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an alert for when the shop guy is at your base would be nice. like an exclamation point that floats there until he is gone.
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Suggestion: if possible, maybe once in a while a horde of monsters raids your base. If you're planning to make an update in which you can upgrade your base, you can add watch towers to scout incoming monsters.
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Already found myself at the end of the Farming levels during my second day of gameplay. Eagerly awaiting new content.
Being able to Build and upgrade various town structures that influence the Party would be great. Smithy/Armourer for weapons and gear. Apothecary/Hospital for curatives and faster heal times. Mines/Quarries/Forests/Fields for town resources/population expansion reqs. So many good things outside of the actual farming.
Thank you for the great work so far!
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Needs to be a way of selecting a party member and moving them. Seems like enemies find a wounded hero and gang up on them until they are dead. Need to be able to send them back to base to heal or, move them out of the way, or have your healers target them.
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This is the best idle game in the history of mankind... and you need to make it better so that it stays that way... keep up the awesomeness!
5/5 stars
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If our great Game Devepoler could, please, tell us in which maps i can find those "rare" items, that would be very nice. Cause right now i have 170k gold, 120k exp, all raiders lvl120 and bought 85/100 specialized raider class books, and farming for rare items seems to be the less boring thing to do now :P
5/5 great game, have my upvote, master!
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Hey, just a few reports for the dev: Still some bugs, concerning Archery. Archers will shoot once they draw, even if they die in the meantime. Also with Raiders the multiarrow starts acting weird with too many tomes! It will cause an endless machine gun of arrows on the 2 secondary targets killing 2 out of 3 dwarfen bosses instantly.
Loading worked properly this morning after the hotfix, still the first inventory line was deleted (dont care) ans i had to do the farming areas and raids anew to unlock themselves. Great game 5/5 btw
Looks like you found the gatling gun build, which will get to enjoy the nerfhammer with the first content update later this week. Enjoy it while it lasts! :D And thanks for the 5/5, I've been watching with excitement as the rating climbs up by 0.01 points every couple of hours. Together we'll topple the 4.0 soon enough! :D
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In the 3rd dungeon the yellow knight doesn't drop anything and he is the hardest to kill, the red one which drops the breastplate dies in 5 seconds, either switch loot to yellow or make him drop a separate item.
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For a game still in early alpha it is pretty good. my biggest suggestion is that you put in the instructions screen what active clicking can do. it was not until I was at the desert and accidentally clicked a scorpion that I found out you can damage mobs by clicking on them. It makes me wonder if there are any other functions that clicking can do that I am missing.
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Just so everyone knows, you can click on the monsters repeatedly to kill it. I hope this helps to anyone who didn't know!
Thanks man, hearing that means a lot to me! Have a little more patience (to be specific, until the end of the week... these things take time unfortunately :D) and you will get new content. And I think you'll like it.
Could you PM me with some details (e.g. what browser are you playing on, when did you last play the game, etc.)! There were savegame issues yesterday but they were fixed earlier today. At least so I think, because I mailed a lot of people and they mailed me back that it's working perfectly now. But some mistakes can always slip through the cracks. I'm will help you with it as much as I can tho!
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The thing this game really needs is skills like the warriors having a "taunt" skill that causes the enemies to disengage their current target and attack the warrior
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I like the idea. Idle to build levels/money and then raid for the good stuff. Definitely needs more of, well, everything. But for an alpha the concept is really interesting.
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Well done game and looking forward to future updates!
Suggestions:
* Farming part 1: No need for a bunch of farming areas - just need to really boost the difficulty of the enemies as you move up the farming ladder. The real draw are the raids with loot!
* Farming part 2: Maybe introduce optional pathways to explore. Like "Path to Eternity" - looks like there are two exits. What is up the northern path I wonder?
* Inventory: Many others have posted solid suggestions. :)
* Classes part 1: Definitely need to add class upgrades after a character reaches a certain level and / or earns a particular item.
* Classes part 2: After adding different classes and class upgrades, perhaps you could increase the amount of characters you can have, but cap the amount that can go farm / raid. As in, you have 15 character slots, but can only send 10 out to play.
Raids: More please!
Keep up the good work! 5/5 stars based on potential alone!
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Do skills stack? For example if I equip two healstreaks on one priest, will he have a 40% chance or will it just be 20%?
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Great game, I see it's really coming along. I would suggest making the base recharge health faster once the raiders level up a bit. Also, sometimes it would be nice to have a little bit of control over whether your group splits up to go fight separate enemies, but maybe the control aspect is not what this game is going for.
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heroes definitely need some sort of talent system, the books are very dull in the long term. even if its just a basic system like every 5 lvls you get 1 talent point and the point gives choices of like 1 dmg, 20 health, 1% speed, 1%poison/bleed dmg, 1% dmg reduction. things like that
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So I'm about 20-30 minutes in. I look around, and don't find a shop despite seeing slots for gear. And I still have no idea what the stuff on the right side of the screen are for.
Anyway, I just happen to click my "view base" and see a merchant walking in. Selling one item. For an absurdly high price. A price I won't be able to afford for at least a few hours the way I'm earning gold.
So, my suggestion, have a permanent shop in Base, and bring down prices since you'll be buying gear for five or six or seven guys.
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Well done making this game, so simple, yet so addictive! I've been bored out of my mind on a budget laptop last week and desperate for a fun browser game. Your game tops everything I've found, and I even gave our precious motherload game a try. I really hope it will come much content, I will definitely keep playing this.
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Absolutely love the game!!!
Pros: Easy interface, mix of mmorpg and idle, Alpha for people that love seeing games grow.
Cons: About 24 hours of content, have to scroll left and right to see differant features, music auto turns off pretty quickly.
I know is alpha so jus wanna throw what I'd like to see as the game grows. I agree with classes(warrior>soldier or barbarian>knight or death Knight>Paladin or Vampire;mage>cleric or wizard>time mage or fire mage>summoner or necromancer;archer>marksman or hunter>sniper or beast master> assassin or druid.) Raiders should all have differant names, I have two sets of two with the same names. More equipment slots for heroes; chest, legs, rings, etc. Shouldn't be able to stack skills instead have more skills to choose from. Obviously base upgrades which you've said will be coming. Like I said love the game and hope it keeps growing better has so much potential, get it goin and get it on steam green light i"ll vote for it and even pay too :P
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Please add more content for all level. Some of us are over level 200 and it wouldn't take much to add some levels that scale with player levels.
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Is there a way to remove skills if they are accidentally put on the wrong soldier? IE: I accidentally put "MultiShot" on a knight...this is now wasted skill book and slot for that soldier.
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is Pabulum Pit really the last map to farm so far? 2 exp/mob takes ages to keep leveling :/ i know content isnt finished so i hope you continue. There are so many good suggestions that i wont add mine for now, as basically all has been said. the concept and the idea is epic and the options wich you can bring in future updates are almost unlimited. i love to see where this goes to.
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Specialization during level ups would be nice- instead of increasing hp, maybe choose to increase dmg or hp instead that way there are heros with low hp but high dmg and heros with high hp and low dmg instead of all of them leveling the same.
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@Airek - Healing potion is not the rare item, has been around since beginning. It just drops less often than the other spells. @Naucien - The Raid Reset item is sold by the merchant. It *could* be the new rare item, as I've only seen it once so far, yesterday. Have been playing from the start, all my guys are now at level 220, and I only have the one.
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Great Idle game - wee bit annoying that a lot of times I have 1 ranger or 1 priestess going off to have a 1v1 fight by themselves while the rest of my army is off battling the rest properly with warriors tanking. Maybe code it so there's a retreat/charge button for individuals or some grouping mechanism so a warrior will tank the majority of the time?
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Finally got my fifth healstreak skillbook. So my healer is supposed to focus on healing only as it has 100% chance to cast another heal immediately after the previous, but this does not happen. Is it a bug or are we simply not able to stack effects up to 100%?
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I'm sure this has been suggested, but the ability to make parties and send them out to different areas, perhaps even "dungeons" that are four person (or however many) that have their own item drops.