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Comments for Royal Warfare

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EPICAW3SOM3

Jul. 09, 2014

Under rating threshold (show) Needs a "Select all warriors" button and same for archer casters rouges, etc. Finding them and grouping them takes way to long

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(2)

Developer response from platon_skedow

Double click on the unit to select all units of it's type :)

sh00td3ad

Jul. 09, 2014

Under rating threshold (show)

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(-3)

franco546

Jul. 09, 2014

Under rating threshold (show) there is 1 problem. i got exactly NOTHING for beating it on nightmare, no bonus of stars, no extra gold for next mision or something like that. what about a letter saying "well done u beated the level on nightmare"

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(-2)

kaiwoklaw

Jul. 09, 2014

Under rating threshold (show) Needs a better control scheme or the ability to give orders while paused.

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(2)

daftpunk999

Jul. 09, 2014

Under rating threshold (show) This is a great game, I just think the star system may need a little work, I think it's real shame to have a harder difficulty but not really reward anyone for playing on it. 5/5!

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(223)

Developer response from platon_skedow

Some time ago people selected harder difficulty for additional challenge and didn't asked for any rewards ) Looks like that times passed away. However, I'm thinking about implementing some sorts of rewards for passing the game on different difficulties without rebalancing current system.

killer2910

Jul. 09, 2014

Under rating threshold (show)

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(-3)

gogeta1414

Jul. 09, 2014

Under rating threshold (show) @kissa3 I don't think it would be fair to give commands while paused. I mean, the game is tagged as "Real-Time Strategy", not as "Turn-Based"

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(5)

TheMadHacker95

Jul. 09, 2014

Under rating threshold (show) a small problem i noticed was after the priest engaged in melee combat if it survived it would be stuck and it wouldn't even use its healing spells.

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(0)

Developer response from platon_skedow

It's a very rare bug. I'm trying to locate and remove it.

hobbler120

Jul. 09, 2014

Under rating threshold (show)

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(-8)

Scherazade

Jul. 09, 2014

Under rating threshold (show) Assigning groups does not work for me. Sadly... would have helped quite a bit.

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(0)

fredowski

Jul. 09, 2014

Under rating threshold (show) Darth Warriors...must be a sith..

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(1)

Developer response from platon_skedow

Not in this galaxy ))

Darwineer

Jul. 09, 2014

Under rating threshold (show) Loading...

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(0)

kissa3

Jul. 09, 2014

Under rating threshold (show) Pause button where you CAN give commands would be a lot of help. When your forces arrive in a heap at the start of the level and the battle is already raging i feel like im sorting laundry while under fire. And if i don't sort the laundry, i'll end up just throwing socks'n'underware into the fray. Both options equally unappealing.

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(15)

slarchak

Jul. 09, 2014

Under rating threshold (show) I've got a glitch here ... i just passed through the first level cinematic, it kinda bugged because the retreat wasn't complete yet and zombies started to attack, then it just automatically win and i now have level 23 completed with 3 stars.

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(1)

Developer response from platon_skedow

Thanks, fixed that.

JackVermicelli

Jul. 09, 2014

Under rating threshold (show) The game needs a tutorial. Also, maybe an explanation why the next level after 1 is 23 (where I got stomped, due to not knowing what I'm doing).

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(3)

Developer response from platon_skedow

Fixed. Thanks for the report! You really helped me!

JackVermicelli

Jul. 09, 2014

Under rating threshold (show) After "beating" level 1 (not doing a thing), why is the next level unlocked 23?

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(1)

TheLowerLight

Jul. 09, 2014

Under rating threshold (show) It's impossible to play with a trackpad. I eventually just got fed up and played the hacked version

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(-2)

Tekha

Jul. 09, 2014

Under rating threshold (show) One nice addition, would be to allow us to set "target priority". Like mages could attack heaviest armor, or archers could focus opponent mages. Selecting units in a big jumble makes micro-managing every unit painful.

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(0)

Developer response from platon_skedow

There is already target priority :) Archers search for enemy archers and casters first, crossbowmen are targeting armoured targets and so on. But sometimes they decide to choose other targets. Also try to use groups to manage your soldiers.

JackVermicelli

Jul. 09, 2014

Under rating threshold (show) What's the point of the first stage? I didn't do a thing, but still got stars for it.

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(1)

Developer response from platon_skedow

It's almost impossible to loose the first level, because player gets second tier soldiers vs weak zombies. The player can freely explore the game mechanics while making any mistakes.

JackVermicelli

Jul. 09, 2014

Under rating threshold (show) "Fierceful"?

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(2)

Hammer60

Jul. 09, 2014

Under rating threshold (show) um....I cant see the whole screen....otherwise I would love this game

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(0)

10george10

Jul. 09, 2014

Under rating threshold (show) ummm.... it wont load

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(-2)

abates98

Jul. 09, 2014

Under rating threshold (show) fast forward...

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(1)

GamerCubed

Jul. 09, 2014

Under rating threshold (show) Can't the priests just pray to God and then just summon a powerfull angel that is going to murder everyone? Or since theres magic,cant the clerics just use a revive spell and bring the dead back alive,like some normal humans??? Like really now.

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(-1)

TheNonoSexual

Jul. 09, 2014

Under rating threshold (show) This feels very much like Hoardes and Lords. Wast his by the same person?

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(1)

Tarrock

Jul. 09, 2014

Under rating threshold (show) Player created formations - something more rts games need to have. Glad this one does.

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(0)

Tumulus

Jul. 09, 2014

Under rating threshold (show) When priests engage in combat and their opponent die they often get stuck and do nothing.

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(0)

KittyKatPowerz

Jul. 09, 2014

Under rating threshold (show) There's a grammar mistake at the very beginning. "These undead didn't asked to be paid,..." should be "These undead didn't ask to be paid,..."

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(1)

Darwineer

Jul. 09, 2014

Under rating threshold (show) Can't see the whole screen in Google Chrome. Wasn't able to "click here" on the very first battle.

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(0)

MostlyJewish

Jul. 09, 2014

Under rating threshold (show) Woe, the death of writing.

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(-1)

omer657

Jul. 09, 2014

Under rating threshold (show) wtf not loading

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(-1)

dstench

Jul. 09, 2014

Under rating threshold (show)

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(-4)

Samji

Jul. 09, 2014

Under rating threshold (show) for goodness sake, majesty is spelt with a J!!!!!!!!!!!!!

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(-2)

Developer response from platon_skedow

Oh thanks, I forgot to proofread the intro dialogues. Fixed!

N4shi

Jul. 09, 2014

Under rating threshold (show) I wish I could make the window bigger. My eyes hurt.

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(2)

dalewj

Jul. 09, 2014

Under rating threshold (show) i wish there was more then just 3 levels to each character. I think more levels possible with more choices would make the game more interesting.

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(1)

Developer response from platon_skedow

Well, it took more than one year to develop it, and it was made by a single man. Adding more characters means more time developing and balancing the game. However, I'll try my best to add more content in the next part. Also, if you have some thoughts on how to improve the game, feel free to drop me a message!

zuzzan

Jul. 09, 2014

Under rating threshold (show) Speed up and it would be nice with an indicator as to how long the incoming wave was..

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(1)

Barragor

Jul. 09, 2014

Under rating threshold (show) It's not bad, but maybe add criteria for getting 3 stars for battles.

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(0)

Developer response from platon_skedow

Yep, I forgot to mention that on victory screen, but there's some information about it in the guidebook. However, I don't remember the exact algorithm, but as far as I remember, you will receive 3 stars if loose less than 3 hearts, 1 star if there's only 1\3 hearts left, and 2 stars in other cases.

MatukasLT

Jul. 09, 2014

Under rating threshold (show) Great game, but I also want an option to take back my talent points by 1, not reseting whole screen.

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(148)

Developer response from platon_skedow

Well, I can add something like the "remove last changes" button, but adding an opportunity to remove stars from abilities... Hey people, do you really need this feature?

mishax

Jul. 09, 2014

Under rating threshold (show) The green and grey hound tip text is switched.

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(0)

Ilumminus

Jul. 09, 2014

Under rating threshold (show) ...and after accidentially reading the instrucions section, I realize most of this is already there. Is that not included in the tutorial or did I just skip it? Anyway, forget my earlier post ;)

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(4)

Developer response from platon_skedow

I spent weeks playtesting it, and without proper controls this game would never be finished :) And even now, after more than one year of development, I'm playing it with pleasure :) Looks like I'll have to find a better way to explain such things to players.

Ilumminus

Jul. 09, 2014

Under rating threshold (show) Already an amazing game, but with some tweaks it really could become one of the best games i´ve played on this site. First, we need a possibility to select all units of a certain type. It can be really hard to arrange your swordsmen when they are all mixed up with mages etc. Second, would be great to be able to arrange units in groups, Age-of-Empires-Style. Third, some increase in AI for the Swordsmen (or a way to control them better). Whats the point of arranging them in formations when they start running around like chickens as soon as the first zombie approaches?

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(0)

pro1004ek

Jul. 09, 2014

Under rating threshold (show)

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(-4)

Muflak

Jul. 09, 2014

Under rating threshold (show) A very well made game! I really liked the fantasy setting and the graphic style. Hail to the king and death to those bloody zombies 5/5

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(565)

LunaBlackheart

Jul. 09, 2014

Under rating threshold (show) it renders the theif mission unwinnable

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(-2)

LunaBlackheart

Jul. 09, 2014

Under rating threshold (show) A good game BUT there is no friggin way to issue orders to specific units and they keep diing when a simple order or two would of saved them. sincei can only select groups of units not all archers but no one else with ease. i have to waste time trying to select those archers accedentally pulling a their of warrior out of position when i tell them to move.

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(-1)

zadzagy

Jul. 09, 2014

Under rating threshold (show) it would be nice to assign groups of attackers to a hotkey. It's hard in the heat of battle to double-click on an entire class to have them do what you want.

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(33)

Developer response from platon_skedow

Select a group of soldiers. Press SHIFT+number to assign a group. You can use numbers from 0 to 9.Press that number again to select that group.

hongfeng

Jul. 09, 2014

Under rating threshold (show)

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(-8)

Antigaprime

Jul. 09, 2014

Under rating threshold (show) "When first groups of zombies and skeletons appeared, they were harmless, walked along, mumbled things. Not all, of course, were happy to see them..." *Implies most people were happy to see their undead grandparents stumbling around*

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(905)

SteliosS10

Jul. 09, 2014

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=iIx4Qf1vo_k

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(-1)

ximil

Jul. 09, 2014

Under rating threshold (show)

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(-6)

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