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this would have been a great game if it didnt lag so much at times, and if i could actually control the pixels. they just do whatever they want no matter how much i click on them
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I'm getting a bit tired of the bugs with forced movement. Way too often a blob of your units ends up pressed against a wall and unable to be selected or moved. Fix that and make the controls a bit better and you got a real good game instead of an average one.
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Game does get pretty difficult. I agree with QuakeZero27. But if i ignore those things its a 4.5/5
Hope to see a good sequel
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Only thing I can say is it would be nice to be able to select your base with a hotkey. Everything else is perfect. All the crying about group selecting units is horrid. That is what makes the game challenging. But trying to pull your base out of a horde of pixels is quite wrong =P
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Game is good so far, but it needs more variety with the pixels (maybe even modular pixel-building?) and i agree with the others that it needs better controlling options
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A game that could have been a good concept but ruined by extremely horrible controls and map scrolling. Kind of shiny though.
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Fairly easy game instead of holding your base back act it as a forward base supplying your troops constantly " A army won't go into battle without their king to lead them "
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level 4 in fair is kinda annoying because the cpu doesn't seem to know how to get into the other rooms.
Otherwise great game
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Dodgeball Challenge map = worst map design ever in the history of any game. Can only be a challenge when it involves skill, not bullshit luck and pretty much anything but skill.
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Beat Level 24 on my first try, just skipped straight to it. Strategy: Sit there and defend yourself as the enemies kill each other off. Then use your huge amassed army to crush the remaining enemies.
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This takes the extremely tired Nano Wars/Phage Wars concept it somehow manages to make it even less fun. It's like playing an RTS where your units only follow your orders for two seconds, then decide to do their own thing. The lack of any precision in the controls leaves this borderline unplayable. 1/5.
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I just can't 1/5 this enough. The game seems not even half finished. Controls are terrible. This is supposed to be RTS?
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"Pixelante hates you"? Well I hate pixelante for making a game with such sloppy controls and then putting a level like this in his game.
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this game sucks, its a great idea, but the creator doesn't have the talent to make a good workign game out of this, thats the feeling i get when i play it, give your idea to a reall game creator so kong users can enjoy a good game. this sucks, 3/5 for great concept
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challenge one; get past "Enter your name" screen SUBMIT SUBMIT oh ok then CLOSE .....why wont anything work? :/ (tried clearing cache, still nothing..)
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The most ridiculous part is how the computer units manage to always force themselves between seemingly impenetrable walls to invade you before you even know they can do that.
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One of the best strategy games I've ever played. Couldn't stop playing until I had completed every level. 5/5! Only fault I can think of is that the scrolling was very slow in the zoomed in levels.
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Implementation of this game is ridiculous .. the pixels don't follow instruction correctly and its extremely frustrating when you just get ganked at the start of a level and have NO hope whatsoever of getting out of it ..
Good concept though ..
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Decent game if it weren't for the scrolling levels. Controlling your pixels in those levels is a pretty horrid experience. It feels like molasses.
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I don't even remotely understand the gameplay mechanics that dictate groups of units merging. Sometimes I want just one unit to go somewhere, and it will pick up other units along the way, even though I gave them seperate orders, etc.
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This is pretty terrible. the controls are unresponsive, lack any semblance of precision, and do not support contolling large amounts of units. half the time when i click somewhere it moves a random unit i've never selected all level, sometimes even my base, and half the time when i click on one of my units it selects a different one or orders my previous target to move to the unit i just clicked on. did you even test this?