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Since it's an idle game, I was hoping my team would keep fighting when I left or was away. However, as soon as I close the game, my band of warriors immediately returns to base. Is it designed this way, or is this a glitch? THANKS! (just slightly different than most "idle"games)
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Dear pitforest, thank you very much for a wonderful game. It has been playing in the background for quite some time now and I am desperately waiting for some new updates. In fact, my guys are all now level 240 and I have about 405K gold, so when you add new game play, please don't make it too easy :) Thanks in advance!
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yeah..i spent 15 hours on this game on internet explorer and now it wont work..it will work for firefox and chrome and I tried to import my saved game onto both of those and wont work
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it feels to easy to get the raiders, maybe make it so you need to add some raider specific upgrades to the fort first?
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ooh, or if that's hard or you don't like it, maybe add one more farm level with a normal farm level amount of mobs in like 4-10 sections that you could make the team split up for
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I exported the game onto my computer..now when my game was deleted since there are no online saves..how do i import that saved game?
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Where is this "inventory" and these "items" the dev log is talking about? What benefit is there to farming later are when they're just harder and don't give any additional benefit? Why do tougher monsters routinely give less xp than easier ones? What are these things I'm clicking that appear on the map and then don't seem to do anything? I've bought the healstreak ability. I think. Does it just automatically apply to everyone, or do I need to apply it to somebody? How would I know? Why can't I see purchased effects anywhere? Why do I have to cycle through all my farm ares rather than just choosing one? Why bother send raiders to farm maps when I can gain gold/xp faster by clicking on them with nobody there? This game feels so unfinished.
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Keep it up, devs, I come back to check for more content/updates every day. You're doing amazing with this game and the bugfixes/features so far.
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I get to the game and almost everything is blank..i can see the game just not the options like " go farming" and I also cant see the players on the side to tell how much xp for leveling. why is half of this game all of the sudden blank
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3.rd raid is working as it's meant. I mean, the basic of the raid is that there is the yellow tank, and 2 support boss, who deal most of the dmg (and heal maybe?), and after I beat the tank, I can go for the supports, who will give the item. BUT right now, the multi-shot archers take out the 2 support boss under 5 sec, I get the item, and after that I kill the tank under 1-2 minutes IF i am capable of killing him at all. So I can get the reward without beating the raid at all. If I am right, and its supposed to work on the upper way, then a good solution would be that the supports would be invulnerable/get a shield/damage reduction till the tank is killed, OR the tank should be a healer, so he won't heal himself (like our healers), but he will keep alive the damage-dealer supports until he himself is executed.
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If it helps, I only have lag problems when I build the "gatling archer", and it's perfectly possible to go through all the raids without him.
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The healer are so stupid with their healing... They only heal certan people over and over when they are all being hit at once. Which means the rest die while they only heal the same 3 people over and over.
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Confirmation dialogs for things like "Cancel Raid" and such. I accidentally clicked out of a raid right before the last boss.
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Would be great if u could combine Skillbocks. Like: Level 1 Skillboock: Multishot 10%. 2x Level 1 = Level 2 with 15%. 2x Level 2 = Level 3 with 20% and so on, or capped by 3-5.
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@Aclahayr: add to Your item list, that 2 Second Stun Scroll drops in Lord's Grave and Graveyard Entrance, Eye of the Gods (sets raid cooldowns to zero) can be found in Merchant's shop (rare).
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I think you need to do something about the inventory/shop spaces. Maybe add in tabs, instead of just overflowing the space and being unable to access newly gained items.
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ah... I forgot two things... a timer on the merchant if possible and, more importantly, the ability to sell all my little useless knick-knacks for say half price or maybe one third price to the merchant.
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All items I found so far: +50% Attack Sword from Skeleton King, -50% Fire Damage Necklace from Goblin Shaman, 5 second Immortality Stone from Dragon, +50% HP Armor from Red King, 30% Heal All Scroll (anywhere), +5 Physical Damage Scroll (anywhere), Heal lowest HP Raider Potion (Undead? Does not drop in pabalum pit), 2 Second Stun Scroll (so far only in the Lord's Grave)
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I am wondering how skill books stack. Is it each has a 20% chance to go off or once you have five 20% chance skill books it will always happen
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I really really like it. but we should have an option for making our troops spread or stay together, it really bothers me that some healers just run off the group to solo enemies :/ especially in raid, when the healer goes in first
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Got everyone up to level 75 before I noticed enemies DO in fact drop loot. Is there a reason the "Idle Raiders" don't pick the loot up?
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Item related, will we be getting additional slots? If so might I recommend main hand-off hand slots and items, an armor slot, and one or two magic item slots? This would allow for someone to carry a two handed weapon such as a staff of dual-heal, hinthintwinkwink, a bow and quiver, +50% damage bow and poison arrow quiver anyone?, and either a sword and shield or two swords, +50% health and damage or +100% damage both sound useful in the right situation. Regen armor would be especially nice to take off a bit of sting from the clerics deciding they are mages for ten or twenty seconds. That reminds me actually... can you add attacking2 and healing1 to a priority list for the cleric?
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Excellent game. I've beaten what you have now but I'll certainly be back. You don't need to make the maps immobile; just remove the mouse movement and leave the ASWD/Arrow key movement. Being able to pick your ten troops would be nice. Mages that cast arcane shield would be good. And a taunt for the warriors within say three or so *squares* would be a big help. Adding an eleventh slot for a Bard who keeps the party together with the power of song, or something along those lines, would be most welcome.
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i have a probleme.
Leveling some fighter take my XP but doesn't seems to leveling them at all.
no more damage, life or anything.
tried to reload bur doesn't change anything...
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We need faster healing of troops in base, warriors tend to die fast because they keep soloing mobs on the other side of the map and the rest fo the party lives - effect is that they need to heal themselves in base VERY slow (on higher levels)
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looks great, would love to see more customization for the base and the heroes.
Maybe some tactics for the heroes to manipulate their behavior, like focus on healing or looting while loosing some specs like dps and healing power
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So where is this rare item? I have my fighter at lvl 200, 300k gold in the bank and no sight of this rare item. Beat each raid at least 30+ times but no rare drop.
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The best place to farm xp and gold is the Goblin Garden : Tiny so that take less time to go to the nearest monster and they give 4 XP per kill (if it's not the higest, it's not far).
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Minor suggestion that requires very little effort to fix: Could you please add a settings option for the double-click activate item feature? I managed to doubleclick the 5 sec immunity item and wasted it by accident. If i could toggle off the feature i would avoid these things which easily can happen on touchpad :)
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plz make it so we can put more equipment on our raiders it doesent make sence that you only can equip one when you have a chestplane a sword and a necklace :/