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Pretty sweet mechanics for a snake game. Adds a whole new degree of movement and detail from the old. although, the snake should, as mentioned above, follow the path traced by the mouse, not be attached to it. Other than that, short and fun game, 5/5.
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There are 2 problems I see with this game. One is that it takes too long. Make more levels, and make less of it grinding. The other problem is that if you wait long enough, the orbs will subtract some of your effort. When you give us multiple orbs to collect at a time, I expect the ability to pick and choose which ones I go after.
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Great Game ! Beautifull reply of the game '' Snake '' . The game is easy but the hardcore mode is here for that :P . In the hardcore mode, the Shadow Snake can't touch himself with his head ( Like the real game '' Snake '' ) . 5/5 Great Game.
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if your mouse leaves the screen your screwed >.> also... i agree with biel it just doesn't feel like a snake at all.... 3/5
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I liked it. The game had a gentle flow to it, requiring graceful evasion to evade your enemies while gathering enough of the timed light nodes needed to open the little portal.
Easy and relatively fun. Plus the snake looks epic while invincible ^-^
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Well I like this version of Snake. It is a good step from old classic and i love the theme and how all the creatures look (Especially the Snake :D). It really takes good maneuvering. Good Job Playpanic.
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I'd have to say the game's waaay too easy. Like, my cat could probably beat the first level. And he's been dead for a couple months now, too.
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tribal style drawing is the best thing about the game,and the quotes are great too,but if u dont look and think closely the quotes go along the line of the level,over all 4/5
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In snake games the body follows the exact same path as the head, allowing for careful evasion of enemies. In this game, the body always takes a slightly different path, making it very difficult to avoid multiple enemies.
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there's a similar Snake follows the mouse avoider somewhere on the site, name slips me at the moment. Mechanics are the same only atmosphere differs (in the other game it's impossible to dodge everything and it's all chaotic in this you move slowly and carefully to dodge enemies which run a patter.) though I think this is a better made game with less rands, my one issue is that this music makes me want to fall asleep.
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Alright important strategy tip for the stage right before the "boss" you can trigger the little proximity mines without getting hurt if you're fast enough
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I don't understand why hardcore mode is locked to start with. I didn't enjoy the game until about level 10, but it was still too easy. Once I started hardcore, I actually liked the game. I don't think most people who are like me will have that much patience with this game when there are thousands of other games to play on this site. Also, i don't get why some elements, like the "bomb" and the armor were only around in one level. One more thing: I didn't interact with the boss at all. It was pretty much the exact same game. I would have liked to have some sort of gameplay mix-up for the boss rather than just doing the same thing I'd done 15 times only easier.
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Why are you trying to collect objects to make light when your a shadow? Doesn't that mean you're trying to kill yourself?