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Yes no one figured out how to hack the scores yet... so all the scores are legit ATM.. and I hope they stay like that. Sorry about that CS1Energypyre.. yes God steals games and acuses people of stealing games because he didn't get his hands on it first..
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And pkedpker, You don't have under 100 IQ if you can't make it into the high scores. One word: Hackers.
Seriously, the nerve of some people..
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Gods, you just said that because *YOU* steal lots of games and he says so. You don't make games gods, you steal them...
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avatar for pkedpker
pkedpker Developer_icon Levelbug13 Jul. 31, 2008
Belive it or not its not luck based its a IQ test some way. if u cant make it into the all time highscores then you have under 100 IQ.
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That's a lie, stop pretending you have a high IQ, stop hacking to get scores on Indestructotank, go **** yourself.
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I doubt that it is a test of skill. More of a test of endurance on whether you can keep your eyes focused on the damn screen and taking ages to set up your chain. Its possible to get an indefinite chain, I think, but it would take an extremely large amount of time. So I'll vote a 2 for this
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Belive it or not its not luck based its a IQ test some way. if u cant make it into the all time highscores then you have under 100 IQ.
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Once you get a good chain reaction, it's really fun to watch. Still, there's only so much you can do with this. Good execution overall, though.
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hey guys I made game back when I was like 14 years old.. I made this shit with LED's then converted it into a flash game don't write stolen unless you got proof for all you know I coded this shit so stop talking shit.
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It's interesting to look at the patterns that tend to remain....how you tend to get fields of circles all oriented in the same direction.
Not really a game per se, but I like it.
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You idiot... this game was already on Kongregate. I forget the name, but "COCAK":http://cocak.blogspot.com made it a play of the day a few months ago.
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"shanoo Jul. 04, 2008
A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you’ll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn’t contain the perpetuum in the first place"
hmmm i concur... my brain hurts