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Comments for Idle Raiders

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zombienationz

May. 12, 2015

Under rating threshold (show) when raiding the highest speed guy = tank lol so throw some boots on a guy and level him up real high and gg long as u can survive the aoe going on. a map with an overwhelming amount of mobs for farming would be amazing imo

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(1)

imoffg

May. 12, 2015

Under rating threshold (show) is there a reason that i can't advance past pabulum pit? everyone is at level 20 and ive been sitting on this level for a few hours.

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(1)

MatukasLT

May. 12, 2015

Under rating threshold (show) Even though content is minimal I find this quite addicting, idk why :P

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(2)

pkerjock

May. 12, 2015

Under rating threshold (show) Played for 3 days and got my raiders all to 70/65. Kinda bored as of now but will return now and then for the updates.

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(0)

Killersmail

May. 12, 2015

Under rating threshold (show) This game is nice proof of concept, That non controlable minions are still fun to play with and getting those items you need from raiding dungeons in 8bit style is still fun. I hope you implement better shop soon so i can buy some weapons and armor :D. So on and so forth its realy great game. keep up the good work.

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(2)

xxLegione

May. 12, 2015

Under rating threshold (show) why i can't go after pabulu pit?

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(0)

PlatedSlagwurm

May. 12, 2015

Under rating threshold (show) I really would like to see more loot and especially crafting. Everybody loves loot, DPS, loot, skill trees, loot and loot that gives DPS. And craftale items. And loot. :3

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(3)

Mozai

May. 12, 2015

Under rating threshold (show) Put the current version number in the 'Options' interface, so people know if they're using the hotfix, or the hotfix-of-the-hotfix.

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(0)

SporoS

May. 12, 2015

Under rating threshold (show) Great game , i play it for 10 hours and i like it a lot.. 1 question tho .. can u stack books ? i mean the heal strike if i have 5-6 the chance go to 50%-60% ? Also can u change the heal priority ? as far as i can see right now the heal target is ONLY if the raider take hit i had a raider for 20-30 min with 3 hp :O and no1 heal him and they heal my tanks with 1k+ hp :/ thats kind of annoying .. can we have an option to heal the less %hp target or the most agro or something plz... ?

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(3)

AelitaX

May. 12, 2015

Under rating threshold (show) Goblin maps are quite harder than the later maps...

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(0)

Alsee

May. 12, 2015

Under rating threshold (show) A permanent store should be HIGH PRIORITY. It was getting very frustrating piling up over 7k gold with no visible indication I would ever be able to spend it. And once I did find a merchant he had a single item for 500, and again I'm frustrated wondering if and when I'll ever be able to spend my gold again.

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(3)

DragonRyu

May. 12, 2015

Under rating threshold (show) minor bug: i have two guys with the same name =P

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(3)

tdress777

May. 12, 2015

Under rating threshold (show) Do healstreaks count as hitstreaks? I got 52 heals in a row and I'm kinda bummed it doesn't show up on the highscores...

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(1)

GUIGap

May. 12, 2015

Under rating threshold (show) Hey, how can i leave the Pabulum Pit?

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(1)

zampo10

May. 12, 2015

Under rating threshold (show) I'm really bothered by the fact that there is four people with the same name in my team...

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(2)

gangstar59

May. 12, 2015

Under rating threshold (show) great game,I love pixel art it needs some polish but game is just alpha.If you add some merchants special items for sepecific class it will be more fun sorry for my poor english

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(0)

Groundal

May. 12, 2015

Under rating threshold (show) Nice preview ! Not enough content to last more than 30 minutes, so i'll check back in a month :)

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(0)

gordetas1

May. 12, 2015

Under rating threshold (show) It´s very refreshing to see a idle game with more than just numbers representing your progress and even with some strategic features. Good job dude, can´t wait to see this game grow.

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(1)

bbushoven

May. 12, 2015

Under rating threshold (show) Really enjoying the game. I had a couple ideas for you as you continue to develop. Consider setting up the blacksmith to craft items as you mentioned, but maybe create separate miners which have to level up in order to mine better ore to make better items, and then have smithers who you need to level up in order to make the better items. You could have mobs or raid bosses drop plans for the better gear. Also maybe a pond where you can fish which could buff your raiders (like WoW food buffs), and a farm to grow herbs with which you could make short duration potions for raid bosses. You could make a fairly complicated system to add longevity through leveling up different parts of the base/"villagers". Just some ideas I thought of as you consider what you want to make of your game. Really great start so far and looking forward to what else you come up with.

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(2)

mythaa

May. 12, 2015

Under rating threshold (show) I don't get why some scrolls are shining. They're same that others

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(1)

Zanatar

May. 12, 2015

Under rating threshold (show) Sorry.. meant to say.. does anyone know what Pitforest meant by this comment in the Dev's Log? " Remember that farm maps aren't there to be played through once and then discarded. Rather, they should be used to prepare your raiders for raid attempts in between the cooldowns. Because of that, they are balanced in such a way that higher level farm map does not necessarily mean more difficult farm map, and there are various trade-offs when picking farming maps, so there can be good reasons to return to earlier farm levels even when your raiders are of higher level." I have not seen any reason to go back to previous farm map. So I'm not sure what he means by that.

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(1)

Zanatar

May. 12, 2015

Under rating threshold (show) Does anyone know what Pit

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(1)

deinsohni1

May. 12, 2015

Under rating threshold (show) If you want to go for EXP, go to the "Goblin Garden". Its an smal Area and you get 4 EXP per Monster.

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(3)

Us2rugrats

May. 12, 2015

Under rating threshold (show) If your goal is exp, then the desert is a faster place to farm than the pabulum pit, the monsters there are worth more exp.

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(2)

yoelleoy

May. 12, 2015

Under rating threshold (show) One thing I think that should be fixed is when the whole raid is attacking one monster and another one comes from behind, but they ignore it and die, maybe make them attack whatever is damaging

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(0)

Blackhawke

May. 12, 2015

Under rating threshold (show) Clicking on monsters also causes damage

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(20)

xellent81

May. 12, 2015

Under rating threshold (show) Great Game, Could do with a notification when the trader has arrived in the base, also a timer on when he is leaving would be good also. As I was looking at current equipment to see what I needed and then he left before I could bye anything. Other than these it is a great game, looking forward to the next installments

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(6)

HerrSerker

May. 12, 2015

Under rating threshold (show) Better wayfinding than some AAA-RTS games

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(2)

loektheman

May. 12, 2015

Under rating threshold (show) Nice game! Love that its idling combined with adventure/RPG like gameplay, just would like to see better acces to the store, Ive got a lotta money and hardly ever see the shopkeeper

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(2)

Anh13193vip

May. 12, 2015

Under rating threshold (show) the loading still stuck at 94% even with chrome ff or ie

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(-2)

deathBLADE1

May. 12, 2015

Under rating threshold (show) Pabulum pit is the last farm map upvote so people can see

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(2)

deicidehun

May. 12, 2015

Under rating threshold (show) Brilliant game. Can you please make a feature where you can rearrange your inventory, also to sell or drop items?

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(0)

h4rh4r

May. 12, 2015

Under rating threshold (show) Loading a save from an older version causes a bug that prevents you from proceeding. (raid maps and higher maps become inaccessible) Add the fact that game progress gets slower and slower, you need to love torturing yourself to keep playing the game in its current form. 1 star for now.

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(0)

Developer response from pitforest

It doesn't prevent you, because you can just go back to woods map and quickly farm through the farm maps again (shouldn't take more than a couple of minutes). This will unlock raid 1, and from there I guess the progress is pretty clear (even means free raids without cooldown!). Although I agree that the bug is very annoying, and it will be fixed hopefully later tonight.

HerrSerker

May. 12, 2015

Under rating threshold (show) They are not very bright. Especially the bowmen.

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(0)

Noctiferius

May. 12, 2015

Under rating threshold (show) Is "Pabulum Pit" the last station of the farming maps? I cant carry on though I killed loads of enemies there. Please help!

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(3)

Developer response from pitforest

It's the last farm map for now, yes (more content will come later this week). Although be sure not to miss any of the raids!

AelitaX

May. 12, 2015

Under rating threshold (show) Oh i just found an unequip skill button but it's quite small though

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(1)

Suuljin

May. 12, 2015

Under rating threshold (show) I get that the merchant's slowly restocking inventory is a pacing mechanic. Having the inventory reset between sessions is pretty silly though, and turns deliberate pacing into meaningless annoyance. Also, i don't see how having the merchant randomly be unavailable adds anything to the play experience (yeah, moving in and out of your base simulates them restocking their inventory. In practice it's just another inconvenience. Wouldn't be quite as bad if merch inventory didn't reset).

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(6)

nizinika

May. 12, 2015

Under rating threshold (show) Are there only 4 skill books? because i have tons of money and no skills to buy :s

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(0)

Hnarqu

May. 12, 2015

Under rating threshold (show) For those complaining that this game is not an idle game, most games don't work when the browser window is closed. It's idle because you can click them to do something continuously on their own while doing something in another browser window. When you have a car in idle, or neutral, and have it running to play the radio, it will still work, but turn off the car and the radio shuts off for most cars. For most idle games, if you shut it off it will stop, but keeping it running while doing something else fulfills the idle part of the game.

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(0)

Eraphia89

May. 12, 2015

Under rating threshold (show)

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oneshotflinch

May. 12, 2015

Under rating threshold (show) Suggestions: Have a hero that the user can control with mouse clicks and user controlled global spells that do devastating damage that reset after a lengthy period of time - perhaps the time of which would shorten through expensive purchases and rare drops. The hero would level up proportionally to the amount of damage it does. Also it seems kinda silly to have 2 buttons to switch between farm map and base - just make a single toggle button. Also might be cool to have a HUD alert upgrade when merchant is at base.

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(2)

AelitaX

May. 12, 2015

Under rating threshold (show)

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(-4)

hippariheikki

May. 12, 2015

Under rating threshold (show) Do skillbooks buffs stack?

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(1)

Wazzupcrap

May. 12, 2015

Under rating threshold (show) There's a typo in the game, my 3rd archer is called Otto on the left column - yet he's called Mako in the equipment window.

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(0)

Dawnwarrior1422

May. 12, 2015

Under rating threshold (show) Comrades, is there no autocollection of drops in idle (offscreen) mode? if yes - that makes me very sad =(

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(3)

007sparta

May. 12, 2015

Under rating threshold (show) Bought 3 healstreak sills, they never made it to my inventory.

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(-1)

styier

May. 12, 2015

Under rating threshold (show) When importing savedata, I cant see any farm map or raid.

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(0)

deathBLADE1

May. 12, 2015

Under rating threshold (show) Skillbooks do stack but each successful hit or heal that you get lowers the chance of doing it instantley. check the developer log for more info on that

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(4)

yannou38

May. 12, 2015

Under rating threshold (show) suggestion: make the click take 5% of mob health, so you can help your warriors to farm in all maps (don't know if that's already the case). also, make mob in raids unclickable (we don't want them to be easy targets do we?) also, this is a great idle game, not so boring compared to others. maybe you can enhance the IA a bit like if a healer is attacked a warrior try to protect them by taking the aggro

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(-1)

Developer response from pitforest

Yeah, AI will see improvements and other important features in the future. Regarding clicking: Even better, I will enable the player to enhance their abilities, so they can upgrade their click damage. I'm also thinking about giving the player themselves abilities so they can assist their raiders in combat, but I'm not sure at all about that since it changes the nature of the game quite a bit (away from idle / ant in an ant farm simulator)

vovillia

May. 12, 2015

Under rating threshold (show) Does farming work offline?

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(0)

Developer response from pitforest

Not yet, but there will hopefully be a patch soon that includes it. It's not trivial, because the farming in this game isn't a simple "damage per second" mechanic that ticks every second and enables you to quite easily figure out how much you would farm over a period of time offline. In this game there are many other factors, such as raiders needing to move around from mob to mob, healing, having different skills that influence their damage, etc.

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