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1/5. after 5 games you would think they would put some actual effort into some kind of world map. Not that stupid stage select screen.
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I LOVE the Snail Bob games. I'll go back and look for more stars and play the mini games. I just wanted to make it to Level 25. Looking forward to Snail Bob 6. Finding this game made my day. Thanks PITon.
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The ants minigame is too easy. I keep on scoring and raising the remaining time in the clock. Maybe you should raise the difficulty more when the minigame progresses. Anyway 4/5. Good work!
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Great series, this one didn't disappoint. A few small bugs/glitches but nothing series. Enjoyed the mini-games.
4/5 for now, and if the levels get harder and make me think I'll raise it to 5/5.
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Im worried of this game because kong add badges so early in this game... I hope that this game will not be the less played game that have have badges... I guess the most less played game that have badges is Calcudoku Light Vol 1... so if that happen this game will be the worst badged game ever... but I appreciate that the kong make badge in the game so early because it has so high rating but a gameplay of 10,000+ when this game have badges...
It got a badge quickly because it's a good game, it's an easy one to add a badge to, the API works well, and the original planned challenge (Steampunk Tower) was having API issues.
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So the moral of this story is if other people are vying for the person you love, murder them and everything will work out just fine? Alright.
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@Dude9157: snail bob is awesome ALSO: I AM A DWARF AND I'M DIGGING A HOLE! DIGGY DIGGY HOLE! DIGGING A HOLE!!!!!!<<<<<<<<<<<< your so crazy
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For the 1st mini game, there just aren't enough of the red creeps to whack. I whacked every single one yet i still run out of time
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I think my IQ dropped by 60 points, just from trying this out. What a happy-happy-drug-fueled-wonderland nightmare. Like straight out of America’s insanity belt. (Which is *everywhere*.)
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Greate game(s)! I hope my children will enjoy it!
1. On level 8 (with $ bag) you can run away to the left. (Bug.)
2. Aiming in whack-a-mole could be better. (It's hard to do it good though [from development POV]).
3. I hope it's playable by small children: seems to be a little harder to control than some of the previous games. Also, whack-a-mole has a great twist, but it is hard for small children to admire it: game is too fast at that point.
(I did not finish the game yet.)
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k thats crappy setting up clickable banners in the game when you got to click on things to get stars. Which open up other windows didnt like the game to start with now REALLY dont like your games.
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Why is your sponsor always out to kill us? Are you trying to hint at something - a dissatisfaction with them, perhaps?
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A good game! As always, the stars are a fun challenge, but the minigames need some work. The first is reliant on nearly perfect timing and reflexes, while the fourth is highly luck based and often creates situations that are unavoidable death (stalactite, stalagmite, and jellyfish all in one location so escape is physically impossible). Otherwise, a successful sequel and a fun game. I look forward to the next one!
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@alexsant: you do know that you get more time for each one you get right don't you? In other words, you need to hit them fast, not just perfectly. I myself got a score of 490 on my second go.