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I recommend adding a survival mode or maybe a battle with randomly generated waves after beating the game. It was so fun that I was sad when I beat all the levels and challenges, but hey, that's a sign that your game was successful!
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Generally good but I hate that all the number hotkeys change after a new spell skill is acquired; I have to retrain my fingers and/or look away from what I'm doing up on the screen!
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After finishing every possible challenge I'm still 2 stars short to maxing every skill tree. I find this mildly disturbing, otherwise great game! 5/5
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Why did the last level have to be a protect the idiots mission? I've completed all of the hard levels except that one.
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Every time I go back to play this game and see that I don't have enough stars for the last upgrade, my OCD alarm begins to buzz! Great game altogether!
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For the challenge with keeping the soldiers alive, just respec into buffing them as much as you can afford. They will proceed to wipe everything out without assistance.
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"We are all that's left of Sir Killian's squad... Our scouts really messed up the enemy outnumbers us a hundred to one!"
Another adventure ruined by stupid people.
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I have to say that I absolutely love the musical score for this game. The menu music in particular is so soothing yet it still manages to be interesting. Also the gameplay is great, I've encountered not a single flaw in the game mechanics and I'm having a blast playing it. All in all a wonderful game. 5/5
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"My survival is vital to the success of the mission! Clearly, the logical course of action is to walk across the wall of traps my team has created to protect me to engage in Melee combat with the vampire lord who is stronger than me!
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Awesome game, the only thing I found frustrating is the implementation of Friendly Fire on the challenge missions where you can't allow warriors to die. Removing clean-up spells like meteor is annoying when you need to do AOE damage but can't risk killing the friendly warriors.
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Level 11 completely broke once the army of bats arrived. Couldn't cast spells at all. Bombardment showed as charged and wouldn't fire off. Level became impossible.
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The hit box for this game is really weird. If you put your cursor right on the enemy, it often misses, if you put it just past the enemy, it still often misses. I'm hitting most the time, but I can't really figure out how to aim better. If it were just that I was bad at the game that would be fine, but I can't figure out where the hitbox is, so I don't even know where I "should" be aiming.
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Really great game, but ran into a couple of glitches. I paused the game by going into the options menu, was away for a bit of time and then I couldn't resume. All that happened when I pressed the button was that the music stopped. In the last fight, at the wave with the trolls, at first I couldn't cast my meteor spells. Then spell cooldowns froze. Then the enemies never stopped arriving. Had fun by spamming curse for a little while then I simply restarted the level and everything was fine.
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"Don't Click! Just hold it down!" You know that you have to click the button before you can hold it down, right? It would be clearer if you said, "Press and hold the mouse button." Although it would be nice if you just had to click the mouse button instead of holding it.
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Warriors should not disappear after a time. Besides not making sense, why would your mages teleport out perfectly healthy fighters? It also means warriors aren't very good, and their upgrades aren't good either.
I've had them disappear on me but with a reload still going on at the worst times. No upgrade points for them.
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Too many of these stages introduce elements that make the stage much easier than they should be. Magic is not an excuse to wipe an enemy formation off the map that could have been an actual challenge for the player. Don't blow up a dense enemy formation as part of the story. Don't drop a random extra weapon onto the battlefield that steamrolls everything. Only the "spellfury" section makes sense because you're getting swarmed with arrow-resistant enemies. This game doesn't challenge the player enough, and for a game where you're using a limited amount of units and abilities to kill hundreds of enemies, that's...not fun.
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There will come times when many high HP/Defense giants enter the fight; by this point you should have bought the passive Archer ability that gives a chance to stun with every hit. It's a good tactic, especially on missions to keep certain numbers of certain units alive, to rapidly rotate between them all to keep the stunned, even though you won't be hitting as much HP away at a time, than to kill one or two and have the rest beat down your mission critical units. Just keep them constantly stunned until skills cool down, while mages take shots at them along with skills like: Any/All Traps, Freeze, Arrow Volley (with poison effect), and Warriors. Curse is a great skill in the last few levels to make enemies/giants turn on each other to keep the giants occupied.
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this game is awesome. When i saw the badge was 1k kills i was expecting to grind for hours. but then i just massacred through 3 levels
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at first, i thought that this game is too difficult until i unlock most of the skill tree and since then, it becomes one of the most fun game i ever played.
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Absolutely fantastic game. The mechanics and gameplay work well, the music is brilliantly catchy, and the graphics are fantastic. Keep up the great work!
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*spoiler* If, in act II, all they want to do is escape, then why don't the mages teleport everyone back to the ship like they do do with the warriors? I know it would cut the story way short, but you seemed like you were trying to explain game mechanics with the story and you missed the teleporting as a run option. Just a heads up to help keep things in mind for other games you make.