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i misclicked and gave a melee dude skill for multi arrow shot... you really need to ad a way to take skills off and move them XD
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I notice your lvl up button is off. At the top of my list of raiders, it covers the lvl and exp needed, but as you move down the list it moves upwards such that at the bottom, its covers the name and lvl
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Great game! Few ideas/suggestions though- give characters new skins every 25 levels; although the new class idea is even better. Add more boards to farm on and raid (especially farm since that's where we spend the majority of our time). Add rare and ultra rare drops to the game; that gives us a reason to keep farming. Also, sorting classes, being able to sell drops and being able to remove skills would all be helpful. Great game though...just needs more areas mainly!
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I wish there was a way for my raiders to wait for each other when they recovering instead of them going out one at a time.
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some more statts would be nice. Does anything change when u lvl up besides the hp and every 5lvl the dmg? increased attack speed and movement speed would be nice
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progress is really slow. some stages have a bad layout so every new soldier gets killed imedatly. maybe an offline mode. im at the beginning but spending money sucks. there have to be more ways than the occasionaly appearing shop
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First i like the concept and i'm really looking forward to see and play the future updates.
as far as i figured out the different skillbooks affect the following classes:
Hitstreak => Fighter / Ranger / ?Healer?
Swiftness => Fighter / Ranger / Healer
Multiple shot => Ranger / ?Healer?
Healstreak => Healer
Suggestion: (1) indication which skill books affect which classes. especially when more skill become available. (2) A level up all button would be appreciated. (3) In the change notes you mentioned that different farm / raid levels yield different results. An indication how would be appreciated. Maybe some loot table after the level has been beaten, where items found are shown and items not found are shown as "????" and maybe statistic of the gold/exp. (5) some way to scale the difficulty, because at some point the raiders just one shot the critters.
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interresting konzept but u should be able to interact far more with the map. As it is u can just watch them fight and pick up items
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Very decent game, but AI is horrible - clerics heal randomly, they seem to be stuck on a certain, random hero instead of healing everyone equally, not to mention the fact that they often don't heal at all. You should make them heal all the time unless nobody needs it - then they should switch to DPS.
Also, targeting seems random at best, instead of going for the closest target, they seem to go for a semi-random one and go there no matter what - even if there are 10 mobs much closer, and they have to go through the entire map.
Still, 5/5 - very promising game, keep it up :)
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Luki the warrior type, has never yet recieved a single heal, and its quite annoying. Pretty sweet game over all though.
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Would be nice if you could send different raiders on different farms. I have a swordsman lvl150 that could insta solo the goblin gardens (10x speed books)
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Yay! Now when I level up it asks me to change their names and the best part? The game stops until I click cancel 3 times!
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Have all of my raiders fully equipped and at level 150ish. It would be really nice to get a new farm map that allows for higher xp gain. It would also be nice to be able to sell equipment I don't need.
A feature to "recruit" raiders would be nice. Much like the traveling merchant. A recruiter shows up to base allowing you to recruit new raiders with random properties/gear. It would also be a cool way to introduce unique raiders or new classes of raiders such as mage or rogue classes.
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losing the urge to play this game because my team can easily beat the last raid and there arn't any new training spots. Hope you can release more soon! will be training in the meantime.
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Picking up items off the ground isn't working. I came back to the game to find three scrolls on the floor, and none of them went to my inventory.
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Very entertaining game!
Merchant doesn't appear to accumulate inventory correctly. Left it running overnight, and he only had one item. Sitting on 57k gold and nothing to do with it.
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@andymakespasta: The % adds... kinda. I dont know exactly by how much but according to dev, 2 skills with 20% chance get a total of 36%. Dont know what is the limit if you fill all the slots with the same skill
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would like a way to make some progress when offline, a way to sell items ,and better healers as they seem to heal each other when missing 5 hp rather then a fighter missing 99% of its hp
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Surprisingly fun concept. I tell my guys how to farm, then I sit back and see how well it works. In theory, after watching for a bit, I should be able to revise my strategy-- and I'd love to see this idea expanded. For example, suppose fighters had the combat styles Heavy (good against armored foes) and Fast (good against unarmored foes), and that the player could toggle between them while at base. "Oh, this farm area is kicking my butt? Maybe I'd better change my combat styles around!" Anyway, cool concept; I look forward to seeing how the game grows.
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It would be much better if the Healers used the skill on those who have less health or some script to program the skill priority, like for random, less health, weaker enemy or similar.
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Okay...so I switched from Kong to newgrounds, could you tell me whre the savegame is loacted? can't seem to find it anywhere
Don't want to start over with my lvl 50 raiders when I had everyone over 100 and one at lvl 200 on NG.
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I do like the simplicity of this game. I hate having to learn arbitrary rules that don't enhance game play. Such as, "Ok, how much damage does a fighter do? How many hits per second does a ninja do? Where's my calculator?" or "Do I use Ice or Fire against skeletons? Arg!" "Should I upgrade hit points or defence? What's the difference!?"
I like that we're given a base party with generic characters, we don't have to guess how many healers we should have per fighter, etc. I like that the equipments are simple to understand too. Kudos!