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I agree with shasd, levels really need scaling, cuz the 2nd map gives the same amount of exp as maps 3-5, and if you're farming for gold, it's better to stay on the 1st map, cuz so far every map I've been to (5) gives only 1 gold. -- Anyways, Healers should be able to heal while moving, imo, and they shouldn't be pushing each other trying to get to targets, that's just lol. -- Lastly, there should be an auto-loot, like kosta123 said, cuz it's an idle game.
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pitforest, just a quick question: do skillbooks stack and if yes in which way? 20%+20%=40% or 20%+20%=24%? or does it stay 20%
They do! Giving a raider two skillbooks for the hitstreak passive for example will give them two chances at rolling the dice basically. So after it attacks, it rolls once for 20% chance to hit again, and if it fails, it rolls again for 20%. Mathematically this comes out to about 36% chance to hit again.
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Some things to improve on: (1) The music turns off by itself after a while for no reason. (2) The melee heroes isn't worth investing in since they push each other, and waste time getting hit like that. (3) As stated in #2, the classes need to be balanced better.
Also, a quick way to return raiders to base is to click "Call raiders to base", then quickly switch maps. Once you click "View base" again, they're all there.
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This pretty remind me of bot in mmorpg but I like this game so far lol.
Some idea to improve game; add class advancement, party adjustment, achiement and base upgrade. :)
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right now you can click to do damage but would be nice if clicking also told all the raiders to focus target so they dont split into 5 small packs and die cause healers are all in 1 group
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4/5 because at the current stage of development, it's very very good. i see a lot of exellent suggestions for improvements in the comments, though; it's far from a complete game.
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In case ppl are confused: to equip an item or skill, open the inventory then open the equip screen. Click the item, then click the slot to put it in. To unequip an item or skill, there's a tiny 'x' in the upper right corner of each equipped thing. Click that 'x' and it'll move back into your inventory.
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normal attack and projectile attack. Is archer shot normal or projectile? do they correlate? Can you add some hints into the game?
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Pretty nice game pitforest, You could add quests into the game where you have to defeat a certain amount of enemy's for a certain item/gold/xp, it would add a little variety into your game.
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Needs an auto-looter. I only saw that I got one item so far and I didn't even notice it for a while.. Had to click on it to pick it up which is in-convenient for an idle game
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make questers choose target better. 2 blobs killing archer, medic and knights run to another side of map for some single blob there...
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Need smarter enemies targeting and team work based on class - my whole team keep chasing the most far enemy while newly spawn guys kill healers standing in the back. Other than that, a great concept so far!
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I love this game it would be cool if we could get more guys and also have specialized classes like kingsslime said but it is a great idea and begging to the game dont give up on this game this could turn out to be a console game in the way future
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Raider targeting needs improvement, it'd be nice if we could tell specific raiders to go heal instead of calling literally everyone in and out at the same time. Drops are far too infrequent so far, but I'm not that far in yet.
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Just what I've noticed so far. I like the game though. Exp and gold scaling need to happen. Also, the class need different base stats and scaling, as it is, they all get the same stats per level.
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Amazing game and I'm hoping for an update soon that will fix farm maps. Otherwise, good job dude. With a little work this will become an all time classic.
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It would be awesome if gold and exp scaled with harder levels, otherwise it'd be better to play at easier farming levels! I really like the game, although getting equipment and items is quite hard.
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Just sat here waiting almost a hour for my high levels to get fully healed.
[Things that should help Listed below]
"Regen based on Level"
"More XP/Higher map level Loot"
"Idle XP while fighting"
"WASD movment, Select Unit's or Unit, Hold Position"
"More traders, Shop maybe"
"Hardcore mode for already beaten Dungeons, More Difficulty's Easy, Normal, Hard, Extreme, Nightmare, Hardcore"
Besides all this i have been playing 3 days now and not stopped at all so all in all Good game like where is going could do with some Tweak's, Polishing up here and their, Like the Graphics, Quality
Good luck with Fruture updates.
5/5
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....I had all heroes unlocked, everyone was like lvl 40, then refreshed to see if i could get the new version... only got black screen, but then the game worked, but everythings reset, now i have to start all over. sigh :(
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I was testing how to equip skills and accidentally put one that increases healing on my warrior, any way to take it off?
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We need more HP regen in base. An armor skill (prevent certain dmg for 5 sec or something), scaling healing powers. Aside from that I love it so far.
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maybe should you tweak the pathfinder, PC go to the nearest mob at the end of their fight but don't care if a mod pop on the way and begin to hit them... so maybe a new calculation of "new target's acquisition" at every pop is a PC is not actually fighting?
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This has a lot of potential. Definitely not "just another idle game", this brings some fresh ideas to the table. I like how unlocking all units opened up the Raiding section. Seeing more "layers" like this but with longer term goals would be awesome. Just a random example would be unlocking a new/larger base by reaching lvl ## with all units, a base which in turn could unlock additional gameplay features, or increase unit limit, or add in shops, etc.. Looking forward to what you will do with this.
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Any plans for an auto-pickup of items feature? Or even better, an auto buy feature of the trader's items? This is an idle game, right?