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It's not exactly a 'game' game..but it is a game. This is a neat little teaching tool--anyone who doesn't 5 star this doesn't understand a very simple point--this game was made with a neat purpose and it executes it very well...edutainment at its finest 5/5.
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Nice game, 3/5 Stars from me. Only reason it doesn't get higher is because it is too simple. Only a few tips for beating it: copy the image on the left onto the right. If you can't due to unchangeable blocks breaking the pattern, try rotating, doing the mirror image, or the negative (turn green spaces blank and blank spaces green) and you should easily solve all the puzzles.
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I only lost because I didn't realize the level was a mirror image with a 90 degree rotation. But got the badge that's what counts in my book.
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Not a bad game. However, I think it's getting a lot more hype than it deserves. This isn't a negative comment; just pointing out that it's a very simple explanation of something that is sort of common sense, something that doesn't really need an explanation. Yes, pretty much every problem in life can be broken down to 1. Ignorance, 2. Curiosity, 3. Hypothesis, 4. Trial & Error, 5. Understanding. ..So?
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Huh. I commonly don't read game manuals myself, unless there's something I REALLY can't figure out and might need some previously unknown fancy moves...
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Wow! So many of my actions and thoughts I didn't realize I was doing thinking. Now I'm not going to be able to play ANY game without thinking of this one.
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This was great. I just wish more games these days would let me work it out on my own instead of giving me button prompts and invasive popups. Also, JUMP 'N' SHOOT!
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Lol, it's like the ending is showing all the thoughts that were in my head as I was solving it XD Oh wait, it is; It explaining how people do this. Cool then. Great concept and it was fun!
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So for I liked this one the best I was like wait what am i doing and even once I figured it out I had a bit of trouble at first with the last puzzle. keep up the good work.
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This game is not for me b/c I always read the manual before starting a game. XD
If there's one that is (I hate it how some newer games come with a digital manual).
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So (some) games can be played without a manual. That's it? It was a nice demonstration of that, but I was hoping for a contrast. I hear many people complaining about how difficult some game is or how it makes no sense when reading a short manual or doing a simple tutorial would clear those up. I get it how it sort of speaks of skill when you can make a game without a tutorial/manual and teach the player how to play without walls of text, but sometimes it's just necessary. And while it's good to know you can make a game without a manual, I think it would be even more useful to learn about how to make a good manual/tutorial and when is it necessary to have one.
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Power up! Finally after 2 years of playing Kongregate games I have enough power up reward points to get a... keychain? cuss!