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Why does energy take 10 minutes.... why not 5 minutes? or 2 minutes? this 10 minutes is the longest one I ever faced in energy type of based.
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this website sucks and reeks I totally hate it damn why the hell the game sometimes doesn't respond to me and I need to restart it and sometimes make me waste energy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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How about we get a reward system. We get gold every single time we go on this game also (this is optional) we can get 1 ruby or something your choice really.
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Ok first of all why does earning 1 energy cost 10 minutes? meaning that it will take a good 5 hours to get 30 energy? if you lowered to 5 minutes then it could takes way less. So please lower it below 5 minutes. Click + to keep this comment alive.
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I really enjoy this game, energy and all, however, i find the arena game types havily balanced to multiclassing, i tried to stick to all monk, and used several gauntlet earned items, but i constantly lose to those with multiple health potions, and who appear to have some skills in all three classes, why does picking a class and sticking with it seem detrimental?
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my friends list is not working, i have tried adding multiple people, and it shows i have 6 friends online, both me and them have added each other and refreshed. but nothing shows. i have also tried using firefox and internet explorer. any idead / suggestions?
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I don't know why Thepartyisover is being downvoted, this game's map is inspired by Dofus' map at least partially. It's got somewhat of an Incarnam area at least. I like it.
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1. Bagspace is prohibitively expensive, and you are obligated to buy some to continue with the story, that's a balancing issue.
2. A warrior should really only use swords according to his skills, but there are many weapons you directly throw away because there is no passive effect from a skill. Make the warrior skills include "bladed weapons" or a distinction between one handed and two handed at least.
3. The reward for the board jobs is pathetic when considering their difficulty. Either raise the reward or lower the difficulty.
The game is fun, but it's designed to be pay-to-win so I feel like coming back is futile (especially due to the bagspace limits. Forcing people to use money for the necessary amount of space is just wrong).
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I love how you guys are updating the kong version equally with the FB one, Some Devs dont even update the game on kong which Is why most people leave those mmo's and they die, But this one Isnt, Simply because its got updated multiple times already with GREAT updates that actually matter alot, And its been proven, Just look at the rating and player base the game got increased since the energy update.. I hope you keep this up, Could turn out to be one of the most popular MMO's on kong.
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did u change something just want to know was good in arena now the got some extra drinks and stuff so its not that good anymore i play games because i wanna enyoy it unfort there is no enjoyment anymore so i quite
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So, I was interested in playing this game, so I loaded it up, read the comic, and started the tutorial. Good so far, right? Until I had to kill the first monster. Now, my character is just standing there, the monster is still alive, just standing there, and nothing is happening. Could someone please give me some suggestions?
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Found this game from your comments/post on Reddit. I don't agree with the Pay to play aspect with Energy, but I'm giving you 5 stars and a +Fav. Hope your legal issues end in your favor!
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The cap on the inventory system is pretty irritating. It's really tedious to try and figure out which commodities you need for different contracts, going back and forth between the contracts screen and your inventory to purge unnecessary ones so you can go below the limit. I'd suggest either not counting commodities towards the limit, or at the very least showing which contracts need them when you hover over them.
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1. Remove the ruby thing
2. Have no capacity limit (optional)
3. You can keep rubies if you want but only to the really OP items
4. balance the skills a bit
5. This is optional again maybe have natural ability for a class.
6. This is optional. You can only focus at one job and not upgrade the wizard and so on.
7. Maybe have job upgrades but this is optional again.
8. If you want to stick with the energy idea then every level increase the energy amount
9. Shorten the energy regain like it cannot take that long for a person to rest that long and change it to 5:00 or less
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Ok if you remove the energy system then game could end to easily almost way to fast imagine this you know how you need 3,6,9 wins for prizes at the arena then 4 x 9 = 36 then making the energy 0 meaning that you could do it endlesly.
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"There is no kalaboo level" ist probably the funniest thing about this game. But I guess the average gamer here is too young to get that one :P .
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I love the game, but it could be SO much better.
1. Remove the energy system. It serves no purpose other than to limit gameplay, and fill your pockets.
2. Make all items that are only buyable for rubies, available for purchase with gold at a higher price. That way, you still get to have some pocket filling going on, while still making the game accessible to players who can't or won't pay.
3. This one is more of a suggestion made with partial info. I've played only a small amount as a character who focused more on sorcery, and I found that using claws in conjunction with the tutorial skill, and fire bats made me feel WAY overpowered, so I would see about maybe checking skills for balance.
If I come up with more ideas to try to improve, or more problems I might encounter, I'll post! Great game so far, I'll be watching for updates!
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Click + if you think we should get reward for going on it and 1 shard or more every time we go on it 7 times in a row or less days.
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WOW 40 minutes to play ONE level. What do you do to keep people here that are of a lower rank/skill. PVP, they will not play becuase they will get owned by higher ranked/skilled players. After the first hour or so of play, after you use up your energy, you have to way 40 minutes to play one level.
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Wish it had this event where you can go somewhere and you stand infront of a portal and destroy the enemies and the enemies goes in waves so wave 1 is the weakest and so on. So this is basically a EXP boost :D plus you can join party to help you but EXP get shared.
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maybe it's just me but... this game reminds me of the French MMo Wakfu, btw,beautiful game,very detailed and the loaders made me lol. 5/5