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wish there was a way to get skill points without always having to level up or even get more than 1 skill point at a time.
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looks like there are other lvls on glaciella island that wont load, even some zones inside missions dont load. dunno about other islands or other peoples, but it seems to be always the same zones that bugs, not random ones
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what the... fix this... when I tried to produce my radishes... it was like i was wanting to produce wood! It said 8 radishes for 192.... fix it plz
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Can someone explain to me why I, as a mage, don't start with maximum mana? It is my livelihood to throw flaming bats and squid-toting pillars of ice at folks, but I don't start missions with full magicka. I start with less than half! Sure I have a skill that heals maybe... 20% of my full power, but when my survival relies on my ability to burn things with a glance, and many missions start you IMMEDIATELY in the fray, I really need full mana at start. I can understand how it'd be unfair for things like PvP, but for story missions, it can doom me right off the bat in higher stages of play. If the reasoning for this initial lack of mana is indeed due to PvP, is it possible to set one's mana to that lower stage for PvP alone? + if you think this is a good idea, PM me if you may have better reasoning, please, I genuinely would love to hear.
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How about, when we are opening treasure chests, the bloops and such wouldn't be able to attack us? And when will you guys put in checkpoints, so when we defeat the queen bloop, we aren't dead from the bloops before we can get our treasure?
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Could it be possible to put pets at your house so you can keep them without taking up your inventory...then you could keep you pets!
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DESPERATELY needs a weapon swap option. Just so melee classes can switch in a wand or staff real quick to help deal with out-of-range enemies.
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Pretty Good, but it would be a lot more fun if there were more classes (wizard, fighter, etc.), we earned more skill points, and it would explain more about the story than just sending you off to do silly mini games when you dont even know what is going on.
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they should implement trading in this game
so that players can share their stuff with others who cant get it
and i bet this will change alot
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I can understand making some farmed components take a lot of farming (such as Bear Pears), to encourage people to blow a few rubies filling in their shoppings lists and such, but non-ruby gear from limited sources needs to be slightly less rare. case in point: I'm unable to complete either level 30 Leafy set because Spiral Peak and Messy Mess Area won't drop one part and Gerbeels won't drop another. This is getting silly... stuff is so rare that we can't enjoy a lot of it before we're too high level.
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seriously needs more inventory spaces i got rid of two things and it says still have the same amount and all of my equipment I need...unless I get rid of my pet which i earned.
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seriously needs more inventory spaces i got rid of two things and it says still have the same amount and all of my equipment i need!!!
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From the PvP, I've basically gotten the picture that anyone who isn't a monk facing a monk is basically screwed. I was facing someone in a match, and I must've done something like 4x his HP in damage, but he just kept constantly healing, and I was doomed.
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The Ancient Arena is the best place to level in the earlier game. I'm not in the later game so I can't speak for it, but at 24 it is the single best place to earn fast xp that I can find. It's all about reading your opponent's gear to choose one you can handle, then just responding to what they can do. As a crit monk with haste, healbomb and mass heal, I just run around wizards till they run out of power then haste, run in, and spam Hbomb and MH. Warriors, I engage, but try to time earth wave and move before it, then engage and spam Hbomb and MH. Watch out for monks, hybrids with healbomb and anyone with Express Karma! Use jelly juice, not healing/power potions, as the latter are much more rare and JJ restores power too!