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Needs a "Select all warriors" button and same for archer casters rouges, etc. Finding them and grouping them takes way to long
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there is 1 problem. i got exactly NOTHING for beating it on nightmare, no bonus of stars, no extra gold for next mision or something like that. what about a letter saying "well done u beated the level on nightmare"
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This is a great game, I just think the star system may need a little work, I think it's real shame to have a harder difficulty but not really reward anyone for playing on it. 5/5!
Some time ago people selected harder difficulty for additional challenge and didn't asked for any rewards ) Looks like that times passed away.
However, I'm thinking about implementing some sorts of rewards for passing the game on different difficulties without rebalancing current system.
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@kissa3 I don't think it would be fair to give commands while paused. I mean, the game is tagged as "Real-Time Strategy", not as "Turn-Based"
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a small problem i noticed was after the priest engaged in melee combat if it survived it would be stuck and it wouldn't even use its healing spells.
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Pause button where you CAN give commands would be a lot of help. When your forces arrive in a heap at the start of the level and the battle is already raging i feel like im sorting laundry while under fire. And if i don't sort the laundry, i'll end up just throwing socks'n'underware into the fray. Both options equally unappealing.
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I've got a glitch here ... i just passed through the first level cinematic, it kinda bugged because the retreat wasn't complete yet and zombies started to attack, then it just automatically win and i now have level 23 completed with 3 stars.
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The game needs a tutorial. Also, maybe an explanation why the next level after 1 is 23 (where I got stomped, due to not knowing what I'm doing).
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One nice addition, would be to allow us to set "target priority". Like mages could attack heaviest armor, or archers could focus opponent mages. Selecting units in a big jumble makes micro-managing every unit painful.
There is already target priority :) Archers search for enemy archers and casters first, crossbowmen are targeting armoured targets and so on. But sometimes they decide to choose other targets. Also try to use groups to manage your soldiers.
It's almost impossible to loose the first level, because player gets second tier soldiers vs weak zombies. The player can freely explore the game mechanics while making any mistakes.
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Can't the priests just pray to God and then just summon a powerfull angel that is going to murder everyone? Or since theres magic,cant the clerics just use a revive spell and bring the dead back alive,like some normal humans??? Like really now.
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There's a grammar mistake at the very beginning. "These undead didn't asked to be paid,..." should be "These undead didn't ask to be paid,..."
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i wish there was more then just 3 levels to each character. I think more levels possible with more choices would make the game more interesting.
Well, it took more than one year to develop it, and it was made by a single man. Adding more characters means more time developing and balancing the game. However, I'll try my best to add more content in the next part. Also, if you have some thoughts on how to improve the game, feel free to drop me a message!
Yep, I forgot to mention that on victory screen, but there's some information about it in the guidebook. However, I don't remember the exact algorithm, but as far as I remember, you will receive 3 stars if loose less than 3 hearts, 1 star if there's only 1\3 hearts left, and 2 stars in other cases.
Well, I can add something like the "remove last changes" button, but adding an opportunity to remove stars from abilities... Hey people, do you really need this feature?
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...and after accidentially reading the instrucions section, I realize most of this is already there. Is that not included in the tutorial or did I just skip it? Anyway, forget my earlier post ;)
I spent weeks playtesting it, and without proper controls this game would never be finished :) And even now, after more than one year of development, I'm playing it with pleasure :) Looks like I'll have to find a better way to explain such things to players.
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Already an amazing game, but with some tweaks it really could become one of the best games i´ve played on this site.
First, we need a possibility to select all units of a certain type. It can be really hard to arrange your swordsmen when they are all mixed up with mages etc.
Second, would be great to be able to arrange units in groups, Age-of-Empires-Style.
Third, some increase in AI for the Swordsmen (or a way to control them better). Whats the point of arranging them in formations when they start running around like chickens as soon as the first zombie approaches?
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A very well made game! I really liked the fantasy setting and the graphic style. Hail to the king and death to those bloody zombies 5/5
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A good game BUT there is no friggin way to issue orders to specific units and they keep diing when a simple order or two would of saved them. sincei can only select groups of units not all archers but no one else with ease. i have to waste time trying to select those archers accedentally pulling a their of warrior out of position when i tell them to move.
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it would be nice to assign groups of attackers to a hotkey. It's hard in the heat of battle to double-click on an entire class to have them do what you want.
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"When first groups of zombies and skeletons appeared, they were harmless, walked along, mumbled things. Not all, of course, were happy to see them..." *Implies most people were happy to see their undead grandparents stumbling around*