Under rating threshold (hideshow)
Ok great game I've been hooked since the start, As mentioned by all it has a long way to go but it's definitely an Amazing foundation for a hit, could even be valid for Steam in the near future with some work. Now Feedback: 1:The level grinding isn't very informative it would be nice to see EXP per second and Gold per second so that we know how much improvement each map gives 2: Being able to remove equipment of one char and giving it to another would be Great 3: Knowing if items stack would be good so seeing the % chance is increasing, I hope this feedback helps and please stay working on this
Under rating threshold (hideshow)
Given enough dedicated updates, and in my greatest hopes the addition of what kingslime80 said, this game will go a long way.
If classes become more customisable through 'rank ups' that give them more hp or damage depending on the class type, then this will probably become the next big game in my kong experience.
Under rating threshold (hideshow)
After playing a bit I realized that when you equip stuff, there's a tiny X box in the top right corner of the equipment which you could put stuff back in your inventory. Both skill items and equipment. Hope this helps!
Under rating threshold (hideshow)
o ultimo mapa é pabulum pit ? porque eu n consigo passar dele !! e se tiver mais mapas como faz para avançar ? as 3 raids iniciais eu ja consigo concluir e meus personagens ja ta nv 100 +
Under rating threshold (hideshow)
>Be merciless raiding group of elite lvl 150 players..
>Begin to farm for hours on end...
>See 100+ items littered on ground...
>Doesn't pick up.
>100% accuracy in representing raiders nowadays lol 10/10!
Under rating threshold (hideshow)
i really like this game but its bad cause it doesnt continue when it's offline, pls make this part of the next update
Under rating threshold (hideshow)
Can you add in the next update that we can upgrade/buy more items to funish our base that gives us powerups or attributes since it awfully getting dull there as well as making other buildings that serce better puposes for the raiders usings?
Under rating threshold (hideshow)
Hi Dev, After a few nights of idile, I was able to get all my characters to level 80, and add multiple skill books of a type to each character, and get to the last farm level.
There are many great suggestions already, and I would like to add, that more depth is needed. In addition to raids, perhaps quests, new skills, upgrades to the base etc...
Under rating threshold (hideshow)
Give your raiders the ancient sword and lots of swiftness skillbooks, then send 'em out to goblin gardens, quikest way to earn both money and exp.!!
Under rating threshold (hideshow)
would be nice to be able to distinguish units still in fight and ones that are healing in base i sugest showing units in base health in other colour like gray or green. Unit progresion in longer run is to uninteresting. Adding another levels gets boring and does not change anything later on.
Under rating threshold (hideshow)
Hi Dev! I totally love the idea of this game, it's so endless potential! An awesome marriage of Idle and RPG/Raiding. I understand this is still only in Alpha, and I appreciate you letting us play during this phase. I do have a couple concerns; fo now there are very few skill books, so we may stack them up on the chars, but once more come out, will we be able to unequip the ones we did stack? I understand AI is being worked on, this should be prioritized (it's actually not that much that's wrong with it). Will be interesting to see new content as it's released. Great job, Dev, definitely a winning idea here! :)
Under rating threshold (hideshow)
This could be a cool game in the future, as it stands it's lacking a lot. Especially the raid AI, its unbearable to watch them try to win. All you need is a few simple clauses to make the raiders not completely terrible. For example: if the healer is taking damage, nearby DPS need to switch targets to the enemy damaging the healer; prioritize healing raiders who are currently taking damage before the others; if there is only one enemy, heal the raider that enemy is attacking. Those two simple things would making watching them raid less of a constant face-palm. Whats the point of tank/healer roles if they aren't even going to abuse that dynamic?
Under rating threshold (hideshow)
@spirtsshadow2 pretty sure they do stack as I have healers reaching heal 10 streaks with 5 books while healers with 1 book reach about a 4 heal streak or so.
Under rating threshold (hideshow)
Suggestion: Inventory items laying on the map should be collected with a mouse-over rather than clicking on them one at a time.
Under rating threshold (hideshow)
Suggestion: Some way to allow warriors to move ahead of the other classes. My healers keep face tanking things bc they block my warriors wearing 3 speed boots. Maybe no unit collision or something?
Under rating threshold (hideshow)
Having a lot of fun with this. Only one problem so far... I was trying to figure out how to assign the skill books to the raiders and in the process accidentally assigned a healing book to a melee raider. I'd like to move it back to my inventory, to another raider, or at least be able to trash it, as now it is a useless skill taking up a spot...
Under rating threshold (hideshow)
General useful info: http://www.reddit.com/r/idleraiders/comments/35xu4t/spoilers_the_inn_of_information/ All items currently existing, how often they drop, and where they drop: http://www.reddit.com/r/idleraiders/comments/35uaxw/items/
Under rating threshold (hideshow)
What about changing the clicking mechanic from a click for damage to a mouse pointer based system. For example, keeping the mouse on an enemy deals 1 damage per second, and you could have an upgrade system where you can either upgrade your damage per second, or your attacks per second?
Under rating threshold (hideshow)
The game works well, but perhaps you could add some kind of player involvement mechanic where a player can aid in the Raiders healing process. I'm not sure if this is in line with what you envision for the game, but sitting and waiting for the raiders to recover leaves the player helpless. Great game
Under rating threshold (hideshow)
Suggestion for future skills: 1.) A taunt skill for warriors, useful to get the monster aggro to them 2.) a buff that will increase the range of archers 3.) A 'block attack' chance would be great 4.) A skill for healers to debuff nearby monsters (stun, poison, curse etc.)
Also, an item that will increase gold drop and exp gain for a certain amount of time would be helpful too.
Under rating threshold (hideshow)
the second raid boss is off the screen on my google chrome. I can't actually see my group when they attack him (everything is off screen to the right)
Under rating threshold (hideshow)
great game! i would suggest some base upgrades. something that increases hp regen of raiders while in base and maybe some achievements.
Under rating threshold (hideshow)
I've noticed that if you pick up multiple gold items from simultaneous kills, they don't always all register, and you only get 1 gold item instead of each individually
Under rating threshold (hideshow)
I would like to be able to make progress while offline. even if it's just a fraction of the experience and coins I normally would get while online
Under rating threshold (hideshow)
random thing happened to me today...
I was raiding the gardens of eternity and was fighting the second boss when suddenly, one of my healers went backwards to the first boss's place. The other two healers followed trying to heal the first one...