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i wish the exp rewards were as high as before after completing quests, it will take me forever to lvl up with the quest rewards lowered x10.
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Very good game, except that some rubies items are overpowered a little. If you make the prices lower, more people could buy, and if more people buy, richer you get.If you nerf those overpower items, there would be no perma-rage-quiting players. I like this game a lot, I dont want it to be forgotten!!
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"- Island zone replays now have 20 minute cooldowns to promote zone play variety in light of no energy." So if I replay a zone, then I'm not allowed to replay any other zone for 20 minutes?
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I have just seen a champion flower with the "charge" ability. I guess it is the first time I see a plant running faster than me !
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Nice upgrade. But I still think that spending Kreds (thus, REAL money) should give us more rubies/money. Either that or things cost less rubies/money.
You could easily spend more than 100 dollars (actual money!) to buy rubies and still be missing some to buy equipments, potions and other stuff.
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The Mousekateer's sound they make when they get hit sounds like one of my dog's squeaky toys; he goes nuts whenever I battle any mouse creature.
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Glad that there's no limit on play time like in a lot of other multiplayer games. If you like a game, you should be able to play it whenever.
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this upgrade is awesome. i love that energy is no longer required to do quests. that had been the game's only weak point before so now it's pretty much perfect, imo. great work cloudstone devs!
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another pay to play crap game like running fred. cant get anything without rubies or tons of gold. cant get either without buying them with kreds. you seriously expect me to PAY you????? LOLOLOL.
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It would be good if we would have "collections" card (that way like we have "equipment" and "supplies") and items divided by classes.
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New upgrade is frustrating! I have to play 25 minutes withuot break becouse of bost... I like to playing the same time talking and surfing in the Internet and now I cant...
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Refreshed my game. Lost 2 hours of playtime... Really a big turn off after completing all that progress on gauntlets.
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wow! i spent a week or so playing this game, kinda under the impression that i'd just forget it about eventually, despite it's fun and refreshing gameplay, because of the "casual game energy system" for the single player story line. but that's not the case! they just got rid the energy-currency for the storymode. awesome! definitely 5 stars for this quirky and cute action/RPG that i can play while making phone calls for a political campaign.
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i fully approve of the new update. even after having considered the cooldown for playing a given level it still allows me to play the game constantly. the excessive grind at higher levels was also a big problem that got fixed and im glad to see myself actually get a substantial amount of xp from mobs even if it means less from the actual levels. the increased drop rate of items and gold is nice but the item rate might be a bit high (i got 3 of the sameweapon in 1 run of a gauntlet mission). overall the update was about as good as you can get without adding new content and knowing thatll be coming by the time i need it i upped my rating from 4/5 to 5/5
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Cont. The no timer system was especially better because if I needed a piece of gear a gauntlet gave I could just keep doing the gauntlet until I got the upgrade I needed. Now each gauntlet will take about 2 hours to complete if you count the first completion, and that's just counting the 20 minute timers, completely disregarding the time it takes to actually complete the quest.
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Much as I like the system of not requiring energy, but making us take a 20 minute break between each mission is just... wrong. I don't know about anyone else but once I do a mission I like to do it 5 more times to complete the gauntlet, maybe coming back later if it seemed to drop more crafting items if I needed, but there was still plenty of encouragement for variety even with the energy system because you could advance through levels more quickly if you continuously did new quests rather than grinding old ones.
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Game rated 1 because of the energy. now changed so you can do every map without energy 5 STARSSS!! Thanks You so much for changing it!
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One suggestion allow us to upgrade equipment so if we really like how we look we can just buff up the equipment instead of getting new armour also maybe the upgrades would cost rubies?
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maybe numerical values under opponents' health bars? I can't tell you how many times i've charged at an opponent with red health thinking it'd die immediately and end up finding out its a freaking tank with 500 hp left and that it was a small portion out of its ginormous health. just a thought. + if you agree.
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This game is to complete in most aspects for all these ridiculously obvious missing information problems in the menus and tooltips...I'm almost wondering if the information was removed as a scheme for selling re-specs and inventory slots.
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I've killed several champions but none of them actually dropped anything...is there a progress-point/mission/etc to unlock them dropping spirit shards?
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In PvP I think potions should be disabled for both contenders. It's kind of annoying when the opponent is on his last leg and then he just uses a bunch of health potions.
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why aren't there multiplayer missions that give you rubies because i don't want to have to wait five days to get one to five rubies.
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another major minus. . . pay to play. oh look! nearly everything in the shop costs rubies! but i only have 11. i need more! what??? you want me to PAY you for them????? by any chance are you related to the jerk who wrote running fred?
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major minus: oh look! i am standing next to a single gold coin and there is a large beast eating my face. i shall stop to search the gold coin! meanwhile i take half a million hits to my face. oh look! a mushroom that i need to pick up and a monster wants to eat my face again! i go to fight the beast and proceed instead to search the mushroom.
targeting really sucks.
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Great game! altough i'd like to see some sort of bestiary in the future, and the ability to auction things with other players. Many people find it a waste to throw items they can't use properly away.
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Read the news before saying anything else on pay to win guys... energy will be removed from missions, so zip it already..
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its not pay to win its meant to be that people spend a little bit so they have a little bit more strenght but some people have money to waste and lives to pretend exist so they buy the best stuff no matter .really you see what ppl in arena are wearing so you can see the basic strenght to some amount just not specifically but they could make that you see the stats of the person