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Anyone else know what to do with all this gold? My friend says there's a merchant in the base but I'm here with 2k+ gold and nothing to use it on. There is no merchant in the base.
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A good concept for an idle game! Would like to see classes added as well.
Just FYI, seems to be a bug with gold accumulation, not every coin appears to be counted when picking up multiple.
Could use an AI tweak, once they focus on a target, they ignore any other threats that may spawn between them and that target.
Would be nice to have the clerics and archers retreat to a safe distance and let the warriors tank better.
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sleep is overrated pit. You've done good in the first 48 hours, we all look forward to what you will accomplish in the next 48.
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is loot auto pick up? after i killed a raid boss there was a dagger on the ground and i wasnt able to do anything with it.....
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Good night everyone! Looks like we have broken close to 40k plays in 48 hours. I'd say that's pretty good! But now after working about 40 of those 48 hours, I really need some sleep. See you tomorrow!
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Enjoying the game so far. Only criticisms are the moving map. Please can you make it static because its really annoying when clicking on monsters. It would be nice to have some sort of randomised boss with special drops. Unlockable class skills or skill trees might be nice. Would be nice to have some sort of sort raiders by type etc or a buy all button to buy all raiders you can afford / buy all cheapest xp upgrades at once.
Good game so far though considering its early stages!
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Please allow us to disable moving the map with click as for when i am furiously trying to kill something i move the map a lot.
Why are you furiously clicking bro you're gonna break your mouse!!! But yeah I know that is annoying, I'll make that much less bothersome in an upcoming update.
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The AI could use some work. When there is only 1 enemy left, my raiders will split up randomly around objects and if any enemy happens to spawn, it will chase and get free damage while my raiders just ignore it and continue to chase their original target.
Yes, that was a pretty stupid bug. It has since been fixed, and again I'm very sorry. If you contact us at (for example via the bug report feature on the right side next to the game screen) and provide me with information about your savegame, I will personally set up a new one for you that's as similar to your old one as possible.
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The raiders regen at base should really scale up with level, after you get 1k+ HP it takes really long to regen all that.
Your healers scale with damage now, so they help a lot with regeneration. But in addition to that, there will be ways to upgrade base regen in the future!
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also if you could organize the merchant skill books type with type rather than mixtures of the same type spread across seems unorganized lol :P
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Can anyone confirm whether or not the skillbooks stack, and if they do, how does it work? Because i suppose if they just add up, then 5 heal books would make one healer incredibly powerfull as he could keep healing forever.
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~ Question i am able to stack multiple skill books of the same type on the same character. Do these stack 20%+20% or each of them a separate roll
dice 1 20% dice 2 20% etc. feedback would be appreciated thank you to make sure i am not wasting gold.
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Controls to select who goes to raid and who stays behind, that way I can have a healer sit @ home & only send my best to fight.
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so boring ive gotten 3 items total and gold has already become useless just piling up theres no shop or anything raiders are cheap af theres no reason to grind anything other than slimes because they all give 1 xp and 1 gold except for raids which are hard but at least give more xp but i cbf to grind to see what happens when you beat the boss UPDATE: as i was posting this a shop randomly appeared and i wasnt even doing anything just sitting at the base healing but its just 2 skill books they really wont help me at all
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at restart game at 94% says that something wrong with save game and prompt to save to backup file, after that game initialize and when i supply that file (import) game crashes again what to do now?
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"The Forge" - "Grand forge-master Zui Zen Yung just came into town, he is willing to fix up some of those old blades you have, but it may cost you..." -- Forge grandmaster Zui Zen Yung offers to combine weapons(such as ancient swords) to make better versions. Ancient Sword(50%)-->Shabby Sword(75%)-->Good Sword(100%)-->Excellent Sword(150%)-->GrandMaster's Katana(200%)-->GrandMaster's Golden Katana(300%). - Each upgrade requires two of the previous weapon, and X amount of gold.
Yeah, I thought about something along that line for dealing with the unwanted trash. Something like that will certainly come in the future, but I'm not sure if it will make it into the next content update (that comes out sometime in the coming week) yet.
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A really fun game! Some updates I'd like to see: several options for heal priority (right now healers will top up a tank's HP by 40 when another character is at 10% health), ability to unequip items/skillbooks, a buff for archers (their attack animation is incredibly slow / they do almost nothing on farming levels and less DPS than warriors all around), a fix on multi-shot (often doesn't proc if an enemy dies before arrows hit), some descriptions about how multiple books stack
Thanks for the suggestions and I'm glad you like the game! BUT! you can already unequip items! There's a tiny x to the top right of equipment and skills when you equip them, click it to unequip them. I should probably make that more easily visible.
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Full lvl 100 team and able to idle all 3 raids. I do however need the skill merchant to come around more often so i can get 10 skills on every character =(
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Some suggestions. Have the Go farming / Call to base button override the method/function that was previously in effect. Simple quality of life there. Tutorial, too! I like the game and cant wait to see what you do with it
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the "Gardens of Eternity" raid seems to have some glitches, 1st glitch is after my team killed one of the goblins, they stopped moving or attacking for 30 seconds or so, 2nd glitch is once there was only one goblin archer left at the first wave, it was next to a wall, and my team just skipped it and went to the next wave, and the goblin followed and shot on the way
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Furniture: Very rare drops to decorate your brand new shiny....dungeon. Everything from Tables, Chairs, Windows, and Doors, to wallpaper, new tiles and flooring. -- Defeat a dragon? 1% chance to drop a dragon egg, an outside furniture item that has a .0002% chance to hatch each minute the game runs. -- All furniture items offer a morale boost to your raiders, which in-turn offers them an attack, defense, health or varies other bonuses.
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Suggestions: put in a "grouping" system so you could have certain units follow others around. Also, a "zoning" mechanism would be a nice option, restricting certain units to spots on the map so you have a better overall coverage instead of everyone running to 1 enemy
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Has anyone defeated the three guys in armor? You take down the first one easily enough but it seems like the third one's hp can't drop until you take down the second and your raiders do not seem to attack the proper target often enough.
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This game desperately needs being able to control characters, atleast what they are targetting, pretty sad when priests all heal the same guy, who is topped off while dying to the aoe
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I gotta say, for an alpha, at least you have SOME substance here. a bunch of other similar games in alpha I've played have basically nothing. so, kudos on that.