Under rating threshold (hideshow)
I'll see it again as it is continuously met with positive response but no answer - The more "+" the better a chance of an answer. The world reset system should be more like a skill tree where "hero souls" are spent on global rewards used on the account for all future playthroughs
Some ideas:
1) % Cost decrease
2) % Dps Increase
3) %Gold gain
4) Gain hero "skills" at lower levels
5) Unlock new high level heros
6) Increase % damage increase of hero skills
7) Decrease amount of kills needed to advance between levels [which would go well with the amount increasing from 10 to higher numbers between each boss]
8) decrease Boss hp
etc, etc
Under rating threshold (hideshow)
Man 140+ is a huge grind with our current selection of heroes. That lvl 160 achievement deserves the title achievement
Under rating threshold (hideshow)
Instead of a gold gained in the last 60 seconds, what if you took the average amount of health that the monsters have per level and divided it by the DPS. That would give you the AVG time to kill a monster and then you could take the average amount of money made from the monsters from that level as well and from there take the time divided by the AVG money earned from each monster and you can get a gold per second/minute. I think that would be a much more efficient way to compare gold earned per level.
Under rating threshold (hideshow)
What I would like to see included, are some buttons that raise a hero level more than 1. 5x 10x 20x would be a nice start, or even x50 and x100.
Under rating threshold (hideshow)
Galaxy, the purpose of the lower level heroes being so costly to upgrade is to make it less easy to get 10 hero souls. If the cost scaled properly getting 10 hero souls on a first playthrough would be a joke - Though, I still think the system needs to be more of a skill tree.
Under rating threshold (hideshow)
Please make it so that this game advances when the screen is closed... so tired of leaving this window open to level up...
Under rating threshold (hideshow)
Cost to upgrade heroes after lvl 200 is off balance especially for low level heroes... the upgrade cost/dmg is so off balance that it takes so much to upgrade but only gain so little increase in damage >.< (eg. it takes 7,940U to upgrade lvl 1300 Treebeast but only gaining increase damage from 2,067K to 2,068K)
Under rating threshold (hideshow)
Would it be possible to show on the game screen the each area's low to high gold output per minute/second after you beat that area? Having to go click between that stat menu and another menu can be a bit tiring, due to it not updating without refreshing that menu.
Under rating threshold (hideshow)
Hrm. Significantly weighted toward the latest heroes: At Lv106, my Frostleaf provides 942S of my total 943S DPS or 99.894%.
Under rating threshold (hideshow)
A nice addition might be to have a setting for automatically moving to the next stage when it opens. We would need to be able to toggle this for farming purposes.
Under rating threshold (hideshow)
does using reload on reload, or energize on energize work?
For example using the skill then waiting the cooldown period without using any other skills, and then use it again.
Under rating threshold (hideshow)
For some reason, when you change the quality from low to high, the enemy just disappears (when you click it) until the next one spawns.
Under rating threshold (hideshow)
Could you put the gold per second timer on the hero window screen maybe on the right side of the monster? So we can get a more accurate gold per minute read.
Under rating threshold (hideshow)
Perhaps you could add some way to keep track of any progress made towards getting an achievement? It'd be nice to know how close we are to earning them.
Under rating threshold (hideshow)
An idea to add is to have the prices change real-time with pressing shift/ctrl (within reason though so there's no glitches with rapid fire pressing them) so people can see how much it costs to buy 100 or 10 of something before trying to do those clicks.
Under rating threshold (hideshow)
if there's a sequel planned maybe you could use an exp system to make it more of an rpg rather than a semi-cleverly designed interface idle. it's still essentially the same as others just with the addition of getting gold from fighting creatures then from some enigmatic omnipresent place. pretty awesome until i hit a nice wall where it's impossible to get money without the game open and you can't make enough fast enough to move past that barrier.
Under rating threshold (hideshow)
I've got 70+ achievements, but none of them seem to be taking effect. Most noticely the +250 click dmg upon reset. what gives?
Under rating threshold (hideshow)
Does the "Clickstorm" work with "Golden Clicks"? Like, would that give you 10% of monster total worth 10 times per second(in other words, a 100% worth each second) even if you yourself did not click in that time and just let the "Clickstorm" autoclicker do it for you, or would that just be a waste of the "Golden Clicks" special?
Under rating threshold (hideshow)
There should be tiers added to each achievement added each update. Just to keep it steady for players. Also maybe an achievement for having so many hero souls, and another one for getting so many achievements.
Under rating threshold (hideshow)
Any plans on making a real game with these charatcerS? i find them all real cute plus i like the writing on each of the heroes descriptions.
Under rating threshold (hideshow)
i have received the achievement for getting 2,500 hero levels but i have not received a hero soul . dose anyone know why?
Under rating threshold (hideshow)
Achievements don't give bonus % damage. Also not receiving any bonus for hero souls.
So basically the update took my +22% worldwide gold bonus and gave me nothing in return.
Hope this can be fixed soon.
Under rating threshold (hideshow)
If you had achievements before (like me) and don't have them do anything (like me) go to the wrench icon, select "export" and then "import" and past the data there, you will get the appropriate achievements and the stat boosts each gives :D
Upvote so everyone knows
Under rating threshold (hideshow)
GRR. Everytime I refresh my page (or my browser glitchs and makes the page refresh) I lose save. I am loving this game but losing your save when something glitches and your browser refreshes it self and you lose your save? that's loses a rating and a half 3.5/5
Under rating threshold (hideshow)
Props to an idle done well, ridiculously thorough production values, and a dev that listens to ongoing user comments and suggestions. All we need now is badges.