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nice game need more content and ofc i know its alpha stage yet.
1 - needs something else where to spend the gold =) i got 19k now sitting there ... book, armor, spellbooks, global effect scrolls, maybe gold ---> exp trader =)
2 - all char upgrade with the same HP and the tank should have alllllooott more than the healer.
3- maybe a way to see the stats of each char? and a way to re-equip the items ?
4- most idle game have a restart bonus thing ...
5- i would like to see my healer run away if it gets hit cause it should not be in front of the tank (maybe a team formation to set the healer to be back ? )
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could you add custom hero images that we can make that we upload directly to the hero? do you believe something like that is possible?
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5 stars and added to my favorites. I understand it is alpha but the screen size could be tweaked. Very very excited about this game. Not much tutorial but I'm sure it is easy to figure out. Have to head to work but will play more and check the site for a mobile version as well. Kudos to the Dev for listening and responding to players that always earns a high level of cred and respect!
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hey dev, i have a suggestion. whenever the warriors get the multiple hits book, a little thing pops up that says "one hit" "two hit" etc. to let you know its working, you should have that happen with the multiple shots book too.
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Personally, it felt like we gained all of our heroes way too fast, would of preferred developing a smaller amount of heroes over a longer period of time rather than getting all 10 so fast
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I would like to upgrade the base to look better and maybe also having stuff that effects stats, like a grinder, for sharper weapons, kitchen for more hp etc.
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@SkuineaPig Actually, I think raids unlock at Graveyard Entrance. TBH, it's kind of odd, but it looks like farming zone difficulty and rewards kind of stop scaling up after Lord's Tomb or so, whereas raids scale up very strongly. I'd really like to see the scaling reworked, mostly to make farming progression more noticeable.
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For some reason it starting forcing me to upgrade five lvls at a time. I like clean numbers so it is kind of bothering me. (EX: My one warrior was at 386, one upgrade made it 391, then 396, then 401.)
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Perhaps an idea would be to be able to send out a few characters to one map farming and a few ones to another map.
Otherwise a great game who needs classes, and other ways to be able to know which hero is who!
And a bit more loot wouldn´t hurt!
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Just "completed" the game. Great idea, still a lot of work to be done (I know it's alpha). Suggestion would be some kind of AI setting for each character. Such as focus on healing, focus on intercepting enemies. That btw brings me to another point. If a archer accidently gets aggro first you either have to keep it healed or let it die. Let the warriors have the ability to pick aggro from others. Otherwise tank items like the armor is pretty much useless. Another idea would be more types of spellbooks. Like the ability to chain heals across multiple members, taunt, shields, dodges, buffs and such. Another idea is classes, once your raiders hit a certain level let them branch of into more classes. Make the raiders more distinguished. Archers should do more damage, warriors have more health and such. More gear options would be nice as well.
All in all though, I really love the concept and I'm looking forward to seeing where you go with this. (ps. I have tons of more ideas)
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it would be nice to see who is still alive in the raid by putting something like a skull and crossbones near the raiders that have already died
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Dont mind me if this is a stupid question but to the items stack. Like the 10% chance item, if I put 5 of them on my, does that make it 50% chance now.
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The shop dude keeps selling me stuff I already have 150 of. Please do something about the shop overflowing if I don't buy everything?
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money seems pretty useless. sitting on about 138k. all heroes at level 137. oneshotting all the raids with no spells.
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being able to put the hit streak skill on an archer would also seem like a decent thing .... cause i tried and it never seemed to do anything .... but maybe the hitstreak will trigger the extra 2 arrows? which i guess could be broken ..... idk was just an idea because they are soooo slow compared to the other 2
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Love the game, but I am wondering how do I equip the skill books I have bought to my toons? When I click a book in my inventory, it just gives me the option to throw it away.
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More sophisticated heal PLEASE. The priority for the healers is horrible. At least giving an option to heal lowest would be amazing.
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first i want to say that i really like this game but if might i suggest some kind of grouping the healers keep leaving everybody too fight for themselves
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Suggestion: Rather than having only 1 merchant which randomly appears from time to time to sell a few items to you, there could be a shop at the base which sells common skills/equips (like a cheap, weak version of different equips and skills), and then have the random merchant appear from time to time to sell stronger and more expensive skills/equips.
Also perhaps lower the cool down of raids for now since there are so few of them? :)
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Perhaps allow us to double click to buy items instead of clicking the buy button? Just a quality of life thing really.