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Great game, really enjoying it. But whenever I'm clicking on a monster and the map starts moving around.. that needs to stop.
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I really like the game and it have a good potential. But i noticed some "bug" : Healer don't heal other healer and raider don't attack the nearest monster.
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AI suggestions: When there are knights around, raiders that are not knights should not look for targets, and should instead simply follow the closest knight. When there aren't any knights around, on the raider with the highest health (randomly up tie) is designated "leader" and everyone follows her. When looking for targets, targets should switch if the original target is not yet in range but another monster appears closer than the original. If there are 2 or monsters in range, attack the one with the lowest health.
Another suggestion: reduce store prices. At first I thought they were orders of 10x too high, but now I think they are more like 2x too high too high.
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NOTE TO PLAYERS: Once you have two healers who can heal each other and two damage dealers, that's when the real farming begins.
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Important for next update: Higher Farm lvel -> More Exp and Gold ... PLS D: 2 Exp and 1 Gold overall is not farming... and pls fix the raids I have lv 20 tropps and they had problem in the first raid I know hard but so hard? -.- yet they are lv 25 and I wait for garden... And pls decrease the trader time of the trader and give him more items to trade because the skill books are not many... Can I stack the hitstreak books on them or only ones? Pls answer :D
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Questions about skillbooks: 1] Are they class specific only (and if so can you place them on wrong class, or is that prevented?) and 2] Can you put more than one of the same skill book on a character to double, triple, etc. its effects? Also you may want to start a forum for this game. I think it may need on. Thanks again.
1) Some are class specific for now but you can put all skillbooks on all classes (you can remove them as well using the little x that appears in the skill inventory). So for example, the Hitstreak Skillbook works for all raiders (Priests and Archers as well). The Healstreak passive can be equipped by every raider but it just doesn't do anything for Archers and Warriors because they have no healing abilities (for now). 2) Yes, you can use as many items of the same type as you want and they add to the already existing effects of other Skillbooks. However, how exactly they stack depends on the Skillbook in question, but all of them stack in some way.
There's actually a background song in the game, however if you're using firefox there's a nasty bug that prevents it from playing it for a lot of players. I'm still investigating what causes it, and how to fix it. Stay tuned!
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so there is a major flaw in this game the raiders cant go through each other which is anoying since the healers and archers always end up in front of the knights and they spend forever to push through
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Oddly compelling! I do wish you'd fleshed out more of the mechanics (maybe an earlier shop, better AI for swapping to closer targets and greater "assist allies first" targeting, maybe rangers running away from melee). Looking forward to see what shows up next.
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Hmm, i played a couple hours this morning and just logged in and my save is gone. Did I miss a manual save button? I like the game enough to start over, but no point if it isn't going to save.
That's odd, the game saves automatically every 30 seconds, but you can also manually export a savegame in the options menu on the right (the resulting save files can be imported in principle by every browser, but there are bugs related to that in the current version that will be fixed once the next version is released!). Could you tell me what browser (and what browser version) you are using?
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After a few hours of playing its time for a first conclusion. its a really nice game and has the potential for a really great one. keep on the good work than you can add a donate button that will be used by the players. some hints: i found two small bugs. 1. sometimes a raider will fight versus a death enemy for a while. 2. the cooldown time needs leading zeros for a good looking ;)
last but not least, there is a balancing issue. the reward for killing enemies is the same at every map (tryed it till goblin garden). that makes map 1 to the most effective farming map. thats not like it should be ;)
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so, to my understanding, the merchant randomly appears in your home. im ok with this dynamic but its way too rare. been playing for over 3 hours and have only seen him once. is it for every visit back home there is a chance or is it for every x visits he appears once? will there be an upgrade so he visits more often and with better gear? just a thought. everything else i enjoy though. good work.
I can't disclose the exact mechanics of why and how and when the merchant appears, but I can tell you that he will come more often with the next update! :)
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Wish the AI for your troops was a bit better, why does the archer and cleric need to mash themselves against the enemy to do damage
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I absolutely love this game and the potential it has. I feel like the developer is me from the future that finally learned to code, then created the perfect idle game that is in my head. Thanks! I am really looking forward to future updates!
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*see the party has put two of the three healers at the front in a raid*
*shake head nervously as I can't do anything*
*the two healers get killed*
me: GG get back to base, we'll try again later.
Wut? That's very strange. Can you do me a favor and open the dev console in chrome (the 3 stripes button on the top right -> more tools -> developer tools -> click on console tab) and see if it throws any red colored errors when you try to load the game?
That shouldn't be possible. But if you manage to do it, what could go wrong with 1 tank and 9 healers to heal the tank? Either way a reset button is in the update that I will upload soon.
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Could the healer be less offensive? I would be happier if the healer follows the injured and doesn't attack monsters (only if really necesary.) It should keep distance from those monsters and follow the attackers who go head on. It's often the case now that my healer arrives sooner at the monster, and so will the monster try to kill my healer first.
The healer is actually on a roid rage I can't do anything about it right now. But maybe in the future! I will push a balancing update tomorrow, maybe I'll look at tweaking the healing cooldown a bit so the healers heal more often!
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Nice Idea, but totally ZERO gear on farming and the only way to get gear is raiding and only one single item at a time and a huge cooldown ?
Not cool bro...
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Just tried starting this game, seems like my first raider gets stuck on the way out to farm (still in the base, near the pillars (This happened once), or he freezes after killing the first slime.(This happened many times.)"Call raiders to base." doesn't function when this freeze happens. Refreshing seems to reset progress and result in a frozen raider after the first slime dies.
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Hmm, had plenty of scrolls/potions drop, but not one bit of actual equipment, are they only offered from the merchant? He only ever has skillbooks for me.
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Import doesn't work on Chrome, and you can't pick up stuff on Firefox.
Plus the balance seems really off, but it's a really good game with a lot of potential.
Yes, an update should arrive within an hour or two, depending on how fast Kongregate clears the server side cache. The update is already ready and I will upload it soon! And I'm glad you see potential in the game!
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After a few seconds of farming, the character freezes and I can't do anything in the game. Please fix this as soon as you can.
Could you tell me your browser (and the version of the browser)? Maybe also the device you're playing on (operating system, CPU, etc.)? Seems some people get this issue, but I haven't been able to reproduce it yet.
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Well, I've been on this longer than I thought. Everyone at level 30. I'm thinking you should lessen the difficulty a bit.
I hope it's longer than you thought because the game is more fun than you thought, not just because it's too difficult !? :D Either way thanks for the feedback. Tomorrow I will push a balancing update (and within the hour I will push a smaller update that makes Skillbooks a bit cheaper and makes the merchant arrive more often!), so check back soon!
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I remember getting a couple stun spells early on, but didn't get any from a full night of farming the last area, just damage and healing scrolls + potions. Wondering if this is intended because it feels like I'm gonna need stun scrolls to beat that dragon in the 2nd raid. (Fire breath hurts and the cd on the healing scroll is longer than the time between breaths)
If you're referring to the raider teleporting back to base, that is intentional. He will heal up and the go back to farming. This will get much easier over time when you get more raiders. However, if that's not what you're talking about, this is seems like a cruel bug! I will push an update with some fixes and implementations of some common requests I got in the last day, so you can test again and see if its gotten any better!
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@pikolinapl: its possible to win the first dungeon with a lev 20 team. you just need a few heal and stun spells. dont waste them at farming.
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Also there is a link on the screen leading to the game in full screen, but i keep misclicking it and it should be removed
Yes, that's an unfortunate bug which will be removed in the next update (likely tomorrow. But if I'm really fast I will get around today, in a couple of hours)
You should be able to click it so it goes in your inventory (the bag button on the right side of the screen). Another user has also reported not being able to pick up items. Could you tell me what browser you are using (and what version the browser is)?
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Concept is really interesting. Also I see a potential for upgrades in base, like maybe rebirth mechanic giving funds to expand base for boosts. This surely would be an interesting thing. Or maybe just expanding base and buying stuff for gold itself could also do well. Cause I see lots of potential in that base. Like expanding it and making like a building of powerful guild of raiders. That would be really cool.
That's true! Trashing will be implemented soon, but I will also give the player a way to do something different with it other than just throwing it away, just not in the next patch.
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nice game, i gived 4 stars instantly. but one big nerve. whats the reason for the shop to disapear? it takes long enough to get enough gold for items. waiting for random appearing makes no sense.
The current merchant has some lore behind him that you will be able to figure out eventually (there are currently not enough items in the game to give full background on him, but you can already make guesses). There's a reason he goes away and comes back. That being said, when the base upgrading goes live I will probably put in a permanent shop or something and keep the merchant for special items only. Also I will shorten the interals between the merchants visits.