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why can't i export my save? is it cuz i'm on a mac or using safari? fun game, but not when I need to restart every time :S
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can you make it so I do not have to send all my raiders when i farm? i would like to keep a healer back so that whenever someone dies I can heal them really fast
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Great game! I just wish my characters could pass through each other so my tank which has several more speed upgrades than the rest would actually be able to tank
Over time this will simply be solved with putting more things in the game that cost gold. Right now there are only the skill books, but that will change in the future :)
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Hello devs!
Can you implement the table of how Skill Books work (if you have more than one) into the game? Or something else to see how efficient the Skills Books are? Thanks in advance!
Yeah, eventually there will be a tutorial in the game and in general more information in the user interface about this kind of stuff. In the meantime I'm setting up a simplistic web page that will be found in the developer log that explains some basic game mechanics, and what kind of goals I have with the game. I will prepare this page after I release the update on sunday :)
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It's really nice game but how do "raiders" choose their target? because now they go to some specific target while another monster hits from behind.It would be nice if they like attack the closest target or smthg
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I love the game! great work keep it up a suggestion its will be great to have enhancers for the base maybe faster healing rate at base or an alchemy lab to create potion or scrolls or even enhancements of weapons!
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Fantastic Idea! But I Have Some Ideas , My First Idea Is Why Not More Characters ? And You Can Sell Your Characters For Diffrent Ones / Types.
My Second Idea Is A Rename Option And My Last One Is The Level + Button , Why Cant There Be A Button That Saids " Add 10 Levels " Etc Etc
+ If You Want The Creator To see This!
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Not bad for an alpha build. I'm very impressed so far. Quite entertaining and different for an idle game. 4/5 Looking forward to future content updates!
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Do having multiples of the same skillbook stack? otherwise I have no idea what to do with gold... raids are extremely difficult (need guys around lvl 50 or so) and I have reached what appears to be the final farming stage... But exp is so darn slow compared to how much gold I am getting.
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I'd also like to see an option for manually clicking upgrading. Manual clicking seems to be exactly the same from map to map: 8 clicks for weak archers, 11 clicks for "normal" units, 22 clicks for "strong" archers or stronger versions of the "normal" units, and 33 clicks for heavily armored soldiers or wizards.
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There is a lot of potential in this game. I've read and agree with a lot of comments on things people would like to see (better AI, number readability, add/remove items instead of permanent addition). I would like to also point out that the farming levels don't progress as they should; as in, the middle levels are the most difficult with the highest payout, while the early and later levels are easier with little payout. Level progression should be exactly the same as any other game, every sequential level becomes increasingly difficult while giving an increase in the payout (gold + xp) for the player.
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Can you please set some way to level up more than 1 level? right now i have 190k EP to spend and i don't want to click for every single level up.
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Because books don't add. If one book gives 20% chance, two books give 36% chance. There's a table on the reddit page somewhere..
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First time playing it and havint read any comments. So this opinion is strait of dat brain. If it plays while offline 10/10. Very nice 'twist' to the genre. Well done *pats dev on back.*
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Suggestion (If this is already planned, please ignore): healthbar or name of unit on map, so we can identify char from raid overview. (maybe relevant only if manual control of units will be possible.)
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BUG REPORT: (Don't know if has been already reported) When you kill an archer, it stills attacks after being dead. You see an arrow coming from the position where the archer was before dying.
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mabey add classes and once you hit a cetian lvl you can change to a different class. for example go from priest to either mage or high priest.
fighter to knight, archer to ranger
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the auto target needs a little work. they focus on one and will walk across the screen and by pass any that spawn next to them
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multiple gear slots would be nice so u can combo gear instead of just having to switch all the time or something just not being worth it really
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Evolutions for our units could be an interesting way to develop more personalized strategies:
e.g.
Warrior ===> Knight
Warrior ===> Paladin
Warrior ===> Barbarian
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Well, all my guys are level 90, I've got all the equipment, no new areas or raids... time to move on. But I'll be back some time to see how this progresses, because it's quite enjoyable. :)
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I think the healers should automatically focus on whoever is lowest on hps. It's annoying when someone gets very low and receives no heals until they're forced back to base.
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Watching the characters run around reminds me a bit of an MMORPG group. Except Leeroy Jenkins is a healer not a paladin..
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Looks like ranged enemies get to shoot as long as they start their firing animation. Makes a few fire about half a second from beyond the grave. Does dmg. But this is an amazing alpha! Nice work