Under rating threshold (hideshow)
one more thing for the unit selection, grouping is VERY useful - thanks for adding it - but...screen is small, units are small, please let us group units while the game is paused
Under rating threshold (hideshow)
Relly good game. With story and everything.
But...
why is the display size not scalable.
The game window is so small on a HD Monitor...
Well, it is already implemented in the game, but I disabled this feature for some reasons. There's lots of other work to do for now, but I'll try to reenable it in two weeks.
Under rating threshold (hideshow)
I've only played this game on my labtop and I'm not sure if this is an issue with just my labtop or the game but whenever I play it, the screen is always zoomed in and I don't have the option to zoom out. To fix this, zoom in once, then you can zoom out twice so the game fits the screen.
Under rating threshold (hideshow)
Wow. Your recent updates are exactly what was demanded. Great work in the first place, even better work by listening to the community! Keep up the good work!
Under rating threshold (hideshow)
Exactly what I have been looking for! <3 ! Only thing so far which makes me sad is that I dont have enough time to resurrect all my men... :P
Under rating threshold (hideshow)
I know you're trying to tell a story and all, but I wish there was a little more control over unit selection and reinforcements. It'd totally screw up the balance this time around, but next time it'd be nice to at least -usually- be able to set out the units I want, with a bit more freedom to call for reinforcements.
There are still a lot of little text errors all around- it could use some copy editing. Attack speed is messed up on a few units, and would probably be better give an actual value anyway.
Anyway, fun game so far at a little past the halfway point.
Under rating threshold (hideshow)
on the message draft left, if we do a different difficlty, could we unlock colors for the troops, or earn points for a hero. or a pet even. or not on the pet.
Under rating threshold (hideshow)
Don't know if it is just me but after the game loads and it says who the developer is the screen fades to black as if the game will appear after but then it just stays black. I unfortunately haven't been able to play the game at all. Reloading doesn't help either. It just repeats everything and fades to black again.
Under rating threshold (hideshow)
Great Game!! But it would be nice to see a button that can select a certain type of allied unit (archers, rouges, wizards, cleric and warriors) as a group and please make the clerics heal the lowest hp allied unit.
Under rating threshold (hideshow)
Look, I was having fun until the palace level. You're adding too many damn waves. My soldiers can't survive long enough. There's a difference between challenging and annoying, and after we've survived a pretty damn challenging tenth wave, we shouldn't be subject to an overwhelming eleventh.
Under rating threshold (hideshow)
I want to take a moment to recognize a great game maker. Not only have you made a very fun and interactive game, but you have responded to the comments and have fixed the little bugs in the games. Continue what you are doing and you will have a large support system from your fans.
Under rating threshold (hideshow)
I do not know if this was intentional or not but, on the third level when viewing the hint about the Shaman it says he heals his foes. I'm sure he does. I mean, who wouldn't want the other team winning?
Under rating threshold (hideshow)
I wanted to like this game, but I just don't feel like my actions make any difference to the outcome. Basically, the game comes down to how you allocate upgrades for the upcoming battle because you have almost no control. Targeting enemies is a hassle and typically doesn't work anyway because it seems like my troops never go where I want them to. It definitely lacks the precision I want in a RTS-lite game.
Under rating threshold (hideshow)
A great update, I think, would be the ability to move your troops around into position while the game is paused. Or at least be able to move your troops around while the game is paused before the enemy arrives.
Under rating threshold (hideshow)
There were at least two occasions where an enemy appeared right next to the exit and then simply walked out unchallenged, causing me to lose a life. It would be nice if that didn't happen.
Under rating threshold (hideshow)
About time someone took some lessons from starcraft in unit control in amateur RTS. Not perfect but so far, the best I've played in the flash game genre (better than necronator I say!).
Under rating threshold (hideshow)
Aye, the most annoying thing in this game is that warriors will charge toward the enemy at anytime, even though I kept spamming the button "hold the ground". I don't want to control warriors all the time, since rogue and archers are more important to eliminate enemy more effectively than the warriors itself. Please just make a manual-control option or disable the charge ability. Don't let this game become same as stick war 2, which was terrible at the same option "holding the ground".
Under rating threshold (hideshow)
I really like the concept, but it is a bit too hard to control the units. I've clicked to tell selected units to attack a certain point, but things move around and I end up sending those units to move to that certain point instead of attacking the bad guy there. I wish there were shortcut buttons to select all soldiers or all wizards without having to assign them into groups myself all the time. It might be easier to assign things to groups if I could ctrl+click to add another selection to my current selection instead of having to tell units to move over into a group so that I can select them all at once. It is also a little hard to tell what units are being selected when there are a lot of units in one small area covering the blue circles. Fix the control and I'll give 5/5.
Under rating threshold (hideshow)
may want to auto set the line formations so that units are evenly spaced. that way my priests won't get clumped to one end.
Under rating threshold (hideshow)
I found a bug where on the 5th level. On the skeleton archers, if you engage them too close off of the screen and pull off the unit attacking them, they get stuck halfway on the screen with their sword out. This basically makes you incapable of completing the level.
Under rating threshold (hideshow)
The dev said, "I'll add a hotkey for each unit class. Hope it will solve this problem." I think that will solve a problem nicely!
Under rating threshold (hideshow)
Great game! As daftpunk999 said, it's a shame the harder difficulties give no rewards. Perhaps a different type of star that can be used to unlock alternative cosmetic skins for units?
Under rating threshold (hideshow)
Great game, it tends to start lagging pretty quickly though. One suggestion. Allowing units to be selected and grouped while paused would be very helpful.
Under rating threshold (hideshow)
Really like the game. The micro-managing and the units are great. But they are very hard to control. We need to be able to select all archers/rogues/mages at once with a certain key. This would help a lot during battles. Being able to make make custom groups and set them to hotkeys would be a nice bonus.
:) When I designed the game, all ranged\support units tried to evade melee fights. But then realized that it should be a player's choice when to move them.