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Comments for Idle Raiders

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JaBa122

May. 15, 2015

Under rating threshold (show) why can't i export my save? is it cuz i'm on a mac or using safari? fun game, but not when I need to restart every time :S

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(0)

Reclusius

May. 15, 2015

Under rating threshold (show) Any hope for a mobile version for those of us who sit in an exposed place at work? :)

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(0)

Tytlus

May. 15, 2015

Under rating threshold (show) can you make it so I do not have to send all my raiders when i farm? i would like to keep a healer back so that whenever someone dies I can heal them really fast

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(4)

onefreeborn

May. 15, 2015

Under rating threshold (show) Great game! I just wish my characters could pass through each other so my tank which has several more speed upgrades than the rest would actually be able to tank

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(0)

Viper808

May. 15, 2015

Under rating threshold (show) Suggestion: Gold -> Exp Transfer...Or some other method to get rid of all the excess gold

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(0)

Developer response from pitforest

Over time this will simply be solved with putting more things in the game that cost gold. Right now there are only the skill books, but that will change in the future :)

Neider

May. 15, 2015

Under rating threshold (show) Hello devs! Can you implement the table of how Skill Books work (if you have more than one) into the game? Or something else to see how efficient the Skills Books are? Thanks in advance!

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(2)

Developer response from pitforest

Yeah, eventually there will be a tutorial in the game and in general more information in the user interface about this kind of stuff. In the meantime I'm setting up a simplistic web page that will be found in the developer log that explains some basic game mechanics, and what kind of goals I have with the game. I will prepare this page after I release the update on sunday :)

dreigons

May. 15, 2015

Under rating threshold (show) It's really nice game but how do "raiders" choose their target? because now they go to some specific target while another monster hits from behind.It would be nice if they like attack the closest target or smthg

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(0)

Athrial

May. 15, 2015

Under rating threshold (show) Is there a reason I cannot go past the Pabulum Pit or is that the final farming location? Enjoying this so far.

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(0)

HalfDragon

May. 15, 2015

Under rating threshold (show) I love the game! great work keep it up a suggestion its will be great to have enhancers for the base maybe faster healing rate at base or an alchemy lab to create potion or scrolls or even enhancements of weapons!

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(0)

petrassss

May. 15, 2015

Under rating threshold (show)

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(-3)

dragaodobrasil

May. 15, 2015

Under rating threshold (show)

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(-3)

Phsyco_1

May. 15, 2015

Under rating threshold (show) Not bad for an alpha build. I'm very impressed so far. Quite entertaining and different for an idle game. 4/5 Looking forward to future content updates!

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(1)

khasnod

May. 15, 2015

Under rating threshold (show) Took a couple hours before I figured out I could damage enemies by clicking on them....

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(7)

JuJuBee2006

May. 15, 2015

Under rating threshold (show) Do having multiples of the same skillbook stack? otherwise I have no idea what to do with gold... raids are extremely difficult (need guys around lvl 50 or so) and I have reached what appears to be the final farming stage... But exp is so darn slow compared to how much gold I am getting.

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(0)

Fredinloko

May. 15, 2015

Under rating threshold (show) This game has great potencial!

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(0)

mattman2005

May. 15, 2015

Under rating threshold (show) I'd also like to see an option for manually clicking upgrading. Manual clicking seems to be exactly the same from map to map: 8 clicks for weak archers, 11 clicks for "normal" units, 22 clicks for "strong" archers or stronger versions of the "normal" units, and 33 clicks for heavily armored soldiers or wizards.

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(0)

mattman2005

May. 15, 2015

Under rating threshold (show) There is a lot of potential in this game. I've read and agree with a lot of comments on things people would like to see (better AI, number readability, add/remove items instead of permanent addition). I would like to also point out that the farming levels don't progress as they should; as in, the middle levels are the most difficult with the highest payout, while the early and later levels are easier with little payout. Level progression should be exactly the same as any other game, every sequential level becomes increasingly difficult while giving an increase in the payout (gold + xp) for the player.

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(0)

Loregas

May. 15, 2015

Under rating threshold (show) Can you please set some way to level up more than 1 level? right now i have 190k EP to spend and i don't want to click for every single level up.

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(3)

Isaire

May. 15, 2015

Under rating threshold (show) Because books don't add. If one book gives 20% chance, two books give 36% chance. There's a table on the reddit page somewhere..

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(0)

Revokz

May. 15, 2015

Under rating threshold (show) Why do my guys stop their hitstreak when they have 100% chance? (5 skill books)

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(1)

Freakycrafter

May. 15, 2015

Under rating threshold (show) good game but really needs more content

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(1)

Llorx

May. 15, 2015

Under rating threshold (show) Suggestion: Make gold and XP counters with decimals. like "1.50k" or something instead of "1k and guess the rest" xD

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(5)

del7746775

May. 15, 2015

Under rating threshold (show) and more content is needed

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(1)

del7746775

May. 15, 2015

Under rating threshold (show) need crafting , combining/ upgrading items, I get a lot more books than my raiders can equip but I can't sell them.

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(0)

Llorx

May. 15, 2015

Under rating threshold (show) Suggestion: Set hotkeys to scroll in inventory, so by pressing 1 we can heal and such things.

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(1)

Mamba28

May. 15, 2015

Under rating threshold (show) First time playing it and havint read any comments. So this opinion is strait of dat brain. If it plays while offline 10/10. Very nice 'twist' to the genre. Well done *pats dev on back.*

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(2)

Rafael64

May. 15, 2015

Under rating threshold (show) Suggestion (If this is already planned, please ignore): healthbar or name of unit on map, so we can identify char from raid overview. (maybe relevant only if manual control of units will be possible.)

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(0)

Llorx

May. 15, 2015

Under rating threshold (show) BUG REPORT: (Don't know if has been already reported) When you kill an archer, it stills attacks after being dead. You see an arrow coming from the position where the archer was before dying.

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(3)

mistocheese1

May. 15, 2015

Under rating threshold (show) I'm really loving the feedback from the developer it's already a fun game and I can't wait for the updates!

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(2)

snsdburglars

May. 15, 2015

Under rating threshold (show) Since its an idle game why not make an auto pick up?

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(4)

jiny3631

May. 15, 2015

Under rating threshold (show)

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(-5)

Blackat

May. 15, 2015

Under rating threshold (show) and add status effects icons :)

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(1)

Blackat

May. 15, 2015

Under rating threshold (show) perhaps add shortcuts for usuables ?

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(0)

Snake77ca

May. 15, 2015

Under rating threshold (show) The game has a good start I do hope that the Devs continue building the game.

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(1)

badmp

May. 15, 2015

Under rating threshold (show) mabey add classes and once you hit a cetian lvl you can change to a different class. for example go from priest to either mage or high priest. fighter to knight, archer to ranger

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(1)

badmp

May. 15, 2015

Under rating threshold (show) the auto target needs a little work. they focus on one and will walk across the screen and by pass any that spawn next to them

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(3)

ShotgunWeasel128

May. 15, 2015

Under rating threshold (show) some of those sprites look familiar, hmmm.... Oh, yeah. Overture

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(1)

brenigan

May. 15, 2015

Under rating threshold (show) Autoloot please!

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(4)

dontris

May. 15, 2015

Under rating threshold (show) multiple gear slots would be nice so u can combo gear instead of just having to switch all the time or something just not being worth it really

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(4)

HeavyDuty

May. 15, 2015

Under rating threshold (show) How does one garner Armor & Skill?

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(2)

pirsquared

May. 15, 2015

Under rating threshold (show) Evolutions for our units could be an interesting way to develop more personalized strategies: e.g. Warrior ===> Knight Warrior ===> Paladin Warrior ===> Barbarian

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(2)

tannhat1402

May. 15, 2015

Under rating threshold (show) update please!!! This game is too addictive!

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(1)

SFMB

May. 15, 2015

Under rating threshold (show) Doo skill books stack? Or is it useless to buy more than one per raider?

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(5)

Toxo1

May. 15, 2015

Under rating threshold (show) Well, all my guys are level 90, I've got all the equipment, no new areas or raids... time to move on. But I'll be back some time to see how this progresses, because it's quite enjoyable. :)

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(1)

joelw

May. 15, 2015

Under rating threshold (show) I think the healers should automatically focus on whoever is lowest on hps. It's annoying when someone gets very low and receives no heals until they're forced back to base.

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(6)

ExSane

May. 15, 2015

Under rating threshold (show) The "travelling merchant" shows up randomly at your base. That's where you can spend your gold. You're welcome.

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(3)

Isaire

May. 15, 2015

Under rating threshold (show) Watching the characters run around reminds me a bit of an MMORPG group. Except Leeroy Jenkins is a healer not a paladin..

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(1)

Toxo1

May. 15, 2015

Under rating threshold (show) @godzillabbq - except for the giant dragon that's next? I find those helpful for keeping my healers alive.

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(0)

GravelRoad

May. 15, 2015

Under rating threshold (show) Looks like ranged enemies get to shoot as long as they start their firing animation. Makes a few fire about half a second from beyond the grave. Does dmg. But this is an amazing alpha! Nice work

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(1)

darklh1

May. 15, 2015

Under rating threshold (show) Can NOT LOADING .... O M G

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(-1)

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