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I would advise on having the AI tweaked so that the healers actually focus on healing units in need instead of healing the target focused upon only. I would also advise having a form of aggro hold for knights, damage scaling for rangers and maybe a few mages for some of that low single target damage AoE fun?
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I killed the big goblin in the second raid, but when I clicked on its drop, the whole screen froze and I had to refresh. I didn't get to keep the drop.
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To all those asking, yes skills stack. your drops stay on the ground if you AFK overnight. i just came back to about 80 drops.
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"Dead Forest" still the best farming place. "Goblin Gardens" could potentially be a good place for a very powerful group, but even then the slower killing and quicker dying would be difficult to justify for those few exp.
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Can you make it so that when you are raiding, you can't go back to the farming maps selection? I just lost my reward until the next time i can go back to that raid, but i couldn't go back to the screen.
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@bnizzle: I think skill books stack "if you mean having 5 skill books taking up 5 slots = 100%" I think it works more like it gives you 5 dice rolls of 20% rather than a guaranteed 100% Cause I use 5 20% skill books for my healers but their heal combo can end at 3 or 4, while i've seen a 11 combo with my 5 skill 20% hit chance on my warriors.
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It would be nice if instead of healing the guy who is only missing 1 HP, the healers target the one who is about to die. It seems to me that they will sit there healing the people with 90% health constantly while ignoring the people who actually need the heals.
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Laomorte: In the inventory of the archer, the healing book has a TINY little "x" in the upper right. Click that and it returns the book to the group inventory so you can re-assign it
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The game wont load for me, when the page is done loading the place where the game should be is blank. I have all my programs up to date (like unity and flash player)
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bug? Ghost arrows, an enemy dies and shortly after an arrow is fired from its previous position(not sure if it deals dmg). might the atk timer still be running after the enemy is removed from the map?
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I'm excited to see more updates continually coming. So far loving this game, great style but still allows me to do my busy work while playing a game.
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so i killed the big green guy in the 2nd raid, and he didn't drop a pendant. He dropped a pendant for the dozen other times i've defeated him
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You must make it playing while other browser's window opened. I mean game stops playing when other browser's window opened...
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It would be nice if there was a way to combine consumable items of similar types together for a stronger/ longer lasting effect, rather than having to click the item, and then click "Use Item" every time you want to use an item.... Personally, I save these for raids, and having to click multiple times per item can get very tedious.... (especially since I use multiple items at the same time)
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Hmmm The dragon dust seems fairly useless. Should I be hoarding it, like I am the necklaces and bronze armors for future updates?
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Do the book's (skills) bonuses stack? Like the 10% chance to shoot extra arrows... if I have 2 of the books equipped would it be a 20% chance?
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It would be great if raiders could wear more than one piece of equipment, I mean a sword shouldn't really exclude a necklace ?.. But great game !
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so ...
Pabalum Pit is the last map? im kind 4 - 5 hours in that map leveling, what can i do to advance my map?
you guys can put some achievments or something, you can put on each map, what can player do to advance to next map, its boring to figure out what to do
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For those asking if skills stack: yes, yes they do. If you equip 5 of the hitstreak or healstreak books, you can tell that it works 100% of the time.
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nit picky update idea, make the cool down timers always display in 00:00:00 right now when they get to single digits they show 0:0:0 which can be misleading for the seconds.
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Couple more things I noticed: the healers don't seem to have any kind of priority. One can can be almost dead and they rather heal someone with almost full health and let someone die, when clearly it would be preferable to keep the whole party up. Also, sometimes the trader showed up with nothing at all in the shop. Why does he come if he has nothing to sell?
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another suggestion: would it be possible to have like a kind of flashing marker somewhere when the trader is back with new stuff?
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If you refresh the page after missing the guy that gives you the books, he doesn't stack them, so next time he appears he has only 1 book. I don't know if this is intended, but it really hurts the gameplay.
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You need a storage box and a non-combat guy who collects items, but he also has health and can be attacked so he isn't always out in the farm.