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Comments for Understanding Games: Episode 3

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dXtR

Jul. 26, 2007

Under rating threshold (show) while you play by yourself- fun 107'700 :))

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kratoskiller4

Jul. 24, 2007

Under rating threshold (show) like the series(i scored 105,600 on it. :\)

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BobJanova

Jul. 10, 2007

Under rating threshold (show) You should be able to skip the text in explaining the game ... after all you just worked it out yourself so you don't need it explaining in great detail! I scored 108300 on it by the way

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Skwerl

Jul. 09, 2007

Under rating threshold (show) I don't particularly like this one as much as the others.

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DukeofWulf

Jul. 09, 2007

Under rating threshold (show) This one was less interesting, shorter, and yet more drawn out and boring. It took too long to make its point. Humor is a must to keep the viewer's interest, and it was absent here. But I liked the minigame, and the concept behind the series is great.

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sidslayer

Jul. 03, 2007

Under rating threshold (show) its ok

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Qazzie

Jun. 30, 2007

Under rating threshold (show) tok to long to watch the other guy do it and want that gr8

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lucidique

Jun. 29, 2007

Under rating threshold (show) Interesting idea.

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sparkinator

Jun. 26, 2007

Under rating threshold (show) duck (*)<

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francobidanco

Jun. 12, 2007

Under rating threshold (show) The minigame is awesome but the point felt a bit drawn out and laboured in this episode, though. Otherwise great series!

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WarHawkFullAuto

Jun. 11, 2007

Under rating threshold (show) (''..)(..'')(''..)

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stiansan

Jun. 10, 2007

Under rating threshold (show) its good, not as good as the other 2 ive seen, as i like humour ^_^ though it was a nice creation aswell :D

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FanZ26

Jun. 08, 2007

Under rating threshold (show) A bit shorter then the others, but the puzzle game within is interesting and decently challenging.

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bbcversus

Jun. 03, 2007

Under rating threshold (show) A great introduction in games and the way the system works... great job. All of the series.

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markfive05

May. 31, 2007

Under rating threshold (show) i scored 187654 points in that minigame...i want to play it again!

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partypas

May. 27, 2007

Under rating threshold (show) it reminds me of Stephen King’s Cell but it isn’t anyway this game is awsome and so well made.

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B0T0X

May. 10, 2007

Under rating threshold (show) I was just thinking this earlier today!!! I was playing some of the lower-rated games and was thinking to myself "These games aren't even almost intuitive... you stumble through them wondering what each thing represents..." Only one beef... I didn't have too much trouble with the last "game", but it was the least obvious of them all, and you could've made the point that, although intuition should be a large part of any good game, some parts of some games do require short tutorials. Overall, though, great.

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gedece

May. 02, 2007

Under rating threshold (show) Excellent way of demonstrating the concept. Of course, it should be noted that some games just can't be played without a game manual, and some even require handouts to remember all the keys and shortcuts. Sometimes, you can trial and error part of the game, but unless you read the manual and learn you can do something more, you limite yourself to only a part of the game. BTW, this same principle applies to learning almost every computer program, not only games.

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Darkon

Apr. 01, 2007

Under rating threshold (show) Another brilliant one.

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deleteduser

Mar. 31, 2007

Under rating threshold (show) Anyone interested in these kinds of game design principles should read "Trigger Happy." (Forgot the author's name.) It explores these and a ton more issues. Of course, the format is paper based... :-) Great book.

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ririri123

Mar. 31, 2007

Under rating threshold (show) wow........ this is cool........... really cool........ NEED #4!

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deleteduser

Mar. 26, 2007

Under rating threshold (show) A few years ago I started trying to produce computer games and, I have to say, this series would have been very helpful! Pixelate did a great job on this. Can't wait to see the next installment.

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freeprince

Mar. 26, 2007

Under rating threshold (show) entertaining game design I think if you were to put all of the episodes together you could have a pretty good handheld worthy of purchase

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Akira20m

Mar. 26, 2007

Under rating threshold (show) I love games that make you think. I like this version the most so far.

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Robubie

Mar. 25, 2007

Under rating threshold (show) this reminds me of the book everything bad is good for you which states that bassically video games and television and all pop culture is making us smarter.

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Rasui

Mar. 24, 2007

Under rating threshold (show) Nice!

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Michael_P2234

Mar. 24, 2007

Under rating threshold (show) Good information, but I really don't feel like playing 10? different levels of something to understand how annoying it can be to play something before reading the manual first. Plus, if I decided I needed the manual I would go get it.

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KeblerelfKC

Mar. 24, 2007

Under rating threshold (show) I'd like to see the game within this become a stand alone version if one doesn't already exist. :)

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RushedLuncheon

Mar. 24, 2007

Under rating threshold (show) What a fantastic game! If only people beyond so many of the awful film-to-game conversions could play some of these educational offerings and start making some half as much fun as this simple series!

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deleteduser

Mar. 24, 2007

Under rating threshold (show) They should give me a way to skip through some of the really dead boring mini games inside here

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leadxtrem

Mar. 23, 2007

Under rating threshold (show) This might be a useful tool for the new players out there.

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pixelate

Mar. 23, 2007

Under rating threshold (show) @axcho: According to Gee a good video game gives the players information in situations when they actually need them. Compare that to a board game, where you have to read all instructions prior to playing the game. (Or in your NEON game, you have one help screen with a lot of text, but the text is disconnected from the actual game experience.) The information the player needs to learn a game don't necessarily have to be communicated through text, but can also be (and mostly is) done with visual and audio feedback as explained in Episode 2. Make sure you provide enough feedback to the player so he or she understands the meaning and outcome of their actions. It is a good idea to start with a prototype, get user feedback (How did the user play the game? What didn't he or she understand?) and iterate on that prototype.

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Thechampion

Mar. 22, 2007

Under rating threshold (show) Spanis ?????

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Ghede

Mar. 22, 2007

Under rating threshold (show) Fun, but not as hard as advertised. Music was good. Graphics simple, but not ugly. Looking forward to episode 4.

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axcho

Mar. 22, 2007

Under rating threshold (show) Yes, that's a great book! :) But my question was more about how to design a game that will be easy to learn without instructions. I've noticed that many physics-based games, especially my own, suffer from a very difficult learning curve, likely because the developers have spent so much time testing the physics that they forget how hard it is to learn to play in the beginning! Any advice? My own Braids NEON, for example, and the game Hovercrafty are both physics-based games that are way too hard to get the hang of. On the other hand, there are games like Red that are really easy to learn. Why is this?

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NegativeONE

Mar. 21, 2007

Under rating threshold (show) I really like the idea, I just have one small quip with the execution. It seems like the concepts taught are something very inherent that everyone is already aware of. There's a lot to say about formulas in gaming and how they attribute to the game being addictive or enthralling or easy to pick up. But I guess the idea places automatic limits on the scope of the game, and you might lose the casual audience if you went into too abstract a concept. So perhaps it's just right and I'm only speaking as a developer when I say I'd love to see deeper concepts covered. All things considered, good game.

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pixelate

Mar. 21, 2007

Under rating threshold (show) @axcho: I highly recommend the book "What Video Games Have to Teach Us About Learning and Literacy" by James Paul Gee which this episode is mainly based on.

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axcho

Mar. 21, 2007

Under rating threshold (show) Any advice for how to design games that encourage such forms of learning? This episode seemed incomplete.

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pixelate

Mar. 21, 2007

Under rating threshold (show) @imp2: I posted the music thing in the "forums":http://www.kongregate.com/forums/4/topics/109

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Badim

Mar. 21, 2007

Under rating threshold (show) Idea are superior. very funny intro. very like this game.

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deleteduser

Mar. 20, 2007

Under rating threshold (show) Thanks for this series, helps a lot. I'm eager to watch the fourth one.

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IndieFlashArcade

Mar. 20, 2007

Under rating threshold (show) Awesome. Yeah, that's a nice effect with the dynamic music bars. Very professional.

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thecommissar

Mar. 20, 2007

Under rating threshold (show) I love this series -- I'm not really learning anything new, but it's a great reminder of design fundamentals, and the lessons are fun to have in game form.

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Jrat07

Mar. 20, 2007

Under rating threshold (show) that was fun but and the game started out easy but got a lot harder I like :-) oh yeah and the lesson was interesting also

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GeoKureli

Mar. 20, 2007

Under rating threshold (show) how did you make that music thing in the top right corner? it pulses with the music!!

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vynx

Mar. 20, 2007

Under rating threshold (show) As always, very pertinent. :D vGood stuff Pixelate

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clubp

Mar. 20, 2007

Under rating threshold (show) nvmk its hard! the second one at least

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clubp

Mar. 20, 2007

Under rating threshold (show) um its kinda obvious what you have to do for the first game

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Donutmaster

Mar. 20, 2007

Under rating threshold (show) At the end when they ask what have we learned, is it supposed to say "TRAIL and error"? Otherwise, very nice :D

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pixtiz

Mar. 20, 2007

Under rating threshold (show) very nice tutorials and explanations. The game is pretty good too ! good work !

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