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I hope you're planning on making the base upgradeable! Would be cool to see it begin to look nicer and nicer as you progress through the game. Maybe have different paths (decorations or additions or w.e) to upgrade (which could give bonuses to certain types of units, or just overall bonuses; hp, damage, atk speed etc.) or maybe additional (or just bigger/different) bases to buy, possibly housing more raiders
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I would personally appreciate if you could command your raiders on some level. As an ex-wow player, I am twitching a little, every time I see my raiders stand in the fire...
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***IMPORTANT INFO***: To everyone asking, here are the most common answers. 1) Skillbooks can be stacked and cannot exceed 100. To remove them, click on the tiny icon in the corner of the book. 2) Not all maps give the same EXP, and only a few are even worth farming. 3) The map ends at "Pabulum Pit". Note that only "Goblin Gardens" is only worth farming because it gives the MOST (4) EXP, best spawn rate, and least collision. 4) Raids refresh every hour. These are where you can obtain the rarest equipment. 5) The best/quickest way to progress through this game is to level up and equip your team evenly. + so everyone knows as not all features are out yet!
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One recommendation: Have an option for the priests to focus exclusively on healing. It's rather annoying to have a warrior being attacked, with three priests nearby, and all they're doin' is damage, rather then healing.
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is it just me or does it seem pointless to farm at higher levels? as far as i can tell the gold and xp reward doesn't increase while the enemies damage and health does
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I never played a more awful game.
Its boring and my grandmother is funnier than this sucking game.
Whohooo i can't die. I have to go to the kitchen take a knife and cut my self.
Yes u made me be a emo
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Do the skillbooks stack with themselves? If I put two healstreak books on a healer, does he have a 40% chance to double heal? Can't wait for the full game. Gonna watch this one.
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I updated java to the latest version and my guys health bars vanished. I refreshed a few times and it seems to be broke. I use firefox.
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Not sure if someone else noticed but arrows are fired after you kill enemy archers. Can't tell if they damage or if it just visual. Noticed it in Goblin Gardens though. Absolutely wonderful game. I always love seeing such an active dev for a game also. To be honest I could see this being popular enough in the future to be a Steam release for a couple bucks to help you out and I would gladly pay it.
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Can there be an online save?
I've just loged in from different PC and It started from 0
:(
btw great game, thanks for updates :)
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A very cool game, I like it. But there are problems, and I know it's and alpha. Healers heal only sometimes and usually targets which don't need it, can't sort or move around heroes on the list (yet), sometimes rangers just leave the group to the other side of the map and die to some random enemy... Just some things I wanted to note. BUT, I wanted to suggest that (if it isn't already on a to-do list) you should add a way to customize the base with cosmetic items and such. I just want to build my own little base with all kinds of neat items, like trophies from completed raids or something. x3
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well i believe i have reached the end of the game really fun needs a few things like a way to sell your old scrolls and items a way to auto level everyone so you don't have to click constantly and overall more content
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Hmm this week's highscores seem legit
5th place is 62,
4th is 62
3rd is 65
2nd is 71
and 1st is 8675309...
Nothing wrong there!
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Currently, the best place to farm for EXP, spawn rate, with the least collision to save you the most time to efficiently farm, is "Goblin Garden". It is a small map and if your team is stable enough, you should be gaining about 4exp/kill, without your heroes running around the whole map. The rangers and healers will almost always stay stationary, guaranteeing a higher survival rate of your warriors.
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Giving the healers a piece of equipment that would allow them to "telegrab" items on the ground when all health is full or above 90-95% would be a useful addition. Also allowing items to be bought by double clicks at the store.
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Few things I would personally like to see, as suggested previously ... classes ... melee as tank or dps, ranged as healers, hunters as hunters ... could have a bit more option (atleast havent seen yet) how to set stats, mainly to get some proper tanks. Formation .. watched how they entered and healers enter 1st ... thats rubbish, since this is idle raid ... could we please have tactics ranged protect healers, healers mainly focus on healing tanks and in dire need heal hunters or other healers. Loot as drops is non existant, that doesnt bother me really, but more uses for gold would be nice. Also as suggested, upgrades for the base, more xp earned buildings, heals more effective shrines all that. BUT over all I do find the game nice timesink, graphics "could" do with improvements but its not that needed. Game works decently as it is now, thanks for the effort made to make it.
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I'm glad you're giving full attention to developing the game. After raiding the 1st dungeon, it kinda becomes a grindfest from there. MY one suggestion is that it would be nice if the traveling shop vendor sold more than 1-2 kinds of stuff at once.
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Err.. the last map is "Pabulum Pit" or the game stuck for me ?
All my characters are lvl 70 and the last map is still Pabulum Pit.
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For all the people complaining that their healing stuff is gone:
Now they stack, so it looks like you only have one item of each. Click on them and in the corner you will see how big your stack actually is.
Like so the complainers can see it :)
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Hey, any chance that you need art for the game? I think I've seen some of these sprites in other games, so I assume you're using some free stuff. I'd be happy to mock up some sprites if you were interested in some help regarding art. Cheers, kaizokuroof.
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for anyone wanting to farm the goblin gardens are the best because it offers the most xp per kill and everyone is grouped together so tightly its easy to find them however for lower levels it can be a bit difficult + so people can see
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hey i know there's updates coming out soon but the rounding up EXP and Gold to the nearest large number for example 1K is pretty hard to keep track when coming to planning leveling up raiders. other than that i absolutely love this game can't wait for more stuff
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i really really like the game so far, looking forward to what it will be like.
Issues i have: Trader is all like: Do you want some Book of swiftness with your Books of swiftness?
Please make book availability semi random or something maybe? its frustrating when you always get the same book offer and its crap (2 swiftness on the warriors is fine so they grab aggro, more doesnt seem that great)
which is related to my second issue:
Clipping between party members. Especially in raids, my warriors like to shove other party members in front of them and are all like I CAN SHOW YOU THE WORLD while the priest in front who is now a tank is just crying.
I hope you get the idea, love the game, #lesscollisionbetweenpartymemberskthnx
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Maybe add more difficulties to each farm map. like desert 1 is more difficult but gives more gold and exp. Meanwhile stick some new map inbetween
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add the option of firing raiders and hiring different classes would be nice. Maybe hiring will cost gold and better hiring costs more gold?