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Great game. I loved the story and the entire physics of the game. I would love to see were they head now. Keep up the great work.
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knights are not well made i believe... the cooldown is too long and sometimes enemies can strom to the goal before they can be deployed, and after they are unsummoned you run the risk of insta loosing because they summoning colldown is not up yet. It would be better if the game started with them able to be immediately summoned and having a cooldown equal to their lifetime. its not like i would throw them all into battle without keeping some healed reserves anyway
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Very impressive. Good gameplay, fun story, and I like how a game FINALLY explained how you can just place an explosive in the middle of a legion of enemies without any of them noticing. 10/10
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It was fun, made me 100% it. However, it was a little too easy. I like a game that can throw just a tad bit more into the challenge and hard levels. The normal levels are spot on though!
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Really enjoyed this, simply and entertaining design. Now if you could make a PvP platform for this it would be golden!
Well, it is a solid pve experience. I have no vision on how to make it pvp. Call in your own waves of enemies and shoot down enemy ones? Feel free to share your ideas: platon.sk@gmail.com
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5/5 from the very start where the tutorial level isn't a snooze! Gotta say this game is full of surprises. That gigantic wave, no preparation... the sneeze... haha.
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Great game mate! Reminds me of Kingdom Rush but with less hasssle. The Challanges are quite hard and i cannot ever complete them all. My brain just can't comprehend how to do some of them. Also, PLEASE, for the love of all the gods, remove the friendly fire from abilities in the next game! In some missions you kill your own troops with the damn meteor strikes and you fail. I'm so sick of that Replay button already... NO FRIENDLY FIRE :).
Thank you. GG.
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also idk what yall are talking about when you say "perfectly coded" "runs perfectly" I just had a round where all of my spells froze mid animation and stopped working 2/5 stars from me. overrated game boring
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There are 99 Stars. I finished all normal, challenge and hard waves. But I only have 96/99 Stars. Where are the missing 3?
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My only problem with it id that the numbers gets a bit awkward later on in the game. Could you add an option to change the keyboard controls?
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to beat lvl 12 i have used 6x sniper 1x blue mage 1x red mage. dont put upgrades into maim and break armor skill max rest (you can leave thick fog or new formula for gas trap not up[graded if you dont have enogh stars) use everything you have and the most important dontr use meteorite on your own troops! theyll get less damage battling these few troops than from your spell :D
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I really liked the game, kind of didn't really get the value of the crossbowmen much, especially as the ranger skill tree was unlocked as more shots = better results usually. I kind of wasn't the biggest fan of the Necromancer either though, but it was simply because I liked the better range. Huge fan of all the trap/mines things - I loved building my little fortress o' doom and then allowing an enemy wave to hit it.
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Well, everything is said, but nice words might even be repeated: Nice game. Gameplay well balanced, achievements unlocked during play (no hard grinding), few, but well thought units (think I will even NEED basic archers for the final level....didn't beat it jet ;) upgrades useful, but not overpowered, spells are useful, sometimes needed, but no spamming of all alltimes required, and finally - but VERY important - no penalty for one frickin enemy slipn through. :) Good job.
Only critic: I didn't find the credits jet. Blind old achievement hunter xD
PS: And a dev that cares and even READ comments.
What a gem. ^^
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good game not too easy not too hard nice art styles on this game and the others you should not stop making games if possible
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Just finished the game. I really liked it. I didn't like the disconnect between choosing your units and choosing your skills. I would forget which skills I chose when I was choosing my units and then have to restart since a lot of skills are specific to one type of unit. Mostly though, it was great. I liked how the 3 versions of each lvl weren't just easy, medium, and hard but actually had different goals/limitations.
Perhaps I should add something like "achieved strength" indicator at the deployment screen. It'll show current level of development of the selected soldier.
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Challenging, but not frustrating/enraging. Nice gameplay, graphics, music, interesting challenges, some humor here and there as well as some required strategy - this game does everything right.
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Cool game! The action is great, it's nice to play around with auto and manual targeting, spells are interesting and do have a strategic purpose (which is rare) and finally upgrades are engaging and useful. You nailed it where most of flash strategic game fail. Good work!