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I played up until the game demanded that I pay 50 rubies if I wanted to change my name *in the character creation screen*...... ok, that is excessive. Yes I read the thing where it said that my first name-change only was free, but I figured that would let me change it more than once while I was creating my character. Now I see why people hate Nexon, even though I have been charmed by and enjoyed The Grinns Tale.
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The fact that you have to join a guild in order to get the hard badge is bad enough, but since really no-one accepts members, players are pretty much forced to spend rubies to make a guild and get the hard badge. You have made (bribed) the first hard badge on Kong that people actually have to pay in order to get. 1/5
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The recommended levels are completely off once you get into your teens. On some levels that are 3-4 levels above me, I have absolutely no problem. On others that are 1-2 below me, even with a bunch of potions I can't make it past 2/3 of the way (I'm looking at you snow levels...). Please improve the recommendations.
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pvp is redicolous as long those expensive potions r able zu be used. so not the stronger wins. the one whith the best potion wins. way to expensive to win ich such a figth
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what the hell happened to your servers? I played this game awhile ago and liked it a bit, but now I have normal enemies or players randomly jumping behind me when I click on them, making spells constantly miss for no apparent reason.
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I got a suggestion... I think the Potion usage at PvP should be disabled, or at least Limited... Personally, i think its pretty stupid to keep losing at PvP, with the same thing ALL the day, just because the Enemy haves "Practically" infinite items just for being an NPC at the same time...
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The item system is lacking in so many ways.
-First, if you want an item limit, make it reasonable, i got to lvl 4 before it filled completely.
-Second, equipped gear shouldn't show in the inventory annd you should be able to sort shop items in some way or another.
-Third, if one cannot use filters to sort their inventory effectively, let us move the items around and sort it ourselves.
Thank you for noticing and/or considering it.
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Arcane Rift in short blurbs:
-Ya needz a guild.
-Player must be level 10 or higher.
-You get buffs or debuffs before starting a floor.
-The first floor (F1) has level 11 mobs.
-The floors get harder w/ higher level mobs.
-The mobs in the Arcane Rift dealz more dmg than normal.
-The 10th floor (F10) has 2 bosses.
-Recommended Level to attempt the HARD BADGE: 24+
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This game is very pretty and has inventive character / enemies, and that's the ONLY reason I'm giving it a 3 instead of a 2 or 1. THe inventory restriction is absolutely ridiculous, especially since there is no place to store your excess items, and you KNOW you're going to need all of those crafting items later. Clothing and equipment should NOT take up inventory slots - doing do is a cardinal sin of gaming. The ability to move while attacking would also be nice, but that's admittedly more of a nitpick.
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The ability to filter or sort items in the shop by required level, weapon class, cost, and payment method would be nice.
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Level recommendations aren't a good indication when you can easily beat missions 10 levels higher than yourself with outdated gear, and then have more trouble on a supposedly easier level that's 5 levels lower than you after upgrading your gear, it's all about what kind of unbalanced enemies you encounter and recommendations don't always reflect that.
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It's fun 'till about lvl 10, after that the game gets way to grindy and slow paced. Another complain I've got is this: I'm currently a lvl 15 warrior, I can easly do quests lvl 25+ on Sassafras, but I can barely do a lvl 12 quest on Glaciella...
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I think it's really ridiculous that health potions cost rubies. Like, I'm used to playing games that are money grabs, but that's pretty bad. Pretty much the only thing I spend my money on in RPGs is potions. And this doesn't even allow that. Pretty lame.
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2/5. Don't get me wrong, I love this game - it's easily one of the best multiplayer games I've seen on Kongregate this year; however, the fact that your backpack only has space for 20 items when you have to grind 30+ different types of quest items makes ZERO sense. If this were changed, I'd change my rating to 4 or maybe even 5 stars.
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i think your game is realy cute and entertaining , but right now i am here becouse and for the badges...but now i find my self with no posibility of getting the last badge. the max amount of rubies i could get so far is 23 ..just 2 short of beeing able to make a alliance. and the allready existing alliance can only hold 50 members for wht i hear so they are full of badge hunters right now.
i´d recoment you guys to either change the price of making a alliance , or tell greg to change the badge becouse right now its just "imposible"
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Why can't we store "collection" items with the person that wants them? This inventory system screams of developer desperation for money.
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Like I keep commenting on games like these, I'd honestly rather play a trial version for a few days to a week then shell out 20 bucks rather than be forced to actually be decent at the game to drop 100 dollars on a flash game.