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"DEVELOPER RESPONSE FROM NEXONCLS
Thanks for the feedback! We've recently lowered all Zone unlock costs to 4 energy, down from 10. So your energy should last quite a while now."
Not really, the energy system is a real turn off for this game, I'd be more willing to go in depth without it, but you can't get into a game that takes that long, perhaps if you limited the pvp but not the actual quest line, but at the end of the day it's your product, so yeah, guess we'll just have to get used to an extremely annoying energy system.
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I don't think the pants that you start with add anything to your stats, sooo... go into the inventory and "unequip" them. Makes the game more fun!
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Pay-to-win cash grab. Nice graphics -- Bastion-like -- but the game is far simpler. I bought Bastion for $5, and that's a brilliant game. Why would I pay here?
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Maybe the energy system wouldn't be so bad if It completely refilled with each level, that way you could play a while in the beginning and it starts to get harder the higher you go.
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i agree with every1 here, the energy system is sort of a waste. in fact it doesnt help u get more pl to play cuz when it runs out they wud just leave. So y use energy to ruin the game?
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Oh, just what I wanted, another Facebook style game that uses energy as a way to keep you coming back. Well good luck on getting me to come back because I won't be coming back if this shit system keeps being used.
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Disappoint. All I hear about this is 'Crappy Energy Bar System' which completely nullifies the 'Action RPG' system and I haven't even played it yet because it just refuses to load for me. Maybe it's already dead! WooT
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Maybe... Instead of looking for faster ways to regenerate energy, how about... NOT DOING AN ENERGY SYSTEM. NOBODY likes energy systems. NOBODY.
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Uuuh, a new game made it to frontpage! I´m excited to see what this might be... aand it´s another kred-based multiplayer we´re somehow supposed to care about although they´re released about twice a week...
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Seriously? I won't vote 1 star, because this is the most original "one hour to play three minutes" game I've seen. Still, only two stars.
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Take out health potions in arenas!!!! they are no fair ! I don't know if you allow them for money income or something ... but if someone has 500 health potions then win 100%
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The inventory space is getting REALLY annoying. You need to sell good stuff just to fill it with crafting items or potions. But you need gems to upgrade the slots. I was thinking that the inventory upgrades should be gems or cash to make it easier to carry more things.
Also, can there be like a messaging board for the arena, like if someone beat you, you can get revenge on them
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I love this game! But I think instead of doing one of the five same prizes for the days why not do roulette wheel to keep things fresh every day.
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@Kolimanien it's not as easy as you'd think, live pvp would require both players to be online in the same time and there are ladder restrictions, so you can't pvp anyone in the game, just someone who has similar amount of points as you. The same thing stys for co-op. It would be highly unreliable and you really couldn't spawn anyone when you need.
Obviously it would be nice to have real pvp/co-op, but it's not as simple as you make it.
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why is it called a mulitplayer game when you cant even pvp against real people? i mean you can only summon a friends KI and play against other people controled by KI. you managed to make a real time interaction in the flying pig tavern. is it realy that hard to do it in the other parts of the game?
if yes i apologize.
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would be neat to have a trading system on the flying pig :) also the energy system... still kinda slow after update.... works but.. yeh... you guys could have some energy upgrading stones like the inventory.. so that one could have some more then 30...
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Why the hell do people think im gonna use MONEY on a freaking flash game with no real value t PVP fr its really PVE against people who do buy with MONEY and get overpowered as SHIT!!
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there's gonna have to be a point in time where you're gonna have to add more quick slots. The higher the lvl caps the more skills that people are going to be able to unlock.
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either increase the amount of rubies you get for kreds or decrease the amuont of rubies items need. most items cost 120 rubies, which equals about 120 kreds, which equals just about 10-20 dollars. now for a WHOLE set that's approximately $60-100 (if your a monk) or $80-120 (for warrior and sorcerer(with shield)). that is way ridiculous to spend on some game. either make it cheaper to buy equipment or rubies, or at LEAST make some sales every now and then. + if you agree.
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maybe increase amount of rubies on the 5th day from 5-10? it seems reasonable. you really can't do anything with 1 ruby.
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Will all of you cut the freaking whining about it being pay-to-win. DON'T LOOK AT PAY-TO-WIN GAMES AS PVP GAMES. Deny the offers of paying ridiculous amount for a flash game and play some PvE. Don't hate on the people who spend money as it is a game with hours upon hours of gameplay. The author deserves money for it. Not to mention if you "pay-to-win" the PvP is more than likely enjoyable. So either don't play the game, spend money on it, or shut up. Oh and btw i didn't spend money on this because i think that i have more important things to spend money on rather than a flash game that i''ll probably no revisit more than 2 or 3 times.
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i kind of understand the energy system, but i think energy should regain faster while you are not playing. + if you agree
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Cool, but I have some suggestion, firstly, can you let us hide our "back" equipment like we can with the "head" equipment. I don't know, but seeing a cute pair of wings sticking out of my monk's back kind of detracts from the overall impression you have of it. And secondly, perhaps decrease the amount of spirit shards needed to fund a Stone to 100, because for every group of champions fought you gain about 5-10 shards, and hitting 200 to get a permanent +1 in whatever stat seems kind of an unworthwhile venture.