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I never work so hard to lose at something, than when "Overgrown" shows up on help wanted! LEAVES GIMME MORE LEAVES!!!!! Also, just a suggestion about gauntlets, perhaps after completing an entire islands gauntlets maybe a drop rate increase could be implemented? Bat tongues are about as common as hens teeth. I have found three total and have completed all islands + gauntlets below narwhalimbus.
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Please you must do something about sauvegard sometimes i leave after spending hours on the game but when i come back i just don't find xp or the items and olso the money so i am asking you to do something the game is really good but if you come back to find the work of hours gone its frosterating !! and thank you in advance
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Even when you roll a room with nothing in the Fortune Rooms thing, just grab a wand and fire randomly into the room. Chances are, you'll hit a mimic or two.
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The offer to use rubies to continue a mission when you die is obsolete with new changes and is intrusive as when you die in combat you are still clicking and subsequently lose the rubies. This has sabotaged all my effort on my character as I needed those rubies for inventory slots. Very frustrating.
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It would be nice if the amount of potions an npc in pvp can use was limited. I can understand that you want the people to buy potions from the shop and use them, too, but the way it is fighting pot-using characters is nothing more than annoying, because you might end up wasting vigoor on a character that you could have beaten in any normal match - and that only won due to potions. My suggestion here is to limit the number of potions a character (no matter if npc or human) can use in pvp to one so one has to wisely choose which one to use.
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Could you add to pets some slots and let us decide what it will be active or, i.e, set "+1% critical chance per hit" to a pet, "+5% health" to other, etc?
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i agree with michael007 oh and also i would rlly like this game and change my rating to 5 if u all could make it where u could buy rubies using coins if not then can u make it where we can buy more then 10 slots with gold only it costs more gold each time?
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i think there should be options to only see only monk, mage or warrior items in the shop as it becomes annoying to have to search for every one and making mistakes like buying mage pants for a warrior ect.
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hello, i have a question : in my friends list it appears that they level up as normal players, so why when i summon them they are still 2,3 or for some 7 level lower than they actually are ?
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*edit* I do not have a Facebook account, and it seems like screenshots are supposed to go there or something? I would really love to be able to get the screenshots I took.
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It gets very boring beyond level 25. Playing again and again the same levels for getting minute amounts of XP. Looking for epic treasury chest but they are extremely rare in the whale area you are probably playing at this level. And when you find one, it is 90% sure that it will not help (10 lvl lower or higher than yours or wrong class). Then I started hunting for champions but you have to fight something like 30 of them (30 groups of 3 of course) to finally get a minute reward that will not change anything.
Do not get wrong, I like the game but there is really a problem at level 25-30 where nothing happens anymore, your character does not improve and buying ruby stuff will not change anything except that you will have some fancy stuff. Also stronger but you will also end up fighting the same levels again and again for nearly no xp. The problem is that the progress curve is way to steep. Curiously, lots of people around lvl 28 is complaining.
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the problem is that they were lazy and just use the layering order for the click order, the lazy that works well enough is to reverse the click layering and the visual layering, what they ought to do is ignore layering entirely and prioritize by distance from center of object (what you click closest to you click on)...now that I think about it that would actually be the shortest to code since you could avoid an entire paramater for every object and run your' click orders on a simple equation rather than setting priority lists.
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If you haven't clicked anything but take melee damage you should automatically react, or at least prioritize baddies higher than piles of gold when clicking. Please plus to bring to the developer's attention.
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I'm still wondering why there are no weapons from 17-30 that aren't cash, this character is skilled for mass damage and it just can't deal enough damage to pass defense missions with the best weapon it can possibly use right now...of course it might help if doing the missions up to 28 actually got enough exp to make it to 28, not about 17-18 (I'm 22 and at about 50% gauntlet completion for the missions up to the 2nd confrontation)
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I think they should lower the time to gain vigor, for example right now its 10 minutes for 1 vigor, I think they should lower it to 5 minutes. Plus, It takes a while to level up, especially after lvl 27. And please add Home soon, It'd be nice to have a place to store contract items and equipment.
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At first, i gave this game 5 stars but now im thinking about 3 max. The whole game idea is great, but it wont keep ppl playing when to lvl up takes ages and rewards for completing tasks are more then pathetic. And cash shop wont help i bet. 'Cos noone would spend money on game that you find too much "repeat same tasks over and over x n = n+1". Where n is your level.
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This game was very exciting when I first started to play it...but now, it's just too boring having to grind and the rewards are too feeble. Ok,time to move on to another game.