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Yeah, it's not loading for me. I see the loading, it gets up to 100% and then it's just a black screen. I am using Comodo Dragon, which is a Chrome varient.
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Suggestion: Make an actual "map" in the space where it says what the "current farm map" is. You can click it and pick an area to go to instead of clicking - and + to find the map you want. In area could be a box with a question mark (?) until you get to the place that connects to it. Then certain places also link to the raids. So you actually have to get to a certain area before unlocking a raid, instead of just completing the previous raid.
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Cool game. I noticed if you are not on the raid page when it ends there is no way to go back and loot the raid. Looking forward to what you have in the pipe!
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a way to level up a character by 10, 20 or 50 levels at a time would be nice. Spending 250k XP took about 800 clicks.
You can already level them up by 5 levels at a time when you hold down SHIFT while leveling up. But enabling ways to level up larger level amounts is probably a good idea. Also, we're soon going to add a button that lets you level up all raiders at once.
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Would it be possible to add a way to assign characters to different farming grounds and base? I'd like the ability to assign a Healer to the base permanently to speed up healing. Might you make healing at the base based on % of health? At higher levels it takes a long while to heal them without sending healers in the field back. Also with the ability to assign characters to different farming area's you avoid clustering and speed up farming. If possible could we be able to buy our own set of 10 adventurers? You could balance it out by adding enemies with 75% or something like that resistance to certain attacks. This keeps you from effectively just buying one type of adventurer.
Well, I will solve all of those problems, but I'm going to go about it another way. I can't say anything about it since I'm trying to avoid spoiling anything, but I'm sure you will like it a lot. Also I'm not sure if it will make it into the update on sunday, but if not, then surely soon after that.
Are you trying it on the most recent version? Ran fine in our internal tests, but of course there is always all kinds of stuff that can go wrong (browsers develop and change a lot in between versions). You can PM me some more information (like what version of the browser you're using and which version of OSX) and I will try to help you as much as I can.
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Great game concept! I would love to have s.th. like "Kill Points" for each raider, so you can evolve them with special abilities. These could be some specials used during the time they are not raiding. For example crafting or producing potions or granting faster recovery for fallen raiders etc. As a player you have to decide if you send your best man to fight, or to use the special abilities he only gets via KP by fighting....
but also without this its a great game :)
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The Healer AI is sometimes really retarted... farming on a random map and 3 of my folks are around 20% Health. ALL healers do heal everything but those 3 until all 3 are dead -_-;
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hey can there be a way to dismiss the merchant early if we don't want what he is selling or even a way to refresh his goods for money. A little piece of me dies every time i see him walk in with a swiftness skill book
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Ok, all characters at lvl200, full skillbooks on every character and practically unlimited usable items. Am I done now?
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Bug: On Safari on Macbook Air the game will not save. Every time I close the browser the game resets completely. This is not due to clearing cookies or anything since I run no bug programs.
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I find it humorous that the game is being tested mainly with Chrome, and I can't even get the game to work on Chrome. It works on FireFox now though....
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Suggestion: crafting. I mean, when I have 45 swords, and 8 characters, i should craft 10 sword together for a stronger one with +75%dmg for example, or 20 healing-item and 3 sword into one with lifesteal effect, for tanks 5 armor and 10 ring for one with +50% hp and 30% fire resist, or dragon eggs and armor for physical dmg reduction, or stuff like these.
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Yeah, following on from what others are saying I would like moer control over the character AI, prioritising Healer targets, but also targets for who to attack, and also if possible movement too, such as "healers stay back, warriors charge in" Sort of thing :)
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you know how you get 4 swordsmen, 3 archers and 3 healers. I think you should be able to choose but once you've chosen you can't undo it. like have a full team of swordsmen or full team of archer healers etc etc or have 2 archers and 4 healers.
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is there any healing ordre.. or prehaps work on such.. seems like the priests just heal the same targets.. while fighting the first boss in the second raid.. they did not heal the rest of the team.. just like 2-3 different targets. otherwise a great concept i like it !!! :D
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Maybe a way to optimize the healing? It's a shame to see the Clerics heal someone for 10 hp when someone else is missing 200 hp.
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Ok, after a while of playing this, I'm starting to enjoy it, but I think the party AI needs fixing or reworking. They tend to randomly go for enemies that are on the other side of the map in farm mode, and leave the more unfortunate members behind to get rekt.
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Suggestion: Dungeon raids, dungeon is randomly generated depending on your raiders lvl, you fight through rooms until you reach a boss fight. :P
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Hi there, very fun game =D Plz update the healers IA, since they heal pretty stupidly XD But ty so muhc for this game !! <3
There is automatic saving! If it didn't save for you, make sure none of your browsers security settings or extensions are preventing the game from saving to HTML5 Local Storage. We've had reports from users who used browser extensions/add-ons/plug ins which randomly "cleaned up" local storage of various websites, deleting their save.
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Adding in a chain attack that resets if ya dont click on a mob for 2 or 3 seconds to increase click dmg would be nice
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Finally remembered the game i was thinking of, http://majesty.wikia.com/wiki/Majesty:_The_Fantasy_Kingdom_Sim_Wiki
Dev, check that out and see if you cam emulate some of that gameplay please :)
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wish for more stats. I want to see how much xp/gold each monster drops. The gold counter stops at 1k it seems. Is there any other way to spend gold than to buy stuff? U should be able to buy stuff any time!
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at base the heroes should heal a percentage of their health and not xhp/sec. The higher lvl a hero is the longer it takes to heal him...
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I was going through some stages while leveling up my dudes and got somehow stuck in Pabulum pit before I remembered that this was a alpha game. This is actually so good that I forgot it was alpha!
Gratz to you, pitforest! This is quality stuff here! Simple, easy to understand and from what I've seen in the comments; being developed as we speak with several updates incoming. I hope this works out, and you don't get burned out on this game. You said you were married to this game, and a happy marriage need to be something FUN! Don't surpass your own limits! We need you to have a healthy mental state to continue to give us quality! ;)
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Very likely to see some class progressions here. Something like on level 50 ur fighter can become knight (with twice hp and taunt ability(taunting all nearby enemies)) or berserker (with twice attack speed and wirlwind ability (damaging all nearby enemies)), ur healer can become prophet (same stats but 1.5 times effective single target heal)) or bishop (same stats but healing all nearby raiders with a 0.5 power)), ur archer can become hunter ( 1.5 power modifier and has weaken ability (slowing attack speed of an enemy by 50%)) or marksman (1.5 attack speed modifier and has strafe ability (damaging all enemies in range)).
And remove multiple shots skill book, it useless.
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can you give us an ETA for the next update? I the game but I am at a point where I can't do anything new and exciting anymore...raids go down easy...team full equipments/skills. etc... thank you