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The rare item is likely the orb thing that resets all the raid timers. I have two of them. Will likely use them almost immediately upon new raids being available.
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Also, need an option "wait till full team is recovered" or not before going back to farming. Feel like my raider are going to slaughter one by one while having the whole team ready would be wayyy more efficient. Yet again.. Amazing game, cant say it enough :)
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Not load ,i try few times (after clearing ,reseting etc.). Always stop on 66%. I use firefox and latest flash possible.
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@drans: Is your calculation done with raiders that can kill monsters with 1 hit in both places? At that point what matters the most is the size of the map. Smaller maps means less time wasted walking and more time used killing.
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So as per version 0.1f a new rare item has been added, but I have yet to come across this item. All of my raiders are lvl ~250 and I can kill everything with no trouble at all, but have not found this new rare item. Someone please pm what this item is and where to find it. I've spent quite some time looking for it.
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Hi, can you make shift + click do 5 or 10 levels at a time when leveling my raiders? so many clickin when I come back from afk..
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Great game! One of the best idle concept I've ever seen. Kingslime80's suggestion of upgrading the raiders could go along the idea of expanding the home base with building that would allow to evolve new class and upgrade hp, att, def, etc of the different raider class. Also, a defense stat and more equipment like armor and maybe shoes, ring, shield, etc would be great. And it really need a healer option to select healer's focus for either lower level, higher level, lowest hp, etc. I have to say it again.. amazing concept, I cant wait for the future updates ;)
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For anyone wondering how the skill books stack with themselves, I've made a spreadsheet. ( https://docs.google.com/spreadsheets/d/1jI5k1wV1KOOaobF7g31uJBVQBEHfVZvSFG680SqYlPQ/edit?usp=sharing ) It shows how OP stacking multishot against 3 targets is, for example there is a 1% chance to hit 71 times with a single shot.
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It seems there's only about 5 skills, and 3-4 scrolls? I'd hoped that this would have much more customization and such. Another issue is that it doesn't seem there's any reason why you would want archers instead of the warriors.
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hey guys ^^ great game, i just noted a little bug, the ancient sword doesnt give 50% damage when i equip it keep working on it, its a good game keep working on it! :)
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Goblin Gardens and Sewers are best just for pure Exp grinding since they are so small. Sewers drops heaps of the 30% heal scrolls, and Sewers rarely drops the full heal potions.
overall a good game so far, looking forward to more updates.
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This has a ton of potential!! Upgrade tree, more weapons (upgradable maybe) structures that we could build in our fort.... This is great so far but you could really make it amazing.
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Im so happy that i can play this again. Couple of days ago i forgot to export my file before cheating a little bit to test some things on the game (only problem i found at 1000+ lvl was healing time in base, but its fixed now with healers upgrade) and realized there was no way to start over but now there is a pretty reset button. Anyway, suggestion. Since there is no way to calculate real money/exp per second/minute/hour due to the nature of the game, maybe an upgrade/building to get money/exp wihle offline could work later on. Since many people already beat the current content it would be useless to them so, its more like a suggestion for the future when the game gets bigger.
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Ok yeah, I see that they stack now, thanks for letting me know everyone! I didn't bother to click on them for some reason lol. =P
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henthemage: Click an item, it should say "item count on this stack: xx". Items didnt dissapeared, they just stack now to have a cleaner inventory. Unless yours is actually bugged but please, check if you can see the stacks
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I would appear from my casual observations that the outpost is the best place to farm... Each area seems to have the same gold gain, but outpost gives 3-4 xp per creature vs the 2 xp per creature that is standard everywhere else.
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Almost all of my items disappeared. I had nearly a full inventory, now i have 7 items after this update. Oh well I guess, won't be hard to get them back.
The items stack now, so all your old items were transferred into a single stack per type. If you click on an item now, it shows you an item count near the top of the inventory for that stack! :D
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Quick bug: After the new update, the dragon from the 2nd raid would sometimes freeze up, you could still hover over your units as well as the dragon, but the fight itself would completely freeze
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Love the game! One thing is once you fill your inventory it fills up into a new non existent row. Keep up with the updates!
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For those who want to unequip items and skills, there is a small x in the top right corner of the item/skill that you can click to remove it. You can also switch in another item by clicking the item you want to equip instead, then click the item that you want to remove, and they will be swapped.
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Not a lot in the way of game info.. would love some tool-tips!! Assigned a skill to the wrong class and now i'm doing some testing into how to unequip said skill
Such is the way of the alpha :D You can click a little on the top right of equipped items and skillbooks. I'll make that more clear in the future. Regarding tooltips, tutorials and such: Those are certainly coming in the future! Have a lot of other stuff to work on before that though.
You can! This is probably the biggest UI weakness in the game, cause people constantly ask about it even though it's already there. You can click a little [x] on the top right of equipped items and skills. Should probably make that bigger, color it a bit brighter, or make a more visible alternative :D
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I've seen lots of comments asking about the way skillbooks stack, so I thought I'd put my two cents in. Based on a comment by the dev ("They stack, but two 20% books = 36% !"), I made a calculator that shows the % chance of a streak failing. http://preview.tinyurl.com/klyl78w n=0 is no skillbooks of a single type, n=10 is 10 skillbooks of a single type. Sorry I couldn't make it with success rates, the calculator freaked out when I tried to do that. I'm not the dev, so this isn't necessarily correct, but it's what makes sense based on the dev's comment and in-game testing. I hope this helps people. Please upvote to keep it alive!
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All in all, fun game so far. As far as some improvements, perhaps a smart target system for the healers. Kind of annoying to watch all my healers target a tank who lost 20% of his health versus my archer who only has 10 health left. Also, similar to what someone below asked maybe a little "ability screen" function to see what the character's current % is to activate an ability. Does equipping two healstreak abilities increase the chance by 40% or keep it at 20%?
However, I feel it's such a great game, this is the first time I have ever commented on a game.
5/5
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Please fix inventory and buying. The buying problem is if the trader has to much stuff and u want something at the bottom you have to buy junk you don't want till the item you do want comes into the traders inventory and not below it. pretty much the same problem with inventory. Smaller inventory with items that can stack should fix it. also being able to sell to the trader.
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oh... nice... i found two glitches, one of which can give all of your raiders a 50% health bonus as well as a 50% attack bonus
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You should be able to get another base and have multiple teams going, sending different teams to do different farms. And maybe be able to use several teams on the same raid. Maybe be able to choose the units you want in the other teams too? More / less healers, archers, warriors. I know I'd like to try a few different team set-ups, two in particular.