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Once you get a good chain reaction, it's really fun to watch. Still, there's only so much you can do with this. Good execution overall, though.
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hey guys I made game back when I was like 14 years old.. I made this shit with LED's then converted it into a flash game don't write stolen unless you got proof for all you know I coded this shit so stop talking shit.
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It's interesting to look at the patterns that tend to remain....how you tend to get fields of circles all oriented in the same direction.
Not really a game per se, but I like it.
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You idiot... this game was already on Kongregate. I forget the name, but "COCAK":http://cocak.blogspot.com made it a play of the day a few months ago.
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"shanoo Jul. 04, 2008
A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you’ll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn’t contain the perpetuum in the first place"
hmmm i concur... my brain hurts
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I've also seen this game with the same colours somewhere else. But even if pkedpker isn't the one who originally made this flash game it's still nice to see it on Kongregate.
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Stolen. Seen this a long time ago elsewhere. Even says "Kongregate'd by him" so he just recoded it a bit, not his game. 1/5
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A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you'll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn't contain the perpetuum in the first place
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Hypnotic little thing to watch, and presents an interesting puzzle. Can anyone design a perpetual motion engine with this?
Perhaps a hack/mod that would let you set individual pieces, then start the reaction...sort of like conway
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Woot woot i lined them all up! lulz check it out
http://s315.photobucket.com/albums/ll453/yellowmelon_photo/?action=view¤t=ChainReactionWin.jpg
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eachCell.rot = random(4) * 90;
for (this.rot = this.rot + 90; this.rot > 180; this.rot = this.rot - 360);
and after that a basic collision/connection checker
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interesting, the longer you play the same board, the more of the peices end up facing the same way. id like to see the math behind that
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Yah I'd like to see the scores get pretty high to make the game challenging to get a highscore.. But then agian how did you people find this game lol I just uploaded it 10 minutes ago.. and already 43 people played it.
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haha there is strategy if you move without starting reactions logically then start a massive one..
but yah luck could be your best weapon.