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started off with a laugh when it says "How do I adress you?" I think I'll put "with clothes" for now. Havn't played the game yet
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pmsl, the attack systerm is not faulty, Just cause their military says low dosent mean they dont have troops and towers
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A very good concept for a game but everything seems to be very random or very difficult. I sent like 40k soldiers to war and lost them all, EVERYTIME! You have a very good game in the making on your hands.
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Buggy after game ends. No real info on invading forces or espionage that could give info. It's got potential and thanks for keeping it short for now until it's fleshed out. 3/5
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wooow i had 710,185,583 network at end key is to make ton of houses then farms then keep making over and over then get enough taverns after that u get ton militia and raid
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After you click 'new game' (when you finished the old one), you can not click on 'end turn'. You have to reload the page to play again.
Nice game though!
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first sentence rules!
Welcome to your kingdom, King the Allmighty Glorious Famous Strong Sneak Dog That Rules With an Iron Fist, every year, as your advisors, we will present reports...
that just rocks!
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worth developing further... but kind of dry.... and it seems the losses from battles are random. i had 10 archers and lost 40 ???
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This game is broken in a major way....I have found a way to get almost limitless gold. Interesting attempt, but needs some work. 3/5
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the game has a great idea many people have done, if u build on this idea such as a story line, maby difrent type of troops or acualy being able to control troops in battle in sets of ur choice, also i like the building apearing, decent game, it also needs to be longer, gj :)
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I really want to like this... but... reference: everything that hooligan pete said.
Really nice start, but is like... incomplete. Need some kind of deeper story/accomplishment. Nice, though. 4/5
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One final thing. (Sorry.) When there's only one button on the screen that is active...it's "friendly" practice to allow the user to just click anywhere to clear it. This would be particularly handy for the annual turn reports.
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I'd like to see more literal depictions of the things I've bought. Not that it's any big deal since nothing happens in the main window anyway. Some in-line suggestions in the "i" info pane might help explain how things influence each other...like what does a tavern do or how much defense does a tower add? Also, with so little going on in the main screen, why do you have FIVE tabs in the lower section? Why not just open those up above so you can see everything? Finally, I'd like to see more layers of complexity...diplomacy, trade, tech trees and unlockables, you know...the usual stuff!
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I like the premise a lot but it seems like the implementation is a bit weak. Here are some things I'd like to see in a next version: Some indication about the relative strength of an incoming attack (compared to my own defensive strength). After a while I was pumping in hundreds of troops with no sense on whether it was enough or not...or how badly I hurt the invaders. I didn't notice I could raid my neighbors until my second game. (BTW, the end turn button didn't work on my second game for some reason after buying two pikes with my initial $10...maybe you can duplicate it.)
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it doesnt matter at all if youre first or second....but this game isnt working, or making sense or something like that coz....i bought 2 houses and 5 appeared...then i bought 11 houses and one appeared....i wrote this and stopped playing right then but it seems to make no sense as a game
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Sorry Baka, apparently people hate it when other people do that. Stupid, right?......(just because they're too slow to get the first comment themselves)