyeball the gain up in the top right corner each time you kill a mob on a new map which would let you know which are more efficient for what you're trying to accomplish. You could probably have this as an option so people could opt into as little or as much information as they prefer.
Shop Keep: Just have him be there permanently and unlock after like level 5 or 10 or something. His randomness is annoying, always, and confusing at first.
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The game wont load for me, when the page is done loading the place where the game should be is blank. I have all my programs up to date (like unity and flash player) I am using Internet explorer. and I am not running any add-ons
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Suggestion: Add a datestamp to the savefile name when exporting (so as not to have tons of duplicates go into your download directory). For example, "150511-idlesave" would work well, not to mention make your savefiles in chronological order upon sorting. :-P
Thanks for the great game!
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Any chance we can form groups for our raiders to adhere to when farming? Would be nice to prevent the healers from clumping up, drawing units and dying before they heal eachother.
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found a bug with the 50% hp armor if you have it on and heal the target to full then switch it out you keep the extra hp. really enjoying this game!! looking forward to updates
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i think loot should be picked up automatically. i just did a raid and forgot to pick up the item the boss dropped.. very annoying, especially since i cant raid again until the cooldown finishes.
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GREAT game! i cant wait to see where this goes. i am a fan of idle games and i see this as being one of the great up and coming games! couple things i have seen.
1. you can get more then the full inventory
2. shop is really irregular and kinda hard to figure out.
3. items are too plane and equal. (different tiers and types dropped randomly and higher chances with higher level mobs.)
4. Classes are too similar in builds.
5. skill books are a nice touch but having 5 skills and 5 equipment slots i think would fit better (Once more items are in the game)
6. choice of what class you get would be nice.(4,3,3 is nice but it would be fun to play with different builds)
7. Awesome build so far.
i have played every idle game on kon that has come out in the last 3 or 4 months and many others. if you have any questions or need help with anything inbox me. I would love to help in any way possible.
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Now THIS is what I always wanted to enjoy lol. Various classes that has melee, ranged, and heal shows lot of potential of this game. I see both potential and efforts.
Like many players told about, resolution of the map can be a problem. And consider about the mute system. In addition, consider about the game screen fixed, not bouncing around when upgrading or purchasing the heroes. Class variation or promotions like warrior->knight/defender can be my suggestion to you. Ah, I almost forgot, clicking system without improving the ability of itself would be not good. I suggest make it upgradable or make it disable. I just started playing game about 10 minutes ago, and maybe I was wrong about many things on this game lol. Anyway, thanks for your nice game. :)
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I like the game, but after defeating the first boss on the second raid, the game freezes in the same spot every time. Other than the game crashing on every attempt, I L O V E the idea you came up with and sincerely hope you keep improving upon this.
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Wow. This game is amazing. Even in early alpha I'm addicted to it. To agree with Kenric, I believe this could be a great RPG-tacticy game. But this is your game and ultimately it's your decision. Despite this, I can't wait to see more features added to this game in its frequent updates. Looking foward to it. +1 To the developer.
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A couple of bugs I've noticed:
Buttons will randomly stop working, however, items can still be clicked on and picked up. It's very difficult to farm with that bug, especially.
2 - There's little to no class differentiation. I would give the fighter/melee class some sort of a HP/defensive buff, since the healer has heals, and the range has...range?
3)Make the classes act like they /should/ act - rangers in the back, melee in the front to soak damage, and healers wherever they can be safe at
4)It would be cool if you could add classes for reaching certain levels, which would possibly add say, unique skills, or other bonuses.
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@psytravis, the game is in html5 as far as I know. I guess it would help the dev to know which browser you are using. If you use add ons like noscript make sure to allow konggames and kongcdn.
@kenric258 it has some rpg tacticle elements but the whole farming part seems to that is best solved in an idle version. Ofc I don't speak for the dev so this is just a player kind of view.
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To be honest, I'm curios as so why you are making this out to be an idle game. In its current state its not much of an idle game, but has a lot of promise as an rpg tactics game