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Never been a fan of "energy" systems in games when it limits play, but that's been fixed up by the looks of things. Good graphics and music (repetitive though easily turned off) sounds are good, too. Not bad gameplay for how basic the game really is at its core. Well done overall, not 5/5 material but awfully close. Keep up the good work.
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The games simple and well designed with a nice artistic touch. Unfortunately it's incredibly generic without a touch of creativity. On top of that combat (which is about 90% of the game) is embarrassingly easy with no skill or strategy involved, making it pointless and boring. The actual differences between the different skill trees is small considering their mostly just attack and stat bonus abilities. The pay to play options make me worried about anybody who actually spends money on upping his energy just so he can play a mediocre game for an extra hour. The energy system does nothing except force players to not play your game, which seems contradictory to the point of it's existence. All in all I think it deserves 3 stars.
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if you give us quests to complete that take ALOT of different items its totally unfair to restrict us so much with space. Either Get rid of the cost for rubies for more backpack space (change it to gold even) or make quest items not take up space in your backpack.
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There really should be a trading system between players. Half of the time the stuff I drop I don't want, and instead of selling them to the store I'd rather sell them to a player who'd pay more or trade them for another item I actually want.
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Why was Bastion cheaply ripped off and turned into a flash game with a complete ignorance of what made Bastion great. Instead of a decent story they've stolen simple mechanics and parts from its plot with much of its artistic touch. This seems like much more than simple influence, I'd say its near full plagiarism.
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We should be able to do a mission/dungeon with 2 or 3 people. So it wont be too easy, u should buff the monsters hp by 3x or 2x or maybe make twice as many monsters. :)
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Don't care for the fact that you have to pay for kreds to get better equipment, etc. I'm at level 4 but I doubt I'll play any more.
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omg the tutorial is pissin me off so much, let me click what i wanna click >.< wont let u click anything that it doesnt want u to >.<
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Please take the time to hit + on my comment if you agree that any energy-based, pay-to-win concept games should be completely banned from Kongregate. These games originated with Facebook and if they continue to profit all flash games will be replaced with these terrible games.
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"DEVELOPER RESPONSE FROM NEXONCLS
Thanks for the feedback! We've recently lowered all Zone unlock costs to 4 energy, down from 10. So your energy should last quite a while now."
Not really, the energy system is a real turn off for this game, I'd be more willing to go in depth without it, but you can't get into a game that takes that long, perhaps if you limited the pvp but not the actual quest line, but at the end of the day it's your product, so yeah, guess we'll just have to get used to an extremely annoying energy system.
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I don't think the pants that you start with add anything to your stats, sooo... go into the inventory and "unequip" them. Makes the game more fun!
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Pay-to-win cash grab. Nice graphics -- Bastion-like -- but the game is far simpler. I bought Bastion for $5, and that's a brilliant game. Why would I pay here?
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Maybe the energy system wouldn't be so bad if It completely refilled with each level, that way you could play a while in the beginning and it starts to get harder the higher you go.
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i agree with every1 here, the energy system is sort of a waste. in fact it doesnt help u get more pl to play cuz when it runs out they wud just leave. So y use energy to ruin the game?
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Oh, just what I wanted, another Facebook style game that uses energy as a way to keep you coming back. Well good luck on getting me to come back because I won't be coming back if this shit system keeps being used.
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Disappoint. All I hear about this is 'Crappy Energy Bar System' which completely nullifies the 'Action RPG' system and I haven't even played it yet because it just refuses to load for me. Maybe it's already dead! WooT
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Maybe... Instead of looking for faster ways to regenerate energy, how about... NOT DOING AN ENERGY SYSTEM. NOBODY likes energy systems. NOBODY.
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Uuuh, a new game made it to frontpage! I´m excited to see what this might be... aand it´s another kred-based multiplayer we´re somehow supposed to care about although they´re released about twice a week...
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Seriously? I won't vote 1 star, because this is the most original "one hour to play three minutes" game I've seen. Still, only two stars.
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Take out health potions in arenas!!!! they are no fair ! I don't know if you allow them for money income or something ... but if someone has 500 health potions then win 100%
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The inventory space is getting REALLY annoying. You need to sell good stuff just to fill it with crafting items or potions. But you need gems to upgrade the slots. I was thinking that the inventory upgrades should be gems or cash to make it easier to carry more things.
Also, can there be like a messaging board for the arena, like if someone beat you, you can get revenge on them