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Comments for Chain Reaction

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CaptainStupid

Jul. 09, 2008

Under rating threshold (show) I got 800 just by clicking at a random spot. No skill involved in this game.

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(0)

koukatsu

Jul. 09, 2008

Under rating threshold (show) 855 without looking where i clicked. D:

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(0)

Tdlob

Jul. 09, 2008

Under rating threshold (show) i love the game but it is aprrently stolen so....

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(0)

AlphaPT

Jul. 09, 2008

Under rating threshold (show) Repost, ence stolen. 1\5 and reported.

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(0)

DaDude9211

Jul. 08, 2008

Under rating threshold (show) Stolen, all he did was add the bottom right text over it.

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(0)

zelzin

Jul. 07, 2008

Under rating threshold (show) 2420 *yawn* Not really a game.

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(0)

Cyngus_Unlimited

Jul. 07, 2008

Under rating threshold (show) 879. Good game 4/5

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(0)

booksnake

Jul. 06, 2008

Under rating threshold (show) Once you get a good chain reaction, it's really fun to watch. Still, there's only so much you can do with this. Good execution overall, though.

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(0)

Punniabi

Jul. 06, 2008

Under rating threshold (show) 2553 legit all scores above me are hacked

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(0)

mooopooo

Jul. 06, 2008

Under rating threshold (show) 2276, but little bit boring

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(0)

Punniabi

Jul. 05, 2008

Under rating threshold (show) best game ever 5/5

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(0)

Rogare

Jul. 05, 2008

Under rating threshold (show) Great! 5/5! I did 2217

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(0)

asmodous

Jul. 05, 2008

Under rating threshold (show) Stolen IDEA but not stolen game. pretty fun I suppose.

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(0)

Popgoestheweezel

Jul. 04, 2008

Under rating threshold (show) AWSOME GAME 5/5 LOVE IT!

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(0)

SilverSonic105

Jul. 04, 2008

Under rating threshold (show) 1937 w00t! this is pretty neat ^_^ 5/5

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(0)

pkedpker

Jul. 04, 2008

Under rating threshold (show) hey guys I made game back when I was like 14 years old.. I made this shit with LED's then converted it into a flash game don't write stolen unless you got proof for all you know I coded this shit so stop talking shit.

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(0)

Absolome

Jul. 04, 2008

Under rating threshold (show) 802

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(0)

OhhhYouKnow

Jul. 04, 2008

Under rating threshold (show) It's interesting to look at the patterns that tend to remain....how you tend to get fields of circles all oriented in the same direction. Not really a game per se, but I like it.

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(0)

Firetaffer

Jul. 04, 2008

Under rating threshold (show) Don't accuse games of being stolen, the guy might've had permission.

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(0)

finferflu

Jul. 04, 2008

Under rating threshold (show) Pretty but useless. Pretty useless? 2/5 only because it's pretty :P

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(0)

Blazian_Pyron

Jul. 04, 2008

Under rating threshold (show) 744. Not bad.

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(0)

Mushyrulez

Jul. 04, 2008

Under rating threshold (show) its stolen, but he only said that he kongregate'd it, not that he made it :/

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(0)

ruination_awaken

Jul. 04, 2008

Under rating threshold (show) 2072

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(0)

valkyrie

Jul. 04, 2008

Under rating threshold (show) I am pretty sure that this game is already on this site.

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(0)

Swedevil

Jul. 04, 2008

Under rating threshold (show) Haha lol 1234 omg addictive and fun 3/5

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(0)

bronson

Jul. 04, 2008

Under rating threshold (show) Now 1339 score. =D

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(0)

ExtremePopcorn

Jul. 04, 2008

Under rating threshold (show) You idiot... this game was already on Kongregate. I forget the name, but "COCAK":http://cocak.blogspot.com made it a play of the day a few months ago.

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(0)

bronson

Jul. 04, 2008

Under rating threshold (show) 1178 =D

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(0)

ChintzierAce

Jul. 04, 2008

Under rating threshold (show) Extremely pointless.

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(0)

uchihajacob

Jul. 04, 2008

Under rating threshold (show) stolen

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(-2)

adamman62

Jul. 04, 2008

Under rating threshold (show) "shanoo Jul. 04, 2008 A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you’ll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn’t contain the perpetuum in the first place" hmmm i concur... my brain hurts

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(0)

Carados

Jul. 04, 2008

Under rating threshold (show) Obv stolen.

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(-2)

Medhat94

Jul. 04, 2008

Under rating threshold (show) 744

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(0)

Sonicstorm

Jul. 04, 2008

Under rating threshold (show) heh, this got boring fast 2/5

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(0)

sener

Jul. 04, 2008

Under rating threshold (show) 734

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(0)

boolean2

Jul. 04, 2008

Under rating threshold (show) I've also seen this game with the same colours somewhere else. But even if pkedpker isn't the one who originally made this flash game it's still nice to see it on Kongregate.

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(0)

Neoxx

Jul. 04, 2008

Under rating threshold (show) Stolen. Seen this a long time ago elsewhere. Even says "Kongregate'd by him" so he just recoded it a bit, not his game. 1/5

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(0)

shanoo

Jul. 04, 2008

Under rating threshold (show) A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you'll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn't contain the perpetuum in the first place

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(0)

reverendsteveii

Jul. 04, 2008

Under rating threshold (show) Hypnotic little thing to watch, and presents an interesting puzzle. Can anyone design a perpetual motion engine with this? Perhaps a hack/mod that would let you set individual pieces, then start the reaction...sort of like conway

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(0)

Bluedragon117

Jul. 03, 2008

Under rating threshold (show) gay. takes just luck. 1/5

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(0)

Yellowmelon

Jul. 03, 2008

Under rating threshold (show) Woot woot i lined them all up! lulz check it out http://s315.photobucket.com/albums/ll453/yellowmelon_photo/?action=view&current=ChainReactionWin.jpg

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(0)

pkedpker

Jul. 03, 2008

Under rating threshold (show) eachCell.rot = random(4) * 90; for (this.rot = this.rot + 90; this.rot > 180; this.rot = this.rot - 360); and after that a basic collision/connection checker

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(0)

adamman62

Jul. 03, 2008

Under rating threshold (show) interesting, the longer you play the same board, the more of the peices end up facing the same way. id like to see the math behind that

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(4)

solider23876

Jul. 03, 2008

Under rating threshold (show) 2285 on first click #1 on hi scores=]

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(0)

pkedpker

Jul. 03, 2008

Under rating threshold (show) Yah I'd like to see the scores get pretty high to make the game challenging to get a highscore.. But then agian how did you people find this game lol I just uploaded it 10 minutes ago.. and already 43 people played it.

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(0)

Leausm

Jul. 03, 2008

Under rating threshold (show) Lol, I got a highscore of 1482 with just one click. Wow.

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(0)

pkedpker

Jul. 03, 2008

Under rating threshold (show) haha there is strategy if you move without starting reactions logically then start a massive one.. but yah luck could be your best weapon.

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(-2)

Darkred11

Jul. 03, 2008

Under rating threshold (show) Hey hi score :)

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(0)

euroalphorn

Jul. 03, 2008

Under rating threshold (show) fun to watch, but I'm not sure how much strategy is here. 3/5

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(-1)

pkedpker

Jul. 03, 2008

Under rating threshold (show) a little game came back to life on kogregate

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(-1)

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