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The targeting system is still messed up. First: when in doubt opponents should always be highlighted, and not the single gold coins on the ground. This got me killed several times. Second: when I press shit I want to REALLY stand still, and not suddenly dash to a stupid single gold coin.
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Pu*ain z_z c'est vraiment impossible de combattre un gar qui a 20 000potions sans déc c'est vraiment dégueulasse ce système =/ faudrait accepter 1 seul potion par combat ... sinon c'est vrm pas égal z_z
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Since (I'm guessing) 98% of the people that play this game are not going to buy rubies, it would be awesome if we could filter out the ruby-only items in the shop.
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"After next week, energy will ONLY be required in PVP." *Slow claps* well done now I am going to be playing this way more
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As has been very well noted, this is an incredible game. So addicting with a fair sized world and pretty good game play, the obvious downfall being energy required to just.. well.. play the game. It would be amazing if you, Creator, could add a mini-map for those extra big worlds; if we could see how much an item will sell for by hovering over and not having to click; and if we could see how much power a skill is going to use BEFORE we put a point into it (this one is especially important). Early on it feels as though gold is incredibly hard to get, mini-games (as challenges, maybe puzzles?) to get gold would be great! 5/5 since you are in fact updating the game.
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On Aug. 4, the developers told they would remove the energy system "next week". Looks like your weeks are longer than mine !
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So why does the gear you can acquire from beating a level on the highest difficulty seem to be good for like 10 levels below what you need to beat it? Like the prize is a lvl 6 rare weapon that no one will ever use when they are big enough to get it???
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Am I the only one who can't hear a thing even though the sound is on? I know the speakers work. I'm gonna shoot myself, as you can see from my picture. :P
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It would be very convenient to have a bestiary in which we could find item's drop rate or things like that.
And also, even if you have to decrease experience points earned to the end of stage, it would be better if monsters gave us more xp... because having 3 xp by a big one when you need 60 000... quite discouraging.
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I think this game needs a better spread on equipment. How come my monk has to wait four or five levels for equipment to unlock that is class-specific?
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Can we get a better storage system? Will housing provide that? I know, upgrading inventory and stuff, but I don't want to ever give up any of the rare gauntlet items that I end up unlocking!
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The contracts are too hard to get - e.g. by level 15 I've still only found one spit flower seed - despite killing every one I come across; by the time I can actually get any of these, I'll be too high a level to need them.
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..... srysly cornoth are you blind? It has already been fixed maybe you didn't play Cloudstone when the energy system was WAY OUT OF CONTROL so you didn't know the difference of it from now and before....
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@Cornoth the energy system fixing (removal from non-PvP) was actually only announced last week, and the Dev's edited their replied to those message from 1 month ago.
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been over a month since you said you were "fixing" the energy system you havent done it yet for the most part. Way to dissapoint people and ruin the game.
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It would be really cool is there was an in-game dictionary of all the monsters you seen and killed so far and a small description of them. Like if you think so too.
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I suspect you meant the mice are *ravaging* the local farms, rather than *ravishing* them. Unless these are unusually amorous mice. Just sayin'.
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Thus far (just cleared the first island), the game is fun but the out of game prompt to send my fans a message saying I cleared a mission, EVERY SINGLE TIME I CLEAR A MSSION, gets pretty old, pretty quick. If it was so exciting and important that I beat it. I would tell them myself. And if they really cared, I'd've already invited them to the game. But other than that slight annoyance, the game has been 4 star material!
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SOOOO sick of the negative energy glitch! Follow through and remove the energy requirement as promised so those affected by this glitch can play! Changing rating to 1/5 til then
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Awesome game, except I have too much energy. I don't want to be able to play more than once every 3 hours. Please make the energy requirements more strict.
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The resell value on armor and weapons is horrible, example, crimson fury cuirass costs 4500 gold to buy, and only sells for 120? Besides that and the energy system that's being reworked soon, this game is very good! 5/5
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Great game nice graphics compleatly different storry line than anothe game this type ive played the only tihng odd is why do mudballs attack and move?
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On me met des - mais personnellement je justifie pourquoi je dis sa car quelqu'un qui exemple est sur le point de battre sont adversaire, paf! potion puis finalement imaginons l'autre il en a pas bha il perd à cause d'un désavantage sur se thème de potion je sais pas si vous arrivez à saisir se que je cherche a expliquer =s